110,897 Commits over 3,897 Days - 1.19cph!
Added basic flee behaviour
Added graphics.fov to PlayerEyes again
Implemented Green T-Shrt
Implemented Snow Jacket
Resized some textures (for sdk, github size limits)
Updated texture res on bolt rifle vm
Fixed building upgrade system being out of sync
protocol++
adding new bolt rifle textures & materials
Fixed ironsights not working
Time of Day update to 2.1.1 prerelease 2
Deleted Builder module (made redundant)
BuildingBlock uses less bandwidth
BuildingBlocks can now be upgraded
Placeholder upgrade skins for Foundation and Wall (just material changes)
Upgraded BuildingBlocks take less damage
Protocols++
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
Giving continuous collision detection for character movement a try
Tweaked tree bark substance
Updated @UnityVS (works with 64bit editor now!)
added "thompson" layers to the mecanim state machine; tweaked the some thompson anims
added "thompson" layers to the devplayeranimation script
rigged up the stone and wood spears. Finished some animations (attack / deploy / attack_hit )
Fixed that some view models would cast shadows onto the world
Fixed pickaxe holdtype
Building block work to support block upgrades
Added foundation steps (test)
Added placeholder sliding player anim
Fixed that rock_01 was sometimes spawned midair
Removed redundant flip option from rock_08
Made event schedule only execute on server
Updated torch & bone knife icon
Removed client.farclip (is now graphics.drawdistance)
Removed client.fov (is now graphics.fov)
Updated boneknife prefab - model & player anims now working
Added F2 options for draw distance and pvt
Added bone knife world model to reboot
Made WaterUpdate use color inspector variables instead of just alpha multipliers
Fixed that the initial component state of the F2 menu was not being applied properly
Enabled motion blur by default
Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
3rd person animations for thompson machine gun
Compressed some textures that were probably uncompressed for a good reason
Tweaked GA session timeout
Added anim events to torch 'lit' vm anims
Fixed tree health/wood gather amounts
Don't run item commands if too far away
Blunt concrete impact had a bullet hole quad
Made animal ragdolls out of flesh
Animal skins now have colliders, so you can't run through them
Fixed players not going into the sleeping pose
SkinnedMultiMesh now creates a shared LODGroup
Added LOD slider to PlayerModel scene
Updated eoka & revolver wm prefabs
Tweaked quality settings
Tweaked LODs on player models
adjusted the positioning on some vm_ prefabs to fix some clipping issues
fixed some clipping for some of the vm_ models
fixed a small bug on the player anim controller
tweaked the 3rd person melee attack animation (the speed should match the vm_ and it also is aimed more towards the center now )