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6,887 Commits over 882 Days - 0.33cph!

2 Months Ago
merge from tincanalarm_v2
2 Months Ago
Can add flares inside the tin can alarm
2 Months Ago
merge from main
2 Months Ago
merge from socialmenu_optims
2 Months Ago
Compile fix
2 Months Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
2 Months Ago
Populate the friend list on init so the social button can show the online count
2 Months Ago
merge from main
2 Months Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
2 Months Ago
Fixed main menu social button considered visible all the time, causing friends menu to rebuild every 15s Fixed persona change triggering full friends list rebuild fixes stutters mid game for players with large friend lists
2 Months Ago
merge from main
2 Months Ago
merge from automated_testing
2 Months Ago
Removed some old ad-hoc entity cleanup methods in TestTrees and TestRockets
2 Months Ago
Added OnBeforeSetUp and OnAfterTearDown. Overriden by RustTextFixture, includes all the entity and item cleanup This makes sure tests arent exploding if we forget to call the base SetUp and Teardown, it was too fragile Updated all tests
2 Months Ago
merge from rfreceiver_freqchange_fix
2 Months Ago
RFReceiver RFBroadcaster code cleanup
2 Months Ago
Added new tests covering the frequency change while powered/unpowered Test list
2 Months Ago
Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
2 Months Ago
merge from console_autocompletescroll_fix
2 Months Ago
Fixed console autocomplete scroll to selected
2 Months Ago
merge from console_uparrow_fix
2 Months Ago
Hide autocomplete when going through the history
2 Months Ago
merge from storeoverride_loading_fix
2 Months Ago
Fixed overrides not clearing after clearing the debug convar and refreshing the store
2 Months Ago
Scaled up the progress image on weapon attachment item icons
2 Months Ago
merge from storeoverride_loading_fix
2 Months Ago
Fixed store content loading when using overrides
2 Months Ago
merge from console_uparrow_fix
2 Months Ago
Fixed console auto complete preventing you to go through the history when open
2 Months Ago
Fixed client convars with an empty default value showing as [?]
2 Months Ago
merge from convar_defaultvalue_fix
2 Months Ago
Added electric furnace to the skin viewer
2 Months Ago
merge from automated_testing
2 Months Ago
Update all tests to call the base SetUp Removed KillAllEntitiesInRadius calls
2 Months Ago
We now take a snapshot of all server entities on test setup, and kill the difference on test teardown Fixes entities leaking from tests
2 Months Ago
Export the test list before running the tests from the pipeline
2 Months Ago
merge from main
2 Months Ago
merge from itemslist_search_improvements
2 Months Ago
Improved search in item list, typing 'wood' will show the wood item first
2 Months Ago
merge from itemslist_scaling_fix
2 Months Ago
Improved item list category button text scaling
2 Months Ago
merge from itemslist_scaling_fix
2 Months Ago
Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
2 Months Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
2 Months Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
2 Months Ago
merge from tincanalarm_v2
2 Months Ago
Updated tin can alarm description
2 Months Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
2 Months Ago
Reduced loaded molotov light range
2 Months Ago
Added tin can alarm open/close sounds