userElliotHcancel
reporust_rebootcancel

678 Commits over 304 Days - 0.09cph!

8 Months Ago
fix flexelement issues with screen resizing
8 Months Ago
Added favourite colours controls for painting, with convar support to create up to 10 (default 3) - this was sorely needed with the addition of the colourpicker
8 Months Ago
Change undo/redo painting icons to be distinct from rotation controls
8 Months Ago
Add colourpicker to painting menu
8 Months Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
8 Months Ago
Display "crafting quality" stat for consumables in description
8 Months Ago
merge from detailed_inventory_error_messages -> main
8 Months Ago
Implement code review feedback
8 Months Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
8 Months Ago
Improved messages for inventory "Cant move Item" -> detailed failure message
8 Months Ago
merge from workshop_scene_bugfixes -> main
8 Months Ago
workshop scene bugfixes
8 Months Ago
merge from refridgeration_feedback -> main
8 Months Ago
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
8 Months Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
8 Months Ago
merge from workshop_scene_improvements -> main
8 Months Ago
final fixes before merge
8 Months Ago
fix toggles code after component update
8 Months Ago
fix serialized fields being inside compiler define
8 Months Ago
Fix colourpicker enable bug, fix texture clear button
8 Months Ago
Obfuscation changes recommended by Rohan
8 Months Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
8 Months Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
8 Months Ago
Disable workshop voting buttons when creating a skin
8 Months Ago
Update scene control buttons to RustButtons with updated styling
8 Months Ago
Add button to toggle off player model when viewing skins
8 Months Ago
Add search bar for list, tweak style of the item selection after changes
8 Months Ago
Switched out dropdown item type selector for a list with updated styling
8 Months Ago
fix rotatable painting socket angle values
8 Months Ago
merge from rotatable_paintings -> main
8 Months Ago
move colorpicker to separate assembly, refactor some jank third party code
8 Months Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
8 Months Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
8 Months Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
8 Months Ago
merge from workshop_colourpicker -> main
8 Months Ago
fix compiler errors
8 Months Ago
Fix color picker events, upgrade components to look more rust-y
8 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
8 Months Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
8 Months Ago
fix HUD Vitals sorting layer overriding prefab value
8 Months Ago
switch from using string path to GameObjectRef
8 Months Ago
update manifest for client testing projectiles
8 Months Ago
remove generic projectiles, disable first-person visuals for entity
8 Months Ago
update manifest for projectile error
8 Months Ago
fix HoldTypeAnimationOverride, setup for client testing
8 Months Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
8 Months Ago
hook into animator and animation events, use per-entity animation parameters
9 Months Ago
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
9 Months Ago
merge from throwable_eggs
9 Months Ago
merge from hackweek_food_viewmodels