160,596 Commits over 4,566 Days - 1.47cph!

11 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
11 Years Ago
merge from /main/inv-ui-sounds
11 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests
11 Years Ago
Merged-in fixes from prerelease; closer shader parity with 5.4b
11 Years Ago
Vegetation scale adjustments
11 Years Ago
Fixed river source prefab being on the wrong physics layer Fixed floaty rocks on river source prefab
11 Years Ago
Tree stuff
11 Years Ago
Cliff tweaks
11 Years Ago
Organization
11 Years Ago
Removed unused
11 Years Ago
Resource cluster tweaks
11 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
11 Years Ago
crude oil world model
11 Years Ago
Don't try to open chat if graphics.chat is false
11 Years Ago
Linux save bug fix attempt
11 Years Ago
Clamped client.lookatradius
11 Years Ago
Reduced craft time of wooden, barbed and metal barricades
11 Years Ago
nw protocol++
11 Years Ago
Fixed syringe etc having to be holstered/deployed to reuse (on modded servers with stack size increase) RPC functions can have no arguments, added warnings if arguments unusable
11 Years Ago
Right clicking clothes in inventory tries to wear them
11 Years Ago
River generation improvements Road and river terrain adjustment improvements Micro cliff placement improvements
11 Years Ago
Determine properly which item was hit by a projectile/attack
11 Years Ago
Clothes/Armor : can have condition Lose on damage Protect relative to Can break
11 Years Ago
Fully deferred cliff detection (fixes a number of splat mapping issues)
11 Years Ago
Better river analysis (finds a near-optimum distribution)
11 Years Ago
Add micro cliffs to the sides of roads and rivers when appropriate
11 Years Ago
Fix for incorrect cliff topology in certain cases around mountains
11 Years Ago
dressed players
11 Years Ago
Wrap saving to disk in a coroutine, so unix can fail to save without completely breaking
11 Years Ago
Clutter topology generation in its own script
11 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken
11 Years Ago
More linux safeness
11 Years Ago
fixed "reset" spam
11 Years Ago
RustNative.bundle copy hack for osx
11 Years Ago
RakNet.bundle, Renderer.bundle
11 Years Ago
Server compile fix
11 Years Ago
Resized ThirdParty textures to their max in engine size (reduces repo by 3gb)
11 Years Ago
Female_02 added
11 Years Ago
Fresh import changes (adding m_LocalEulerAnglesHint to all the prefabs :S)
11 Years Ago
Ported over frag shader interp reduction from prerelease branch
11 Years Ago
armor test
11 Years Ago
Pre Merge
11 Years Ago
Road and river side cliff topology
11 Years Ago
First terrain splat pass no longer calculates slope
11 Years Ago
Fixed river lighting mismatched with ocean
11 Years Ago
Smooth water volume color transition from river to ocean
11 Years Ago
Merge from main
11 Years Ago
armor condition lowered by damage absorbed final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1 cannot wear broken armor broken helmets fly off the player on kill headshot broken items have warning icon armor provides 100% protection until broken rather than scaled by its condition
11 Years Ago
Ragdoll uses new rig.
11 Years Ago
armor balance roadsign armor more effective against melee, less effective against bullet wood armor very effective at stopping shots, but breaks after being hit twice helmets overall more effective against melee, but easier to break metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it ) code cleanup