userFlaviencancel
reporust_rebootcancel

3,748 Commits over 547 Days - 0.29cph!

55 Days Ago
User interface settings tab done Added new categories to organize the settings a lil bit New tooltips
55 Days Ago
Screen tab
55 Days Ago
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55 Days Ago
merge from main
55 Days Ago
Tooltip images
55 Days Ago
Settings tooltip setup
56 Days Ago
Renamed UISettings class
56 Days Ago
Gameplay settings
56 Days Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
56 Days Ago
Settings menu dropdown, cleaned up styles
56 Days Ago
Settings scrollbar Toggle tweaks
56 Days Ago
Settings menu progress
56 Days Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
56 Days Ago
Settings menu search bar
56 Days Ago
Settings UI prefab variant setup Audio tab
56 Days Ago
Settings slider tweak prefab
58 Days Ago
Started wiring settings menu
58 Days Ago
Change UI_Context_scene to match the new menu reference resolution
58 Days Ago
Bootstrap scene: new UI and localization
58 Days Ago
Restored explosion radius
58 Days Ago
merge from main
59 Days Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
59 Days Ago
Rockets and C4 splash damage wallpaper through walls
59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
Input fields character limit tweaks for player report, bug report and crafting ui
59 Days Ago
merge from neonsigns_newinputs
59 Days Ago
When frames have the same power amount, the last updated frame takes priority
59 Days Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
59 Days Ago
merge from main
59 Days Ago
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59 Days Ago
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59 Days Ago
merge from main
59 Days Ago
Fixed doorway wallpaper conditional model issues
59 Days Ago
merge from main
59 Days Ago
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59 Days Ago
merge from main
59 Days Ago
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59 Days Ago
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59 Days Ago
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60 Days Ago
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60 Days Ago
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60 Days Ago
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2 Months Ago
merge from main
2 Months Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
2 Months Ago
merge from trianglehatch_deploy_fix
2 Months Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore