userElliotHcancel

792 Commits over 365 Days - 0.09cph!

5 Months Ago
Added workshop controls for particles/lights with new WorkshopFXControls component
5 Months Ago
merge from workshop_animator_controls -> main
5 Months Ago
slightly better looking animator control buttons
5 Months Ago
Add workshop animator controls, with setup for bbq skinnable
5 Months Ago
merge from health_display_immortal_check -> main
5 Months Ago
Updated protection assets with DoPrepare pt3
5 Months Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
5 Months Ago
Updated protection assets with DoPrepare pt2
5 Months Ago
Updated protection assets with DoPrepare pt1
5 Months Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
5 Months Ago
merge from health_display_immoirtal_check
5 Months Ago
switch to dumber immortality check to fix compile issues
5 Months Ago
merge from health_display_immoirtal_check -> main
5 Months Ago
Added immortal check before showing health info of entities
5 Months Ago
fix after merge
5 Months Ago
merge from painting_autosave_timer -> painting_qol_fixes
5 Months Ago
merge from main
5 Months Ago
Refactor Easel LOS checks
5 Months Ago
Shorten time to first LOS check
5 Months Ago
Update to Easel LOS, now checks deployable layer
5 Months Ago
compile fix
5 Months Ago
update easel LOS from shelf
5 Months Ago
Extra LOS checks for easels being blocked by deployables
5 Months Ago
Collider fix for paintable reactive target
5 Months Ago
Fix reactive target being lowered after network range re-enter
5 Months Ago
fix camera not resetting in painting menu
5 Months Ago
merge from artist_pack_dlc
5 Months Ago
fix easel not deployable on rocks, breaking on boats
5 Months Ago
reactive target unstuck-ing force trigger collider
5 Months Ago
Easel code cleanup
5 Months Ago
Signage LOD NRE guard
6 Months Ago
fix balloon LOD not dynamic (text disappearing on boats)
6 Months Ago
merge from artist_pack_dlc
6 Months Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
6 Months Ago
fix large ornate frame easel socket again
6 Months Ago
Removed IO hover text for signage, which has no IO connections
6 Months Ago
shutter frame network range fix
6 Months Ago
Fix Party Balloons breaking when deploy&editing boats
6 Months Ago
merge from artist_pack_dlc
6 Months Ago
Update frame IO subent source items
6 Months Ago
Syncvar fix for shutterframes
6 Months Ago
Reduced timer for LOS easel checks, added max distance
6 Months Ago
Add LOS check to sign painting when on an easel, WIP still
6 Months Ago
merge from main -> artist_pack_dlc
6 Months Ago
merge from artist_pack_dlc
6 Months Ago
syncvar partial fix on shutterframes
6 Months Ago
Fix paintable reactive target colliders (ty aron)
6 Months Ago
Fix photoframes not censoring properly
6 Months Ago
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
6 Months Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window