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138,692 Commits over 4,505 Days - 1.28cph!

9 Years Ago
fixed ch47 rotorblade spin
9 Years Ago
New 1st person deploy sounds for a handful of items Third person deploy sounds for most held entities Fixed a few SoundPlayers that were missing sound refs
9 Years Ago
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
9 Years Ago
fix for newly created key locks added bone arrow - make plays added fire arrow sound updates from manifest (bundle setting)
9 Years Ago
updated purple loot box model
9 Years Ago
merge from main
9 Years Ago
Hapis Sky Dome fix
9 Years Ago
protocol++
9 Years Ago
Phrases
9 Years Ago
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
9 Years Ago
Updated staging2
9 Years Ago
Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
9 Years Ago
water_well_a mini monument
9 Years Ago
added female pubic hair cap with shared skin/hair material to hair_caps branch
9 Years Ago
Fixed inverted brightness in skin dual layer
9 Years Ago
Merge from main
9 Years Ago
vm admire updates
9 Years Ago
Updated hair spec and rough property names + values on existing materials
9 Years Ago
water_well_a mini monument progress backup
9 Years Ago
Updated hair shader inspector
9 Years Ago
Bone knife admire fix
9 Years Ago
Added core/skin (haircap-layer) shader
9 Years Ago
Beancan grenade admire fix
9 Years Ago
Fixed moon brightness regression
9 Years Ago
Fixing a GameObjectRef (build warning)
9 Years Ago
Fixed "lock" game object on shopfront being on unnamed layer
9 Years Ago
Finished pine trees LOD0 / added prefabs
9 Years Ago
Fixed options being invisible until toggled when opening options tab in main menu
9 Years Ago
Fixed UI.Options.KeyBind trying to change its name all the time
9 Years Ago
removed raid ability from fire arrows (for now)
9 Years Ago
created new hair cap material that blends with skin, and tweaking textures and mesh
9 Years Ago
Added base+biome tinting to core/foliage Added copy/paste buttons to all core shader inspectors
9 Years Ago
skin approval raid ability added back to arrows, but nerfed
9 Years Ago
fire arrow fix
9 Years Ago
fire arrow bugfix
9 Years Ago
Ai behaviour tweaks.
9 Years Ago
Merged from main
9 Years Ago
Merged back in subtracted ai stuff.
9 Years Ago
Added static building part prefabs water_well_a backup/progress
9 Years Ago
Some more AI tweaks.
9 Years Ago
Loadbalanced AI senses. Misc ai behaviour tweaks.
9 Years Ago
Junkpile spawn tweaks Always show loot container health
9 Years Ago
Fixed NRE in CommunityEntity.AddUI
9 Years Ago
Fixed NRE in BasePlayer.UpdateHolsterOffsets
9 Years Ago
Potentially fixed ArrayTypeMismatchException in HttpImage
9 Years Ago
water_well_a mini monument progress
9 Years Ago
Ai tweaks
9 Years Ago
Potentially fixed UnityException in AsyncTextureLoad
9 Years Ago
Increased junkpile spawn attempts
9 Years Ago
water_well_b mini monument files prep