127,388 Commits over 4,109 Days - 1.29cph!
fixed keypad LOD errors & can now *really* see it from farther away
bone club condition reduced
Higher forest density in the arid biome to be more in line with the other biomes
Increased max number of attempts to place mountain prefabs
Merge from procgen9.1
Game manifest
Network++
Save++
Updated camera in TestLevel
Tweaked sun and moon brightness
disabled some stuff for now
Distant gunshots are a bit quieter but can be heard from farther away
added crouched turn-in-place animations for bow / unarmed / pistol
added a crouched gesture for doing things on the ground
tweaked salvaged icepick viewmodel anims
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First person models of the 6 new melee weapons ready for an animation pass.
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SpawnHandler never spawns more entities than allowed
SpawnHandler report contains some more info
Skip initial resource spawn if a savegame was loaded successfully
Fixed light bleeding through terrain on the base of shadowed rocks in the distance
Fixed incorrect time zone offset
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
Torch lowering also correctly fades out when lighting it while already running
Fix repeats of hemp/stone/wood pickup sound
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Fixed incorrect water fog on OSX/GL
Fixed SSAO on top of water
Reverted water obj to prefab in TestLevel
Underwater specular occlusion now animated and automatic
Trees no longer use the most inaccurate colliders in the industry
setup the mecanim controller for looting on the ground
Only spawn entities in world setup if server
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
Tagged a number of deprecated entities as deprecated (remove with next network++)
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them)
Static flag cleanup
World view models for the 6 new melee weapons.