699 Commits over 304 Days - 0.10cph!
Add workshop animator controls, with setup for bbq skinnable
merge from health_display_immortal_check -> main
Updated protection assets with DoPrepare pt3
Updated protection assets with DoPrepare pt4 (split bc plastic)
Updated protection assets with DoPrepare pt2
Updated protection assets with DoPrepare pt1
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
merge from health_display_immoirtal_check
switch to dumber immortality check to fix compile issues
merge from health_display_immoirtal_check -> main
Added immortal check before showing health info of entities
merge from painting_autosave_timer -> painting_qol_fixes
Refactor Easel LOS checks
Shorten time to first LOS check
Update to Easel LOS, now checks deployable layer
update easel LOS from shelf
Extra LOS checks for easels being blocked by deployables
Collider fix for paintable reactive target
Fix reactive target being lowered after network range re-enter
fix camera not resetting in painting menu
merge from artist_pack_dlc
fix easel not deployable on rocks, breaking on boats
reactive target unstuck-ing force trigger collider
fix balloon LOD not dynamic (text disappearing on boats)
merge from artist_pack_dlc
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
fix large ornate frame easel socket again
Removed IO hover text for signage, which has no IO connections
shutter frame network range fix
Fix Party Balloons breaking when deploy&editing boats
merge from artist_pack_dlc
Update frame IO subent source items
Syncvar fix for shutterframes
Reduced timer for LOS easel checks, added max distance
Add LOS check to sign painting when on an easel, WIP still
merge from main -> artist_pack_dlc
merge from artist_pack_dlc
syncvar partial fix on shutterframes
Fix paintable reactive target colliders (ty aron)
Fix photoframes not censoring properly
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
merge from artist_pack_dlc
Add ItemModChildIO to lightup frames, for power usage in inventory menu
fix ornate frame label placement