6,209 Commits over 790 Days - 0.33cph!
Restored horse siege harness
Removed horse roadsign armor redirect (was set to itself by accident)
merge from artistpack_storepage
Fixed artist pack sprays showing as a skin of the reactive target in the store page
merge from sks_skinviewer_fix (restore skin viewer settings)
Restore skin viewer settings
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TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
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Updated video, added shutter frame media
merge from artistpack_storepage
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merge from artistpack_storepage
Added artist pack showcase
Added artist pack store page
Tweaked deep sea timer color, easier to read
Fixed deep sea buoys always having orange lights enabled on top of green or red
LNY horse armor is a skin of the road sign horse armor
Cleanup folders
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups
Ensures the max pop is reached when the deep sea opens
merge from rugs_monument_fix
Fixed pool leak in GunTrap::FireBullet
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
Fixed arms visible in skin viewer when inspecting the SKS
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
merge from rug_window_fix
Fixed bear rug not deployable on windows
Fixed rug not deployable on windows
Auto select console inputfield on open
Server admin tab, layout changes
Added zooming in the item list menu (ctrl + scroll wheel)
Fixed naval scientist suit missing name
merge from steaminventory_scroll_fix
Attempt at fixing the steam inventory menu only showing one line when open for the first time
merge from testrunner_window
Added a button to export and refresh the test list
Speed up test list export by only looking for types starting with "Test"