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1,170 Commits over 244 Days - 0.20cph!

4 Months Ago
Fixed ground watch and colliders
4 Months Ago
Fixed gibs scale
4 Months Ago
Deploy sound, placement tweaks and guide mesh scale
4 Months Ago
Item icon
4 Months Ago
Art implementation, blinking light behaviour
4 Months Ago
Compile fix
4 Months Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
4 Months Ago
Increased laser detector range to match the beam length (from 4 to 12 meters) Also fixed players not being detected when approaching the beam head-on
4 Months Ago
Minor tweaks to the IO handle positions
4 Months Ago
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
4 Months Ago
Added support for multiple disable groups to CinematicEntity
4 Months Ago
Do not detect molotovs
4 Months Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
4 Months Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
4 Months Ago
Fixed potential OOB index error when clearing parented wire segments
4 Months Ago
Fixed wires not being parented correctly to armored door hatches
4 Months Ago
Adjusted search light collider to make it easier to wire like before
4 Months Ago
Added range info to the seismic sensor item information panel UI
4 Months Ago
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4 Months Ago
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4 Months Ago
Notify seismic sensor when flame turrets are destroyed
4 Months Ago
Tweaked various explosives seismic vibration levels
4 Months Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
4 Months Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
4 Months Ago
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4 Months Ago
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4 Months Ago
Re-applying 97361 changes after Plastic merge fuckery
4 Months Ago
Merged main into wiring_near_vehicles_fix
4 Months Ago
Tweaked rockets vibration level
4 Months Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
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4 Months Ago
Compile fix
4 Months Ago
Grid based detection
4 Months Ago
Configurable sensor range
4 Months Ago
Clear any old slack levels when poolin a new a wire
4 Months Ago
Detect nearby explosive ammo hits
4 Months Ago
Optimised explosion detection
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
Enabled IO wiring near attack heli too
4 Months Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
4 Months Ago
Wire clearing working properly from both sides with slack levels
4 Months Ago
Merged main into wire_slacking
4 Months Ago
Fixed NRE when isolating a wire and leaving building privilege
4 Months Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
4 Months Ago
Fixed ignited fireworks delayed by the server limit never firing
4 Months Ago
More null checks
4 Months Ago
Fixed potential ClientIOLine NRE
4 Months Ago
Changed WireColorSettings scriptables loading
4 Months Ago
Restored powerline cable material shader