128,772 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
                
                
                
                
             
         
        
            
            
            
                
                64bit Steam DLL for playing in the editor
                
                
                
                
             
         
        
            
            
            
                
                Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
                
                
                
                
             
         
        
            
            
            
                
                Player materials
Disabled Amplify Motion until D can fix it for U5
                
                
                
                
             
         
        
            
            
            
                
                Disabled motion blur properly, in effects convars
                
                
                
                
             
         
        
            
            
            
                
                Changed render-path to new deferred
                
                
                
                
             
         
        
            
            
            
                
                Fixing CoherentUINet.dll complete fuckabout
                
                
                
                
             
         
        
            
            
            
                
                Fixed 32bit windows build not copying coherent libraries properly
Removed some unneeded server debug output
                
                
                
                
             
         
        
            
            
            
                
                Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
                
                
                
                
             
         
        
            
            
            
                
                Removed shadow softener until it's updated for Unity 5 support
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings in TerrainSkin and beautified its code a little
                
                
                
                
             
         
        
            
            
            
                
                Fixed some pink materials.
                
                
                
                
             
         
        
            
            
            
                
                Re-compiled plugins with new UnityEngine.dll
                
                
                
                
             
         
        
            
            
            
                
                More fighting with CoherentUINet.dll
                
                
                
                
             
         
        
            
            
            
                
                Fixed billboards being massive (they're still broken though)
                
                
                
                
             
         
        
            
            
            
                
                crouchwalk/jog animations for playing holding a pistol
                
                
                
                
             
         
        
            
            
            
                
                Added some missing meta files
                
                
                
                
             
         
        
            
            
            
                
                Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
                
                
                
                
             
         
        
            
            
            
                
                Updated terrain generator test scene
                
                
                
                
             
         
        
            
            
            
                
                Fixed some broken materials
                
                
                
                
             
         
        
            
            
            
                
                More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
                
                
                
                
             
         
        
            
            
            
                
                Updating properties on models so materials don't get re-created on import
                
                
                
                
             
         
        
            
            
            
                
                Recompiled plugins with working UnityEngine.dll (!)
                
                
                
                
             
         
        
            
            
            
                
                Fixed more materials
Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
                
                
                
                
             
         
        
            
            
            
                
                Disabling gibs (performance test)
                
                
                
                
             
         
        
            
            
            
                
                Don't fuck with timings (for now)
Fixed errors not being reported
                
                
                
                
             
         
        
            
            
            
                
                Error reporter per platform
                
                
                
                
             
         
        
            
            
            
                
                Testing whether 64bit versions will allow Development mode now
                
                
                
                
             
         
        
            
            
            
                
                Added option to make Win32 client debug build
Disabled water reflections (huge fps boost - possible Unity5 bug?)
                
                
                
                
             
         
        
            
            
            
                
                Fixed player being a black shiny blob
                
                
                
                
             
         
        
            
            
            
                
                Include 64bit steam dlls with debug server build
Lessen network grid size (perf test)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed possible NRE on scene unload
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disabled PVT until it works again
Disabled WaterFogVolume until it stops overlaying everything
Increased client connection timeout
Deleted skinshader, furshader (not working in u5)
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain shaders (white terrain at close range)
                
                
                
                
             
         
        
            
            
            
                
                Asset files for the remaining icebergs.
                
                
                
                
             
         
        
            
            
            
                
                Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
                
                
                
                
             
         
        
            
            
            
                
                Actual iceberg metas this time.
                
                
                
                
             
         
        
            
            
            
                
                finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
                
                
                
                
             
         
        
            
            
            
                
                Added torch & torch_lit overlays to player controller so two sets of anims can be played ( like the view model anims)
                
                
                
                
             
         
        
            
            
            
                
                Tweaking so out of memory errors get bucketed the same
Fixed NRE in PlayerInput.ClientTick
Re-enabled water reflection (perf test)
Wolf now uses mesh collision
Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.1.2 prerelease 1
                
                
                
                
             
         
        
            
            
            
                
                Made all scenes use tricolor ambient light
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE on server with clothes swapping
Changed linux server not to ship steamclient.so
                
                
                
                
             
         
        
            
            
            
                
                fixed vm_rock missing event errors