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1,227 Commits over 488 Days - 0.10cph!

4 Months Ago
ChargeUpIOEntity saves/loads charge to/from disk
4 Months Ago
merge from PlayerMaintainedMonuments
4 Months Ago
merge from gas_station_maintainables
4 Months Ago
fix gas station maintainables being able to picked up
4 Months Ago
merge from PlayerMaintainedMonuments
4 Months Ago
merge from water_treatment_plant_maintainables
4 Months Ago
fixed water pipe spawning absolutely everywhere improved water pipe terrain meshing fixed water effects playing at all times added convar for testing water pipes "watertreatmentswitchbroadcast.senddebugbroadcast <bool>" manifest
4 Months Ago
WTP fixes - gearbox wheel turns smoothly - switched from prefab serialized values to server convars - added debug convar command to check current pressure of tank(s)
4 Months Ago
merge from PlayerMaintainedMonuments
4 Months Ago
merge from PlayerMaintainedMonuments
4 Months Ago
merge from PlayerMaintainedMonuments
4 Months Ago
merge from game_room_dlc -> main
4 Months Ago
merge from dart_game
4 Months Ago
switch left side of darts scoring to just show points earned in each round (doesnt accumulate on the left anymore)
4 Months Ago
merge from darts_game
4 Months Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
4 Months Ago
add refreshing from syncvars on client load
4 Months Ago
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
4 Months Ago
merge from darts_game
4 Months Ago
compiler fix
4 Months Ago
fix dartboard being able to have roll during placement
4 Months Ago
merge from darts_game
4 Months Ago
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
4 Months Ago
only players in the game can reset the board, otherwise you must wait for idle endgame timer
4 Months Ago
darts fixes - fix RPC_UpdateThrowTimer (pretty sure) - fix deploy bounds - fix collider not being representative - include mat in placement guide - remove rotate from placement - set health value - can only palce dartboard on construction - add ground watch - fix look rotation error spam - fix SpawnReticle NRE - fix outofrange exception in 2 player - remove "win game" placeholder effect that was causing crash - adjusted bounds of everything in the prefab
4 Months Ago
merge from game_room_dlc
4 Months Ago
add water treatment pipes procgen spawner to World Setup prefab
4 Months Ago
merge from PlayerMaintainedMonuments
4 Months Ago
merge from airfield_maintainable_features
4 Months Ago
added maintainables to scene + S2P
4 Months Ago
fixed up prefabs moved maintainables into proper place in monument (WIP placement)
4 Months Ago
merge from PlayerMaintainedMonuments
4 Months Ago
merge from gas_station_maintainables
4 Months Ago
static small generator prefab, for around back of the gas station
4 Months Ago
added maintainables to scene + S2P
4 Months Ago
fixed up gas station car lift added placeholder sound events smoothed out movement of lift on clients dont show "edit car" unless there's a car on it reworked prefabs after changes, with accurate placements in scene
4 Months Ago
update gas station maintainable prefabs from new environment
4 Months Ago
merge from PlayerMaintainedMonuments
4 Months Ago
merge from darts_game
4 Months Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
4 Months Ago
remove a bunch of ? nullable wrappers
4 Months Ago
merge from darts_game
4 Months Ago
fix invokes from strings to actions
4 Months Ago
merge from water_treatment_plant_maintainables -> PlayerMaintainedMonuments
4 Months Ago
tuned up pipe watercatcher: - added preliminary sound events - adjusted water generation rate - tweaked prefab
4 Months Ago
invisible water producer variant, applied to pipes, manifest
4 Months Ago
remove greyboxing from water pipe prefab w/ new asset
4 Months Ago
added maintainables to WTP monument scene + S2P