userElliotHcancel

1,144 Commits over 457 Days - 0.10cph!

2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
2 Months Ago
revert terrain anchors, was causing no pipes to be spawned
2 Months Ago
add more terrain anchors to accomodate new model terrain
2 Months Ago
move waterpipe in WTP scene + S2P WTP
2 Months Ago
integrate waterbody shader with water tank spinup time add testing convar for forcing tank pressure "watertreatmentwatertank.force_pressure <pressure>" remove unused prefab reduce size of colliders on water spouts
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
fix "" invokes add convars for testing airfield terminals, forces charge to full - airfieldairdropterminal.force_charge - airfieldcallchinookterminal.force_charge
2 Months Ago
gas station car crusher harsher collision placement fix crusher not fully gibbing cars fix lift being damageable
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
water pipes fixes - collider much smaller, only on faucet part - buffed water push rate for IO 6 -> 18 - increased tank capacity 5000 -> 15000 - removed duplicate sound script - consistent LOD ranges for all fx/sounds
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from darts_game
2 Months Ago
darts polish & fixes - fix scoring not calculating properly - integrate effects from petur: dart puff, bullseye hit, win game - change default accuracy velocity threshold 0.03 -> 0.05 - fix winning game adding another score line at the end
2 Months Ago
merge from game_room_dlc
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything added 2 more spouts to each pipe, lowered rate of water production
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from jukebox_scroll
2 Months Ago
compiler fix
2 Months Ago
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
2 Months Ago
polished up jukebox LEDScreenScroller script added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
re-order component placement to fix road terrain creating issues with pipes
2 Months Ago
stronger terrain adjusting on water pipes
2 Months Ago
fix water pipes sounds not playing
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from main
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from gas_station_maintainables
2 Months Ago
2 Months Ago
apply prefab changes to scene + S2P gas station
2 Months Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from airfield_maintainble_features
2 Months Ago
prefab update in airfield scene + S2P
2 Months Ago
airfield fixes & updates - second fusebox is now gated behind powergrid stage 4 (this means you can't charge chinook call terminal unless stage 4 power) - added better indicators with flashing lights for charging stages - remove "mockups" from maintainable folder name - manifest
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from water_treatment_plant_maintainables
2 Months Ago
scene with prefab updates + S2P for WTP monument
2 Months Ago
wtp maintainables fixes&updates - cant put water into pipes - fixed cant take water out of pipes through UI - gearbox switched to using Syncvar (cleaner) - gearbox fixed "" invoke - gearbox fixed double network update w flags - add ResetIOState for water pipe broadcaster - add max pressure convarable parameter to water tank, so you can increase pressure beyond the "water on" threshold - manifest - fixed collider on water spout of pipes - added a pipe to WTP monument, close to the spinner tank - increased max power output threshold of gearboxes to 150 - increased power throughput of gearboxes from 1power/s to 5power/s (less time standing around) - 3 -> 2 gearboxes at monument, one on top of main silo, one on ground - improved debugging command for water treatment tank logging - prevent pipes from spawning in areas they should not be (inside things, in monuments, railways, etc) - increased pipe frequency - tweaked pipe terrain generation
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from game_room_dlc
3 Months Ago
merge from darts_game
3 Months Ago
move some sockets for better hardside wall placement adjust darts clearing in multiplayer
3 Months Ago
Update darts with colours for each player - 1p is blue, 2p is yellow (not red bc it blends with board too much) - colours apply in 3 places: viewmodel, thrown darts, and 3p mountable props - improved when darts are cleared from the board in multiplayer, now waits for next player to throw to clear old darts