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1,170 Commits over 244 Days - 0.20cph!

3 Months Ago
Also include the screen border effect when in debug camera Minor cleanup
3 Months Ago
Show the demo UI whilst recording when in debug camera
3 Months Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
3 Months Ago
Updated Selection History editor tool
4 Months Ago
Allow demo recorder UI to be visible in debug camera view
4 Months Ago
Merge from main
4 Months Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
4 Months Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
4 Months Ago
Minor change to the seismic sensor description
4 Months Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
4 Months Ago
Fixed pooling issues
4 Months Ago
Fixed wire slack impacting wire remaining length
4 Months Ago
Don't stall the main thread and apply wire slack job result only when its finished Removed RendererLOD from wires prefabs, use NotifyLOD instead and hide it in code Don't update moving wires when hidden
4 Months Ago
float3 instead of Vector3, moving wires fixes
4 Months Ago
Bezier.ApplyLineSlack micro optims
4 Months Ago
Moved wire slack calculation to job system, wip
4 Months Ago
Adjusted slacked wires min and max tesselation values
4 Months Ago
merged main into wire_slacking
4 Months Ago
Fixed the new 'Invert Mode' input draining batteries
4 Months Ago
Fixed slack rotation issues when placing the light box on angled surfaces
4 Months Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
4 Months Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
4 Months Ago
Added an UI information panel showing flamethrowers damage and range values
4 Months Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
4 Months Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
4 Months Ago
▍▇▋▇▆▋ ▉▄ ▌█▇▌▉ ▋▊▌▊ ▇▍▊▄▄█▄ ▅▄▊▆▅▊▆▊ ██▍█▅▉ ▌▍ ▄█▋ ▍ ▄▌▅ ▉▄ ▅▌▌▅ ▋▅▍▍ ▊▆ ▅▄▆▍▅▆▋█▄▋▅ ▋▄▉▍▊://▉▆▉.▍▇▌▅▆.▄▌▇/▉/▊▆▄▉█▇▊▌▋▉▉▊▇▇▅▋/▍▇▋▇▅▅▊▊▇▊▍▇▍▄▌▇/▍
4 Months Ago
Solar panels no longer take damage when picked up
4 Months Ago
Added wire slack support to christmas lights
4 Months Ago
merge from main
4 Months Ago
Added a new input to SAM site to toggle the defender mode
4 Months Ago
Removed unnecessary meta files
4 Months Ago
Added an editor context scene for UI prefabs editing
4 Months Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
4 Months Ago
Added a tip explaining how to adjust wire slack
4 Months Ago
merge from main
4 Months Ago
Tesla coils and igniters now automatically heal themselves when under building privilege Approximately 8 HP after each decay tick (10 minutes), if not damaged recently
4 Months Ago
Output detected explosion vibration level regardless of the current energy
4 Months Ago
Renamed 'Passthrough' to 'Power Out'
4 Months Ago
Re applied 98023 (tech tree)
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
Fixed remaining signs showing power usage 0
4 Months Ago
Updated physics material and destruction sound to metal
4 Months Ago
Fixed IOEntityEditor NREs with no outputs entities
4 Months Ago
When the electric furnace is full: - pause cooking instead of turning off - resume cooking when an item stack has been removed
4 Months Ago
Fixed cinematicentity.demohideobjects not working properly on CLIENT only
4 Months Ago
Removed some junk files not meant to be submitted
4 Months Ago
Added seismic sensor to T2 tech tree, tweaked inventory grab & drop sounds
4 Months Ago
Collider tweaks, more precise
4 Months Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
4 Months Ago
Removed manual controls