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6,896 Commits over 882 Days - 0.33cph!

56 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
56 Days Ago
merge from automated_testing
56 Days Ago
Fixed CI testlist loading
56 Days Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
56 Days Ago
merge from automated_testing
56 Days Ago
Didnt save
56 Days Ago
Flagged tests that need to be ignored by CI
56 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
56 Days Ago
merge from main
56 Days Ago
merge from main
56 Days Ago
merge from placement_ignoreentity
56 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
56 Days Ago
merge from main
56 Days Ago
merge from batteringramhead_health_fix
56 Days Ago
Fixed battering ram head not showing its health
56 Days Ago
merge from automated_testing
56 Days Ago
Test list
56 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
56 Days Ago
merge from automated_testing
56 Days Ago
CI testlist
56 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
56 Days Ago
Test list
56 Days Ago
Sprinkler tests cleanup and fixes
57 Days Ago
merge from automated_testing
57 Days Ago
Auto turret target death and item giving fixes
57 Days Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
57 Days Ago
merge from automated_testing
57 Days Ago
Include AutomatedTests prefabs in the bundles
57 Days Ago
merge from automated_testing
57 Days Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
57 Days Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
57 Days Ago
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57 Days Ago
merge from automated_testing
57 Days Ago
Autoturret tests cleanup and fixes
57 Days Ago
merge from main
57 Days Ago
HBHF sensor tests fixes
57 Days Ago
merge from hbhf_power_fix
57 Days Ago
merge from automated_testing
57 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
57 Days Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
57 Days Ago
merge from storepage_crypt
57 Days Ago
Fixed crypt store page building tier icon
57 Days Ago
merge from main
57 Days Ago
merge from deepsea_loot_balance
57 Days Ago
Compile fixes
57 Days Ago
Added simulate button to LootFill component
57 Days Ago
Nerfed deep sea PT boat loot
57 Days Ago
merge from main
58 Days Ago
merge from mainmenu_bits
58 Days Ago
Store cart blur