160,582 Commits over 4,566 Days - 1.47cph!

11 Years Ago
adjustment for wood door heat protection
11 Years Ago
Completely Redid the player animation system by splitting the animations into upper / lower Cleaned up mecanim by reducing the number of active layers
11 Years Ago
files I forgot to include
11 Years Ago
resolved some conflicts
11 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
11 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
11 Years Ago
Platform switcher
11 Years Ago
Fixed Benchmark nosteam error
11 Years Ago
Freeze fix
11 Years Ago
knobbed it
11 Years Ago
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
11 Years Ago
Missed the head bone
11 Years Ago
Init targetFrameRate when running benchmark
11 Years Ago
SkinnedMeshCollider Benchmark
11 Years Ago
BenchmarkCollection
11 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
11 Years Ago
"Cannot mark assets and scenes in one AssetBundle"
11 Years Ago
Properly handling decal shadows when shadows are disabled; closing in on RUST-795
11 Years Ago
Procmap benchmarks
11 Years Ago
11 Years Ago
Slight change to how bundles are built (hoping for faster build times)
11 Years Ago
fixed the ak47 / smg / bolt_rifle attack animations so they better represent where the player is aiming
11 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
11 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
11 Years Ago
Added nodecor test
11 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
11 Years Ago
Attempt to fix RUST-793
11 Years Ago
Compile fix
11 Years Ago
Fixed some deployables being placeable at extreme angles
11 Years Ago
Fixed regression on RUST-793
11 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
11 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
11 Years Ago
Don't pop up results for automated benchmarks
11 Years Ago
flamethrower finds fuel placed on belt
11 Years Ago
saltwater implementation
11 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
11 Years Ago
C4 can no longer stick to other C4
11 Years Ago
Player self interaction menu baseline
11 Years Ago
Fixed building block health not showing
11 Years Ago
merge from main
11 Years Ago
improved the bear attack animations improved the horse attack animation tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
11 Years Ago
fixed orientation of arrowhead on the crossbolt viewmodel
11 Years Ago
Added GetDepth to TerrainWaterMap for Helk
11 Years Ago
Map masks for water drinking feature.
11 Years Ago
no sprinting when dehydrated use more calories when running can drink from the world
11 Years Ago
Vomit sounds
11 Years Ago
bota bag can fill from the world bota bag cheaper and default blueprint waterbarrel holds twice as much halved max calories/water held by players increased reliance on calories/water for players decreased bleeding damage added large water jug
11 Years Ago
bota bag anims
11 Years Ago
merge from main
11 Years Ago
protocol++