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110,878 Commits over 3,897 Days - 1.19cph!

11 Years Ago
Added Terrain socket Added Terrain layer (especially for terrain!) Masively refactored the way constructions use sockets
11 Years Ago
Builder module now uses a declared building component Debug: GiveDefaultItems puts shit on your beltbar for easier debugging Added foundation plan
11 Years Ago
Fixed orphaned server query callback causing NRE's
11 Years Ago
Fixed query NRE errors when steam isn't present Append error to stop of stack trace, so it shows properly in sentry
11 Years Ago
Coherent dlls for linux
11 Years Ago
Coherent UI update
11 Years Ago
commiting player animations for when the player is jogging diagonally
11 Years Ago
Looks like this meta file can be removed
11 Years Ago
Time of Day update to 2.0.9
11 Years Ago
prefab files for a bunch of the view models.
11 Years Ago
torch animations
11 Years Ago
Time of Day update to 2.0.8
11 Years Ago
Merge from main
11 Years Ago
Code refactoring and formating
11 Years Ago
Renamed AI test scene and added danger test
11 Years Ago
Added AIAvoidDanger behaviour
11 Years Ago
Added AIDanger component
11 Years Ago
Added danger info struct
11 Years Ago
Renamed AIObstacleAvoidance to AIAvoidObstacle
11 Years Ago
Fixed terrible performance issue
11 Years Ago
-rest of the pickaxe animations done; Added sound fx to all of the current weapons
11 Years Ago
Tweaks to better observe server query NRE
11 Years Ago
Merge from main branch
11 Years Ago
AI test scene cleanup
11 Years Ago
Added configurable punishment value to AI obstacles
11 Years Ago
Locked down ConCommand.Index - index is built on demand Terrain quality convar Terrain quality in F2 menu Automatically add Terrain Quality to procedural terrain
11 Years Ago
Beautified AI test scene
11 Years Ago
Made AI movement less insane
11 Years Ago
Tweaked context map default parameters and decision making
11 Years Ago
Added AI waypoint follow script
11 Years Ago
Added socket base so we can have different types of socket Added area based sockets (needs work, but theory is there) Added MathExtensions.cs Construction ghost updates on frame, instead of tick (smoother) Moved construction placement code so it can be called by ghost
11 Years Ago
Fixed hatchet throwing NRE's
11 Years Ago
Tree optimizations and roots and stuff.
11 Years Ago
Fixed client NRE on disconnect
11 Years Ago
Server browser now shows map name properly
11 Years Ago
Updated viewmodels with `always animate`
11 Years Ago
removed console.log hack (HTMLMain takes care of this now) limited html spam to warnings/errors viewmodel - check that we have an animationEvent before trying to use it in holster HTMLComponent - check m_View for null before trying to use it
11 Years Ago
Error message start with hash so they show up uniquely if different but same error message
11 Years Ago
-some new pickaxe animations
11 Years Ago
Added configurable distance and time at which a track is lost to AI
11 Years Ago
Added danger direction bloom to obstacle avoidance
11 Years Ago
fixed mouse wheel up not going previous sockets that are both male and female now flipped inside out before receiving a male fixed up some of the building components - still need working through added construction parts map
11 Years Ago
Only draw gizmos of AI obstacles if selected
11 Years Ago
Made context map decision lerping more reasonable
11 Years Ago
Added AI class prefix to all AI behaviours
11 Years Ago
Updated AI test scene
11 Years Ago
Added ObstacleOBB with closest point calculation
11 Years Ago
Renamed ObstacleQuad to ObstacleAABB and tweaked closest point calculation
11 Years Ago
Added editor gizmo to circle obstacle
11 Years Ago
Added utility methods to get any 2 components of a Vector3 as a Vector2