160,589 Commits over 4,566 Days - 1.47cph!

11 Years Ago
lantern bugfix
11 Years Ago
Fixed vegetation for when shader level < 300 on both DX9 and DX11 Removed billboard shadow casting when shader level < 300
11 Years Ago
EAC hash tool - ignore pdb files
11 Years Ago
Applying crash fix to main, just in case it helps anything
11 Years Ago
A load more clothign fixes, breast size now effects some clothing items
11 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
11 Years Ago
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
11 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
11 Years Ago
Fix for semi transparent burlap shirt (#733)
11 Years Ago
New player model merge
11 Years Ago
Protocol++
11 Years Ago
Log stack trace in exception kicks
11 Years Ago
Fixed multiple button repeat
11 Years Ago
Prefab prepare
11 Years Ago
Fixed viewmodel hand colours
11 Years Ago
Player preview cubemap is static, dark
11 Years Ago
Disabled bone scaling temporarily - to rule it out of new skin issues
11 Years Ago
Added checks to ItemBlueprint
11 Years Ago
Added asserts to ThirdPersonReloadSound
11 Years Ago
Added LOD3 for beanie, bandana, boonie and balaclava
11 Years Ago
Tweaked waterside rock terrain adjustment
11 Years Ago
Manifest
11 Years Ago
Debug player model gender Fixed ragdoll model gender
11 Years Ago
Building timing
11 Years Ago
Cliff mesh variety and visual improvements
11 Years Ago
increased emission of ceiling lights
11 Years Ago
Mesh replacement fix (hopefully)
11 Years Ago
Fixed viewmodel shadow shader errors on legacy opengl
11 Years Ago
Fixed chromeheads caused by low shader lod
11 Years Ago
facemask bugfix
11 Years Ago
fixed metal facemask bug causing it to protect way too much rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! ) syringe heals 15 instantly and heals 20 over time ( slight buff ) brought bucket helmet, coffee can, and riot helmet protections down to match up
11 Years Ago
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
11 Years Ago
Removed debug code
11 Years Ago
Fixed warnings Added -nowarn:0618 to gmcs.rsp
11 Years Ago
Legs can get damaged
11 Years Ago
Fix for disappearing holosight (#671)
11 Years Ago
ceiling light placement bug fixes manifest
11 Years Ago
Reduced holosight texture to 128x128
11 Years Ago
Kick idle players after 30 minutes
11 Years Ago
item attachments are refunded when weapon is used for crafting (eg. sentry)
11 Years Ago
Fixed missing skinned collider of some clothes
11 Years Ago
Cleaning out old player model/skin assets
11 Years Ago
fixed shelves being able to be placed inside one another fix for freelook while ADS
11 Years Ago
arrow heads fbx with textures, materials and prefabs
11 Years Ago
resized ao for arrow heads
11 Years Ago
grenade throws more reliable throwing grenades is much quicker (less delays between actions) beancan grenades are more reliable ( less dud chance )
11 Years Ago
Improved asian skin tones
11 Years Ago
beancan deploy duration fix bandages and syringes stackable to 3 and 2 respectively
11 Years Ago
Various splat mapping improvements
11 Years Ago
River source prefab adds decor topology