111,705 Commits over 3,928 Days - 1.18cph!
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foundation.steps toptier conversion update
Organisation commit 3/134
foundation.steps metal conversion update
Organisation commit 2/134
foundation.steps stone conversion update
Organisation commit 1/134
Moving some source files from /Assets/
Snow jacket icons, loot tables, steaminv schema
foundation.steps wood conversion update
Fixed multiple snow jackets instead of using skins
Removed half-height proper
Stopped selling/spawning limited halloween items
foundation.steps twig conversion update
Fix for Rust-121 - Amored doors have an additional offset
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reload single bullet for shotgun
tweaked the player's turn in place animations
added water splash fx for when the player is treading water/swimming above waterline
Added fly swarm effect.
Increase visibility of snow bare footprint.
Fixed sand impact that wasn't set to receive shadows.
Generic entity linking via sockets
Reject building block placement on occupied construction sockets
added preventbuilding to autoturret, derp
Server compile fix @diogo
Changed the foundation.steps host prefab to be 3m gradient
Fixed torch lit sound not reacting to sound sliders
Shutters Sockets not conflicting with window.bars collision
Added the rest of hinges to wood and metal tier window frames
Texture tweaks
Fixed door placement on triangle floor
Fixed melee weapons thrown at barricades damaging the thrower
Fixed door close sound playing with first interaction of door
Added BaseEntity.Flags.Busy
Cannot interact with doors while closing or opening
batched meshes, wall.window socket update
wood shutters prefab, anims
Tone down yesterday's ssr tweaks a little bit
all chopper gibs are two sided
Bucket of fixes for signs/banners
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering
Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers
Added water fallback to lowest quality if GPU-based sim is not supported
Tweaked water local reflection to be slightly faster; longer vertical reflections far away
Merged in changes from Before; renamed shaders, minor refactor
Quick fix for high external gate sounds