1,144 Commits over 457 Days - 0.10cph!
merge from water_treatment_plant_maintainables
adjust water clearing curve
revert terrain anchors, was causing no pipes to be spawned
add more terrain anchors to accomodate new model terrain
move waterpipe in WTP scene + S2P WTP
integrate waterbody shader with water tank spinup time
add testing convar for forcing tank pressure "watertreatmentwatertank.force_pressure <pressure>"
remove unused prefab
reduce size of colliders on water spouts
merge from PlayerMaintainedMonuments
fix "" invokes
add convars for testing airfield terminals, forces charge to full
- airfieldairdropterminal.force_charge
- airfieldcallchinookterminal.force_charge
gas station car crusher harsher collision placement
fix crusher not fully gibbing cars
fix lift being damageable
merge from water_treatment_plant_maintainables
water pipes fixes
- collider much smaller, only on faucet part
- buffed water push rate for IO 6 -> 18
- increased tank capacity 5000 ->
15000
- removed duplicate sound script
- consistent LOD ranges for all fx/sounds
merge from PlayerMaintainedMonuments
darts polish & fixes
- fix scoring not calculating properly
- integrate effects from petur: dart puff, bullseye hit, win game
- change default accuracy velocity threshold 0.03 -> 0.05
- fix winning game adding another score line at the end
merge from water_treatment_plant_maintainables
Water pipe dripping effect only happens when there is water in the catcher AND is not pushing water to anything
added 2 more spouts to each pipe, lowered rate of water production
merge from PlayerMaintainedMonuments
merge from jukebox_scroll
Added NotifyLOD to regular Boomboxes prefabs, to match LOD behaviours of others
polished up jukebox LEDScreenScroller script
added NotifyLODs to jukebox for both the main Boombox and LEDScreen components
merge from water_treatment_plant_maintainables
re-order component placement to fix road terrain creating issues with pipes
stronger terrain adjusting on water pipes
fix water pipes sounds not playing
merge from PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
water pipes fixes
- raised terrain around the corners (hide the sharp edges)
- lower terrain in center (creates a small ridge-like effect, makes it more noticeable)
- spawn lower in the ground
- add terrain hole for center
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments
merge from gas_station_maintainables
apply prefab changes to scene + S2P gas station
gas station fixes & updates
- fixed no power using backup generator
- fixed issues with control interactions collider
- fixed(?) cars lerping from underneath the ground when doing the magnet movement
- added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement
- manifest
merge from PlayerMaintainedMonuments
merge from airfield_maintainble_features
prefab update in airfield scene + S2P
airfield fixes & updates
- second fusebox is now gated behind powergrid stage 4 (this means you can't charge chinook call terminal unless stage 4 power)
- added better indicators with flashing lights for charging stages
- remove "mockups" from maintainable folder name
- manifest
merge from PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
scene with prefab updates + S2P for WTP monument
wtp maintainables fixes&updates
- cant put water into pipes
- fixed cant take water out of pipes through UI
- gearbox switched to using Syncvar (cleaner)
- gearbox fixed "" invoke
- gearbox fixed double network update w flags
- add ResetIOState for water pipe broadcaster
- add max pressure convarable parameter to water tank, so you can increase pressure beyond the "water on" threshold
- manifest
- fixed collider on water spout of pipes
- added a pipe to WTP monument, close to the spinner tank
- increased max power output threshold of gearboxes to 150
- increased power throughput of gearboxes from 1power/s to 5power/s (less time standing around)
- 3 -> 2 gearboxes at monument, one on top of main silo, one on ground
- improved debugging command for water treatment tank logging
- prevent pipes from spawning in areas they should not be (inside things, in monuments, railways, etc)
- increased pipe frequency
- tweaked pipe terrain generation
merge from PlayerMaintainedMonuments
move some sockets for better hardside wall placement
adjust darts clearing in multiplayer
Update darts with colours for each player
- 1p is blue, 2p is yellow (not red bc it blends with board too much)
- colours apply in 3 places: viewmodel, thrown darts, and 3p mountable props
- improved when darts are cleared from the board in multiplayer, now waits for next player to throw to clear old darts