1,023 Commits over 427 Days - 0.10cph!
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh.
Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
Shutter frame audio fixes
merge from waterwheel_deployable
support for manual use water particles with water height adapt
basic hookup of visual effects
change sound class of idle accent sound
reapply fishing tags after merge squash
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
comment out ddraw for compiler issue
Add toast message is area is overfished
fix bounds after downscale + snapping changes
merge from waterwheel_downscale_option
merge from waterwheel_deployable
enable snapping, fix bounds
move audio deploy to rpc (for now), code gen
Scale down waterwheel 80% to fit in 1x1
merge from waterwheel_deployable
remove debugging ddraw, compiler issue
merge from waterwheel_deployable
Add condition to waterwheel item, retained when picked up
fix missing ! from refactor
fix manifest after merge squashed
move in checks for placement, should be even easier to place on sloped surfaces
merge from waterwheel_deployable
merge from hamster_water_wheel
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now
added convar for debugging logs
add convars for: disabling completely, area radius, duration, # of successes until overfished
merge from waterwheel_deployable
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
merge from waterwheel_deployable
Add check for waterflow being blocked by buildings/deployables/etc...
more waterwheel fixes:
- increased prevent build size again, missed backside before
- fix animation bug where player wouldnt run
- apply squashed mountable eye pos change
merge from waterwheel_deployable