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6,366 Commits over 821 Days - 0.32cph!

2 Months Ago
Tweaked all tropical trees minigame marker data, some of them were off
2 Months Ago
Fixed deep sea trees client/server scale mismatch. These trees are handplaced with custom scale and S2P-ed, it wasn't working, the scale was overriden by decor components - Added a skip decor components field in ResourceEntity, set to false on all the deep sea tree instance. Prevent DecorScale from messing the scale - Deep sea now enable scale networking on its trees Fixed the collision issues and tree minigame not working S2P all tropical islands
2 Months Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
2 Months Ago
Tweaked floating city 3 shore vector volumes S2P
2 Months Ago
Minor deep sea code cleanup
2 Months Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
2 Months Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
2 Months Ago
Restored horse siege harness
2 Months Ago
merge from LNY26
2 Months Ago
Removed horse roadsign armor redirect (was set to itself by accident)
2 Months Ago
merge from artistpack_storepage
2 Months Ago
Fixed artist pack sprays showing as a skin of the reactive target in the store page
2 Months Ago
merge from sks_skinviewer_fix (restore skin viewer settings)
2 Months Ago
Restore skin viewer settings
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
2 Months Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
2 Months Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Updated video, added shutter frame media
2 Months Ago
merge from artistpack_storepage
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
merge from artistpack_storepage
2 Months Ago
Added artist pack showcase
2 Months Ago
Added artist pack store page
2 Months Ago
Tweaked deep sea timer color, easier to read
2 Months Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
2 Months Ago
LNY horse armor setup
2 Months Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
2 Months Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
2 Months Ago
merge from rugs_monument_fix
2 Months Ago
Fixed pool leak in GunTrap::FireBullet
2 Months Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
2 Months Ago
Fixed arms visible in skin viewer when inspecting the SKS
2 Months Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
2 Months Ago
merge from rug_window_fix
2 Months Ago
Fixed bear rug not deployable on windows
2 Months Ago
Fixed rug not deployable on windows
2 Months Ago
Auto select console inputfield on open
2 Months Ago
System info tab
2 Months Ago
Server admin tab, layout changes
2 Months Ago
Added zooming in the item list menu (ctrl + scroll wheel)