160,595 Commits over 4,566 Days - 1.47cph!

11 Years Ago
Merge from main
11 Years Ago
Randomize road width slightly Rivers react to obstacles in a more natural way Reduced river and road vertex count slightly Fixed riverside and roadside topologies reaching too far around rivers and roads Tweaked river and road splat adjustment fade Fixed rivers sometimes randomly failing to be added to the water map (physics weirdness) Added normal smoothing factor to road and river meshes Fixed mesh normal discontinuities when rivers and roads have to be split for collider perf
11 Years Ago
Touched river and ocean shaders just in case
11 Years Ago
hoodie tweaks
11 Years Ago
Fixed compilation error in underwater.shader
11 Years Ago
Merge from main
11 Years Ago
clothing tweaks
11 Years Ago
Micro cliff tweaks
11 Years Ago
Fixed regression that caused rocks to occasionally overlap roads
11 Years Ago
icon update
11 Years Ago
Prefab mountain topology updates
11 Years Ago
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
11 Years Ago
Updated skeleton damage multipliers
11 Years Ago
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
11 Years Ago
injure command is admin only
11 Years Ago
fix for chat bar selection issues
11 Years Ago
kick player on exception
11 Years Ago
syringe heals 5 health instantly and heals 30 over time
11 Years Ago
added ceiling swinglight ( uses fuel for now ) fixed lanterns using wood for fuel protocol++
11 Years Ago
loot tables researching an item not found in bp frag table costs 250 frags instead of 1000
11 Years Ago
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
11 Years Ago
Wall frame can no longer be placed after roof (fix for RUST-689)
11 Years Ago
Building protection reboot
11 Years Ago
Server compile fix
11 Years Ago
Another layer of exploit safety for direction properties
11 Years Ago
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
11 Years Ago
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
11 Years Ago
various bugtracker bugs
11 Years Ago
Merge from main
11 Years Ago
Rest of the bugs. Hapis color tweaks.
11 Years Ago
Hapis material tint tweaks.
11 Years Ago
Patch-safe hapis fixes.
11 Years Ago
Merge from procgen
11 Years Ago
Merge from main
11 Years Ago
lanterns look nicer can deploy lanterns on boxes
11 Years Ago
pre-patch armor should be repairable and not start broken
11 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
11 Years Ago
lantern shadow fix ceiling light impulse fix
11 Years Ago
Restored deferred path for billboards Added shadow push/pull trick to fix flat shadow on billboards
11 Years Ago
Billboard shadow tweaks
11 Years Ago
ceilinglight collisions with player disabled
11 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
11 Years Ago
weird campfire collider disabled
11 Years Ago
debuglog removal
11 Years Ago
merge from dungeon art
11 Years Ago
Reduced wounded importality time
11 Years Ago
Fixed View Full Story not working
11 Years Ago
lantern lod fixes lantern hdr
11 Years Ago
perf 4 in console shows ping next to fps ping in console prints ping perf var is saved fixed kick on assert
11 Years Ago
Fixed server compile