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5,201 Commits over 670 Days - 0.32cph!

2 Months Ago
Compile fix
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Death screen toggles its animators when not visible
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
2 Months Ago
merge from naval_update
2 Months Ago
Toggle all the cart button animators when the store is not visible
2 Months Ago
Added debug.printanimators to print the status of all the animators in the scene
2 Months Ago
merge from store_atlases
2 Months Ago
Fixed arctic and floor wallpaper pack brandings alpha
2 Months Ago
merge from main
2 Months Ago
merge from store_atlases
2 Months Ago
Sofa and shipping container fixes
2 Months Ago
Fixed CoverImage uv issues when using textures instead of sprites
2 Months Ago
Atlases cleanup, fixes
2 Months Ago
Restored missing assets on exhibit decor pack and floorpaper pages
2 Months Ago
Fixed jungle building skin sprite atlas not referencing the right folder
2 Months Ago
Fixed bad merge on UI_Settings.cs
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from menu_warmup_fixes
2 Months Ago
merge from main
2 Months Ago
Store DLC tab ref fixes
2 Months Ago
Compressed some ui assets, fixed some refs
2 Months Ago
Fixed some texture refs not using sprites
2 Months Ago
Fixed soundtrack dlc page still referencing some assets
2 Months Ago
Removed mipmap on more store stuff
2 Months Ago
Set sprite packing mode to enabled again, ffs
2 Months Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
2 Months Ago
Empty more store pageoverlay texture refs
2 Months Ago
More store texture refs moved to sprites
2 Months Ago
merge from main
2 Months Ago
Enabled mipmaps on all atlased, need to review if they all need it later
2 Months Ago
Store page overlay are now using sprites instead of textures Converted all pages
2 Months Ago
Store steam DLC atlases
2 Months Ago
merge from cargo_oilrig_path_fix
2 Months Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
2 Months Ago
merge from main
2 Months Ago
merge from store_atlases/coverimage
2 Months Ago
Frontier atlas
2 Months Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
2 Months Ago
Enable sprite packing on build
2 Months Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
2 Months Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
2 Months Ago
merge from menu_optims
2 Months Ago
merge from menu_optims
2 Months Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
2 Months Ago
merge from main
2 Months Ago
Filled all the refs in all takeovers, removed the direct page reference field
2 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references