userFlaviencancel
reporust_rebootcancel

6,649 Commits over 851 Days - 0.33cph!

6 Months Ago
Card table world canvas culling based on distance
6 Months Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
6 Months Ago
Set halloween wallpapers ingame icons
6 Months Ago
Added "In Game Icon" field to ItemSkin, allowing us to override the sprite we use in spraycan, crafting and repair bench menus Useful when we want a branded icon in the store but still need a normal item icon to appear in-game. Only applies for skins that do not have proper items, like wallpapers
6 Months Ago
Cull hackable crate world canvases by distance (around 150m) Its a global networked entity so the canvas was enabled for all players on the map
6 Months Ago
merge from main
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Disabled deep sea portals debug by default
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update/deep_sea/billboards
6 Months Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
merge from deep_sea/billboards
6 Months Ago
Reduced main island billboard default scale, tweaked fog
6 Months Ago
Added a billboard for the main island when you're in the deep sea
6 Months Ago
merge from naval_update
6 Months Ago
Tweaked deep sea fog
6 Months Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
6 Months Ago
Don't parent the exit portal, to keep it consistent with entrance portal
6 Months Ago
Partially reverted 134856, causing some issues
6 Months Ago
merge from naval_update
6 Months Ago
Toned down the waves when crossing the portal as its client only
6 Months Ago
merge from naval_update/block_items_boats
6 Months Ago
Block all items not deployable on tugboats on player boats as well
6 Months Ago
Deep sea icon for the map and death screen toggle button
6 Months Ago
Removed the collision on the deep sea portal buoys
6 Months Ago
merge from deep_sea
6 Months Ago
Don't kill deep sea manager and deep sea portals during the deep sea wipe
6 Months Ago
Restored cargoship global network behaviour to MainIsland
6 Months Ago
merge from naval_update
6 Months Ago
merge from deep_sea
6 Months Ago
merge from deep_sea/hackable_crate
6 Months Ago
6 Months Ago
merge from deep_sea
6 Months Ago
Removed deep sea island tree spawning code, not needed anymore
6 Months Ago
merge from deep_sea
6 Months Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
6 Months Ago
merge from naval_update
6 Months Ago
merge from deep_seaa
6 Months Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
6 Months Ago
Made a proper material for the sea floor of the deep sea
6 Months Ago
merge from naval_update
6 Months Ago
Fixed floating island map marker text not marked as non static
6 Months Ago
merge from main
6 Months Ago
merge from ui_overhead_optims
6 Months Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
6 Months Ago
merge from main
6 Months Ago
Revert cargo global network group to Default (from MainIsland)
7 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1