111,705 Commits over 3,928 Days - 1.18cph!
grenade throw distances unified
grenades are a lot more predictable, less bounce, more friction
Made external high walls more expensive
Holosight hasn't got condition
Fixed wrong skin count in blueprints
Phrases/Manifest/Loottables/Phrases
Rain 2.4
Launcher effect tweaks
Generator Smoke effect for Vince.
merge from main
stone_gate implementation
removed some older anim prefab
Fixed being unable to build foundation steps going up from triangle foundations
Removing old skinmesh gate files that we don't need anymore
wood gate lock position fixed
merging changes from gate_anim
collision polish (shooting in holes improved)
added collisions back
models/LODs/COL/Gibs for wood shutters
Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
gates.external.high refactoring attempt
Thrown hatchet/pick flight sound
Player water movement sounds
Distant rocket launcher attack sounds
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
Fixed warnings
Make server shutdown less freezy (and diagnose)
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
Fixed warnings when shutting down
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
Reversed RealmedRemove error throwing bullshit
turret realm remove server contents set to 0
Throw exceptions if RealmedRemove is set up wrong
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
Tool cupboard checks line of sight when attempting to authorize / clear
throwables slowed down & do less damage
wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures