userElliotHcancel

609 Commits over 274 Days - 0.09cph!

5 Months Ago
Power mannequins to change their pose
5 Months Ago
Support custom colours for balloon particle pop FX
5 Months Ago
Added multi-line support for balloon text editing
5 Months Ago
First iteration of balloon text and colour changing menu - Only added to circle balloon for testing and iteration
5 Months Ago
Hide chat log for autoswitching if the channel didn't change
5 Months Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
5 Months Ago
merge from main
5 Months Ago
merge from helicopter_flare_balance_pass -> main
5 Months Ago
fix dictionary duplicate entry
5 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
5 Months Ago
First WIP prototype for component displaying box skins
5 Months Ago
Remove the ability to use healing "food" items (medkit, healing teas) when prevented from wielding items in a mountable.
5 Months Ago
merge from main -> boxes_dlc
5 Months Ago
merge from helicopter_flare_balance_pass -> main
5 Months Ago
Buying a mini or scrappie from vendor automatically grants some flares
5 Months Ago
merge from main
5 Months Ago
merge from fix_colourpicker_gradient -> main
5 Months Ago
Fix colourpicker not adjusting to linear colour space
5 Months Ago
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5 Months Ago
merge from helicopter_flare_balance_pass -> main
5 Months Ago
Revised changes and clarification for throwing flares from helicopters: - Thrown flares no longer have any effect on homing missile targeting - Flares can now once again be thrown from helicopters (but again, wont do anything) - All player helicopters have flares deployment system (same as previous change) - Hot air balloons (HAB) do not have flare deployment system but can only be targeted when server ConVar "homingMissileTargetsHab" is enabled (unchanged) - HABs can now dodge seeking missile targeting after engine being off for 4 seconds (if convar is enabled), exposed value for configuration - Improved positioning of flare effects for mini and scrappie, added flare status lights on dash for both
5 Months Ago
merge from main -> helicopter_flare_balance_pass
5 Months Ago
Add fail animation hook for fail throwing flares from helis
5 Months Ago
merge from helicopter_flare_balance_pass -> main
5 Months Ago
codegen + protobufs after merge conflict resolution
5 Months Ago
merge from main
5 Months Ago
change flare entity proto enum to dodge naval update conflicts
5 Months Ago
code clean up, fix change for dropping grenades
5 Months Ago
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
5 Months Ago
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5 Months Ago
merge from fix_team_chat_carryover -> main
5 Months Ago
potential fix for staying in team chat after switching servers
5 Months Ago
remove redundant SprayFailReason.MountedBlocked debug log
5 Months Ago
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5 Months Ago
Refactors to LoadedAmmoWorldModel from feedback
5 Months Ago
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6 Months Ago
fix world model outline not showing on loaded rpg ammo (for dropped item) - added a check before showing world outlines for if the transfom is active in hierarchy, if not, no outline
6 Months Ago
Added component to show loaded ammo in dropped RPG
6 Months Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
6 Months Ago
Add gametip for too hot debris harvest attempts
6 Months Ago
merge from upgrade_cctv_convars -> main
6 Months Ago
remove whitespace, also forgotten from last commit message: - autoturrets and drones can now be edited by admins & developers, bypassing auth checks
6 Months Ago
Upgrade CCTV convar commands - change CCTV setting convar to extend to all remote controllables that use an identifier - changed name of the convar from "setcctvcameracode" -> "setrccode" - addcctvcode and removecctv convars now accept multiple code arguments
6 Months Ago
merge from workshop_max_texture_res -> main
6 Months Ago
Fix typo, add shortname to material information
6 Months Ago
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
6 Months Ago
Add max texture resolution information for skinnables in the workshop scene
6 Months Ago
added indicators for ammo types: slug, smoke, buckshot
6 Months Ago
Removed ability to repair helicopters that are in flight
6 Months Ago
Helicopter Balance pass: Flares - removed the ability for passengers to manually throw flares from helicopters - added flares to minicopter & scrappie - hot air balloon can cut engines to avoid homing missiles (after 5s of engine being off)