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5,410 Commits over 700 Days - 0.32cph!

60 Days Ago
merge from deep_seaa
60 Days Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
60 Days Ago
Made a proper material for the sea floor of the deep sea
60 Days Ago
merge from naval_update
60 Days Ago
Fixed floating island map marker text not marked as non static
60 Days Ago
merge from main
60 Days Ago
merge from ui_overhead_optims
60 Days Ago
Fixed a bunch of scaled texts not marked as non static - main menu workshop dropdown items - vendor listings - shockbyte modal
60 Days Ago
merge from main
60 Days Ago
Revert cargo global network group to Default (from MainIsland)
2 Months Ago
Added hackable crate to ghost ships When the deep sea opens, we spawn one single hackable crate in a random ghost ship Added deepsea.hackablecrates_count, default to 1
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added renderer for the sea floor in the deep sea, moving it from Y -100 to -50 to match the terrain margin height Removed the bottom radiation volume
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Dont call kill on dead or destroyed players
2 Months Ago
Better logs from deep sea commands
2 Months Ago
Fixed client portal weather lerping
2 Months Ago
Make sure to network the deep sea Open flag to clients
2 Months Ago
Fixed the deep sea portal bounds not being initialized when spawned, causing them to never teleport players ffs
2 Months Ago
merge from naval_update
2 Months Ago
Added tropical4 to the deep sea islands
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
Added tropical3 to the deep sea islands
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
2 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
2 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
2 Months Ago
Added deepsea_floatingcity3
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/floating_cities
2 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from Halloween_25_Update/PH/storepage
2 Months Ago
Skin viewer halloween fixes and tweaks
2 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
2 Months Ago
Fixed skull trophies name text material in the skin viewer
2 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
2 Months Ago
merge from naval_update
2 Months Ago
merge from Halloween_25_Update/PH/storepage
2 Months Ago
Updated krieg backpack store media
2 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
2 Months Ago
DLC tab background fading
2 Months Ago
Atlases, cleanup
2 Months Ago
Warhammer store page
2 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page