609 Commits over 274 Days - 0.09cph!
Fix colourpicker enable bug, fix texture clear button
Obfuscation changes recommended by Rohan
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
Disable workshop voting buttons when creating a skin
Update scene control buttons to RustButtons with updated styling
Add button to toggle off player model when viewing skins
Add search bar for list, tweak style of the item selection after changes
Switched out dropdown item type selector for a list with updated styling
fix rotatable painting socket angle values
merge from rotatable_paintings -> main
move colorpicker to separate assembly, refactor some jank third party code
Rotatable paintings and signs, during deployment and keybinds in painting menu
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
merge from workshop_colourpicker -> main
Fix color picker events, upgrade components to look more rust-y
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
fix HUD Vitals sorting layer overriding prefab value
switch from using string path to GameObjectRef
update manifest for client testing projectiles
remove generic projectiles, disable first-person visuals for entity
update manifest for projectile error
fix HoldTypeAnimationOverride, setup for client testing
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
hook into animator and animation events, use per-entity animation parameters
WIP on injection of food item data to "snackhub" generic entity and generic viewmodel
merge from throwable_eggs
merge from hackweek_food_viewmodels
Added stats display row for Anti-vehicle damage, removed vehicle damage from main "Damage" stat
fix status effect vitals HUD overlay sorting under heavy helmet
change sleeping player collider to x-axis capsule, to save on vertical space
move sleeping player collider out of the ground (TENTATIVE), fix waterlevel capsule math with small height values
fix for pooled random bone rotations on mannequin
Fix wearables with random parts/colours not working on mannequins
take 2 on tentative pooling fix for mannequin posing
subtract commit
129922, includes extra files
tentative pooling issue fix for mannequin
fix censornudity convar NRE with mannequins
Updated mannequin part paths
Add playermodel LOD override for Mannequin
merge from fix_metalplate_icon --> main
Enable read/write for metal plate torso model
merge from respawn_wet_proposed_fix --> main
adjust shore epsilon for terrain-water check