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6,887 Commits over 882 Days - 0.33cph!

58 Days Ago
merge from storepage_crypt
58 Days Ago
Crypt store page media
58 Days Ago
merge from main
58 Days Ago
merge from automated_testing
58 Days Ago
Added +autotest command line arguments for server batchmode test runs
58 Days Ago
TestGuns maintenance
58 Days Ago
Any errors logged during a test now fail the test, can be bypassed with the AllowsLoggedErrors attribute Also try catch exceptions in WaitUntilWithTimeout and AssertTrueForDuraton and fail the test
58 Days Ago
merge from main
58 Days Ago
merge from main
2 Months Ago
Crypt building skin store page baseline
2 Months Ago
TMP compile fix
2 Months Ago
merge from unity_6.3.11/new_inputsystem
2 Months Ago
Compile fix
2 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Months Ago
More menu items stuff
2 Months Ago
Menu items cleanup
2 Months Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
2 Months Ago
Stripped out TMP sprites
2 Months Ago
Stripped out TMP style sheet
2 Months Ago
merge from unity_6.3.11/new_inputsystem
2 Months Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
2 Months Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
2 Months Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
2 Months Ago
Patched TMP shaders to work with soft mask
2 Months Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
2 Months Ago
Restored scroll speeds
2 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
2 Months Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
2 Months Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
2 Months Ago
Compile fixes
2 Months Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
2 Months Ago
Restored FixCaret because looks like its still needed
2 Months Ago
Shaders update, stripped mobile and sprite shaders we dont need
2 Months Ago
merge from automated_testing
2 Months Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
2 Months Ago
Removed NUnit refs in TestPlayerBoat and RHIB
2 Months Ago
Relinked third parties using the TMP assembly
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
2 Months Ago
merge from lookingat_io_qol
2 Months Ago
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
2 Months Ago
merge from automated_testing/skins
2 Months Ago
Added 5 new skin tests
2 Months Ago
merge from main
2 Months Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
2 Months Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
2 Months Ago
RTL and emoji input field stuff compile fixes
2 Months Ago
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
2 Months Ago
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0