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5,249 Commits over 700 Days - 0.31cph!

2 Months Ago
merge from naval_update
2 Months Ago
Codegen
2 Months Ago
merge from naval_update
2 Months Ago
Restored deep sea floating city prefab Moved floating city prefab out of autospawn, so it doesnt spawn with procgen
2 Months Ago
Fixed debug.printanimators command NREing when finding a null animator controller
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
ResetStaticFields on LightLOD
2 Months Ago
Connected both water catchers to the water barrel in the farm barge
2 Months Ago
Fixed mess table static prefab not being mountable
2 Months Ago
Fixed BaseVehicle inspectors not drawing the BaseEntity manifest info buttons
2 Months Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
2 Months Ago
merge from naval_update
2 Months Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
2 Months Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
2 Months Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
2 Months Ago
merge from store_atlases/v2
2 Months Ago
Fixed some store blurry icons
2 Months Ago
merge from store_atlases/v2
2 Months Ago
merge from bed_skinviewer
2 Months Ago
Added bed to skin viewer
2 Months Ago
merge from main
2 Months Ago
Steam DLC packs atlases
2 Months Ago
Rest of the misc packs atlases
2 Months Ago
More pack atlases, cleanup
2 Months Ago
Building skins and hazmats atlas variants
2 Months Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
2 Months Ago
merge from store_atlases
2 Months Ago
Fixed atlas issues in steam inventory screen
2 Months Ago
merge from main
2 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
2 Months Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
2 Months Ago
Restored cargo ship deep sea avoidance following main merge
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update
2 Months Ago
Load balanced the deep sea spawning so it doesnt slow down the server
2 Months Ago
Fixed blunders in deep sea commands
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
2 Months Ago
merge from main
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from cargo_oilrig_path_fix
2 Months Ago
When picking the initial node index, make sure it wont intersect with oil rigs
2 Months Ago
Better oil rig avoidance when exiting the map
2 Months Ago
merge from main
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Compile fix
2 Months Ago
merge from ui_animators_optims