3,748 Commits over 547 Days - 0.29cph!
User interface settings tab done
Added new categories to organize the settings a lil bit
New tooltips
▋▊▊▅▋ ▇▌▋▇ ▉█▊▋▍▍▊▋_▇▍▊▉▅▊▇_▅▋█/█▊▊▌▆▅▅▆▄▉▄
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
Settings menu dropdown, cleaned up styles
Settings scrollbar
Toggle tweaks
Added material design icons font for RustIcon
The icon picker doesn't work with that character range though, can only select them by name for now
Settings UI prefab variant setup
Audio tab
Settings slider tweak prefab
Started wiring settings menu
Change UI_Context_scene to match the new menu reference resolution
Bootstrap scene: new UI and localization
Restored explosion radius
Wallpaper splash damage enabled on propane bomb and satchel
Fixed radius
Rockets and C4 splash damage wallpaper through walls
▉▇▇▆▅ ██▅▄ ▆▅▇▅▉▇▄▄_▆▇▉▆▅▌▆_▄▆▄
▄▄▊▄▋ ▉ ▍▊▍ ▍▇▉█▄▊█ ▊▉ ▇▅▅▌▋▍▍▊▅▋▉ ▋▄ ▅▌▅▌ ▆▆▊▊ █▌▍ ▄▄▇▅█▆▍▊ ▆▋▍█▉▅, ▇▋▅▄▇▆▅ ▆▌ ▅▋▆ ▅█
▅▍▍▌▇ ▆▋ ▊▉▋▅▍ ▌▌█▇▆▇▉▊ ▍▉▉▉ ▄▉▋▌▆▅█▅ ▄█ ▉▆▋▅▅▇█▋▅ █▌█▇▇ ▋▉▍ ▇▋██▊██▋▋█▌█ █▆▄▌▇
█▅▉█▇ ▍▊▅▉▌▅▆ ▇█▉ ▉▇ ▋▆▍▋▅▅▌ ▊▊▉▌▊▆ ▍█▊
▄▌▅▌ ▊▄▋▉ ▄ ▇▋▋▉█ ▅▊ ▆▍█▋▌▍▇ ▍▊▋ ▊▇▋▉▆▌▋▉ ▇▊█▋▋ ▊██▊ ▋█ ▅▄▆ █▆▇▇ ▉▊▋▄█ ▅▅▌█
▇▄-▋▉▉█▌▅▄ ▇▆▅▊▇ ▋▄▊▆ ▅█▅▅▉▉▆▅_▅█▉▄▉▇▄_▍█▍ █▌███▍▄▆▊, ▄▄▄ ▆▋█▊▌▄▅ ▆█▆▇ █▆█▊▍ ▌▌▄▊▍▌▉ ▌▌ ▊▄ ▆▄▆▌▅▄▄▅▌▊▌█ ▍▋▅█▅ ▉▍▆▄▇▄█
Input fields character limit tweaks for player report, bug report and crafting ui
merge from neonsigns_newinputs
When frames have the same power amount, the last updated frame takes priority
- Neon sign side inputs cost the same power as the main input
- Side inputs add active usage only if the main input isnt used
- Fixed frame not being updated when a side input lose power if there is power on another frame
▅▇▋▉▊ ▊▄▊▍ ▅▍▇▍▅▊█▌_▋▆▊▌▄▍▍_▍▌▋
▊▄▄▇▅ ▋▉▅▌▌▅▉▆▊▍▌█▅▆▆▊▌▋▊▌▆▍▇▅▊ ▍▇▇ ▅▉█▇▋▉ ▅▇▉▊ █▋▄█▉▌▆ █▆▅▅▇ ▌▆██▍▌ ▆▍▅▌▋▆ ▅▅█▉▊▉ ▄▍▅▅▇▌▌▋▇
Fixed doorway wallpaper conditional model issues
▅▆▆▊▆▋▍▄ ▍▆▄▊▆▇, ▅▌▉ ██▉▅▅ ▍▆▊▄▌ ▊▉▅
▊▇▆▍▍ ▅▉▉▉ ▅▌▆▅▌▄▄▆_▊▇▇▋▇█▆_▇▅▇
▄█ ▅▇▉▉ ▆▄▆▍▊ ▍▅▆▍▅ ▍▋▇▅ ▇▊▍▅▄▆▋▍▌▇▅
▇▌▌█ ▉▊▅█▄▊▍▌▍ ▉▊▉ ▅▅▄▊▅ ██ ▄▅█▄▇ ▇▄▋▉▉▅ ▍▄▌▌▄▇▊▉ ██▄▉▊ ▇▅ ▌▇▊▋▄▉▍█▋ ▆▄ ▊▋▅ ▄▌▇▆▌ ▊▊▊▇▅▋▄▊ ▍▍▍▊▌ ▊▆▉▋▅▌▉▉▄ - ▊▅ ▉▍▊, ▌██▉ ▋▆▌▋▉▆ ▍▉▄▄▍▍█▌▊▆ ▄▉ ▊▆▋ ▉▋▆▉▍▉▋ ▅▄▅▅▉▇▆█
▄▍▊▇▋ ▉▌▉ ▊▄▅▆▍▋ ▊▇ ▌▅▌▅█▉▅
▉▊▌█▄ ▊▄▌▇▊▄ █▅▍'▉ ▅▍ ▇▆▌█▅▄ ▄▄▅█▉▍ ▅▋█▅▉▍▉▉▊█▌
▄▇▅▆ ▉▌▉▇▆▇▇▋█ █▌▉'█ ▋▆ █▇▍▌▊▍▉▉ ▍▊ ▇█▅▋▉▊▉▋▄▆▆ (▌▊▍ ▊▆▍▆▊▄▄▆ ▌▅▌▋▅██ ▆▄ ▆▊▊▍▍▅▍▍▌▇▌ ██ ▍▉▊▍▅█)
▍▅▇▇▋ ▇ ▌▇▋▌█▉ ▊▇▄▄▋▆ ▅▌ ▌▍▅▆▉▍▅ █▉▄▍▅▅█▆ ▇█▆▉▄▋▉▊▆▅█ ▌▊▊▉ ▋▄▆▄▍ ▄▍▄▌▋▅ ▇▋▊▍▆█ ▆▅▊▊▉▊▅▅ ▆▆▍▅▅ ▅▉▌▍▇▍
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0"
A rocking chair worldmodel was using the wrong mesh for its collider
merge from trianglehatch_deploy_fix
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore