userElliotHcancel
reporust_rebootcancel

678 Commits over 304 Days - 0.09cph!

6 Months Ago
merge from fix_health_info_popup -> main
6 Months Ago
compiler fix
6 Months Ago
merge from fix_health_info_popup -> main
6 Months Ago
switch from syncvar to RPC, just makes it simpler in this case
6 Months Ago
Switch lastattackedtime to use Epoch time so it can network properly
6 Months Ago
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6 Months Ago
add another variable to balloon text for correcting pivot displacement from vertical rotation
6 Months Ago
Add text to both sides of balloons
6 Months Ago
Update for line spacing, text sizes, text colour, and small tweaks for balloons
6 Months Ago
merge from health_info_popup_qol -> main
6 Months Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
6 Months Ago
Added "Super Chiby" font for balloons, fix references on prefabs
6 Months Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
6 Months Ago
merge from main -> birthday2025
6 Months Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
6 Months Ago
add option for specifying a camera angle to a certain skinnable spawn point
6 Months Ago
Added special spawn point options per skinnable
6 Months Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
6 Months Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
6 Months Ago
Power mannequins to change their pose
6 Months Ago
Support custom colours for balloon particle pop FX
6 Months Ago
Added multi-line support for balloon text editing
6 Months Ago
First iteration of balloon text and colour changing menu - Only added to circle balloon for testing and iteration
7 Months Ago
Hide chat log for autoswitching if the channel didn't change
7 Months Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
7 Months Ago
merge from main
7 Months Ago
merge from helicopter_flare_balance_pass -> main
7 Months Ago
fix dictionary duplicate entry
7 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
7 Months Ago
First WIP prototype for component displaying box skins
7 Months Ago
Remove the ability to use healing "food" items (medkit, healing teas) when prevented from wielding items in a mountable.
7 Months Ago
merge from main -> boxes_dlc
7 Months Ago
merge from helicopter_flare_balance_pass -> main
7 Months Ago
Buying a mini or scrappie from vendor automatically grants some flares
7 Months Ago
merge from main
7 Months Ago
merge from fix_colourpicker_gradient -> main
7 Months Ago
Fix colourpicker not adjusting to linear colour space
7 Months Ago
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7 Months Ago
merge from helicopter_flare_balance_pass -> main
7 Months Ago
Revised changes and clarification for throwing flares from helicopters: - Thrown flares no longer have any effect on homing missile targeting - Flares can now once again be thrown from helicopters (but again, wont do anything) - All player helicopters have flares deployment system (same as previous change) - Hot air balloons (HAB) do not have flare deployment system but can only be targeted when server ConVar "homingMissileTargetsHab" is enabled (unchanged) - HABs can now dodge seeking missile targeting after engine being off for 4 seconds (if convar is enabled), exposed value for configuration - Improved positioning of flare effects for mini and scrappie, added flare status lights on dash for both
7 Months Ago
merge from main -> helicopter_flare_balance_pass
7 Months Ago
Add fail animation hook for fail throwing flares from helis
7 Months Ago
merge from helicopter_flare_balance_pass -> main
7 Months Ago
codegen + protobufs after merge conflict resolution
7 Months Ago
merge from main
7 Months Ago
change flare entity proto enum to dodge naval update conflicts
7 Months Ago
code clean up, fix change for dropping grenades
7 Months Ago
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
7 Months Ago
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7 Months Ago
merge from fix_team_chat_carryover -> main