678 Commits over 304 Days - 0.09cph!
fix flexelement issues with screen resizing
Added favourite colours controls for painting, with convar support to create up to 10 (default 3)
- this was sorely needed with the addition of the colourpicker
Change undo/redo painting icons to be distinct from rotation controls
Add colourpicker to painting menu
assorted small fixes:
- fix workshop weather spamming log
- fix gun information header padding
- fix "GUID is empty" error in workshop
Display "crafting quality" stat for consumables in description
merge from detailed_inventory_error_messages -> main
Implement code review feedback
more minor worskhop fixes
- fixed nighttime causing rain??
- fixed color sliders inconsitent behaviour
- fixed hige player button resetting player seed
Improved messages for inventory "Cant move Item" -> detailed failure message
merge from workshop_scene_bugfixes -> main
merge from refridgeration_feedback -> main
Changed feedback for item refridgeration
- smaller snowflake icon
- blue-tinted Condition bar
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
merge from workshop_scene_improvements -> main
fix toggles code after component update
fix serialized fields being inside compiler define
Fix colourpicker enable bug, fix texture clear button
Obfuscation changes recommended by Rohan
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
Disable workshop voting buttons when creating a skin
Update scene control buttons to RustButtons with updated styling
Add button to toggle off player model when viewing skins
Add search bar for list, tweak style of the item selection after changes
Switched out dropdown item type selector for a list with updated styling
fix rotatable painting socket angle values
merge from rotatable_paintings -> main
move colorpicker to separate assembly, refactor some jank third party code
Rotatable paintings and signs, during deployment and keybinds in painting menu
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
merge from workshop_colourpicker -> main
Fix color picker events, upgrade components to look more rust-y
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
fix HUD Vitals sorting layer overriding prefab value
switch from using string path to GameObjectRef
update manifest for client testing projectiles
remove generic projectiles, disable first-person visuals for entity
update manifest for projectile error
fix HoldTypeAnimationOverride, setup for client testing
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
hook into animator and animation events, use per-entity animation parameters
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
merge from throwable_eggs
merge from hackweek_food_viewmodels