userElliotHcancel
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1,023 Commits over 427 Days - 0.10cph!

5 Months Ago
merge from main
5 Months Ago
merge from overfishing
5 Months Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
5 Months Ago
fix typo
5 Months Ago
merge from overfishing
5 Months Ago
Shutter frame audio fixes
5 Months Ago
merge from waterwheel_deployable
5 Months Ago
support for manual use water particles with water height adapt
5 Months Ago
basic hookup of visual effects
5 Months Ago
merge from main
5 Months Ago
change sound class of idle accent sound
5 Months Ago
merge from overfishing
5 Months Ago
reapply fishing tags after merge squash
5 Months Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
5 Months Ago
merge from main
5 Months Ago
merge from overfishing
5 Months Ago
comment out ddraw for compiler issue
5 Months Ago
up default time to 30min
5 Months Ago
Add toast message is area is overfished
5 Months Ago
fix bounds after downscale + snapping changes
5 Months Ago
merge from waterwheel_downscale_option
5 Months Ago
merge from main
5 Months Ago
merge from waterwheel_deployable
5 Months Ago
enable snapping, fix bounds
5 Months Ago
fix sound occlusion
5 Months Ago
move audio deploy to rpc (for now), code gen
5 Months Ago
Scale down waterwheel 80% to fit in 1x1
5 Months Ago
merge from main
5 Months Ago
generate icon
5 Months Ago
merge from waterwheel_deployable
5 Months Ago
remove debugging ddraw, compiler issue
5 Months Ago
merge from waterwheel_deployable
5 Months Ago
Add condition to waterwheel item, retained when picked up
5 Months Ago
fix missing ! from refactor
5 Months Ago
merge from main
6 Months Ago
fix manifest after merge squashed
6 Months Ago
move in checks for placement, should be even easier to place on sloped surfaces
6 Months Ago
merge from waterwheel_deployable
6 Months Ago
merge from hamster_water_wheel
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
6 Months Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
6 Months Ago
merge from waterwheel_deployable
6 Months Ago
Drain calories and hydration while running, when too low on calories prevent running on the wheel with a toast to show reason
6 Months Ago
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
6 Months Ago
merge from waterwheel_deployable
6 Months Ago
Add check for waterflow being blocked by buildings/deployables/etc...
6 Months Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
6 Months Ago
merge from waterwheel_deployable