120,560 Commits over 4,018 Days - 1.25cph!
Cave roots and ivy: texture set/material
Lighthouse collision fixes
Fixed surface dimensions mismatch error when resizing viewport
Moving stuff
Cave gravel models/Prefabs
Cave small rocks prefabs
Material tweaks, dressing
cherry picking diogo's fix to 4way blend
rock_ledge model/textures/LODs/COL/Prefab
Fixed spec/metallic blend layer toggles not activating keywords
Merge from ambient_light_volumes
Added first version of rust/std 4-way blend shader (RUST-1284)
Removed some more legacy shader params; cleanup
Disabled terrain quality affecting shader lod; keep shader level as master LoD control for consistency between terrain and objects (RUST-1280)
merge from ambient light volumes
Environment volume base implementation
Added environment volumes for underground areas
Eliminated ambient light completely when underground
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
made the SMG ironsights more precise (easier to aim)
Fixed editor-only deferred mesh decal code intefering with in-editor profiling
Nuked some editor heap allocs in terrain texturing
Fixed warnings in climate
Fixed player mesh rigging sometimes being temporarily corrupted
Added print_rigcache console command
Fixed holes, tweaked colliders and glass
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
Fixed OptimizeAnimator renderer set clear
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
semi auto pistol damage reduced to 40 (was 50)
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
Lighthouse polish and colliders
▊▋▅'▋ ▆▇▌▅▇ ▅▊█▇▌▅▉ ▇▆▌▇ ▉▋ █▋▋ ▋▄▍▅▊▉
More logging for rig bone caching
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
Fixed rig error when prefab pre process is being called twice
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
Fixed campfire and furnace particle effects playing on spawn
All explosions have their own unique sounds now
Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects
General explosion sound polish
old bone armor no longer drops
Moved more SkinnedMultiMesh stuff to prefab preprocessing