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5,655 Commits over 762 Days - 0.31cph!

3 Months Ago
merge from deep_sea
3 Months Ago
merge from naval_update
3 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
3 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
3 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
3 Months Ago
Fixed floating city losing their global networkness on save restore
3 Months Ago
merge from naval_update
3 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
3 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
3 Months Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
3 Months Ago
merge from rpg_storepage
3 Months Ago
Close button stays in front of the skin viewer Fixes
3 Months Ago
Added skin viewer in the RPG store page
3 Months Ago
merge from main
3 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
3 Months Ago
merge from rpg_storepage
3 Months Ago
Updated RPG store video
3 Months Ago
RPG steam icon
3 Months Ago
Fixed RPG store page using the wrong atlas
3 Months Ago
merge from main
3 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
3 Months Ago
Tweaks
3 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
3 Months Ago
Added RPG to weapons category Fixed some owned tag issues
3 Months Ago
merge from rpg_storepage
3 Months Ago
RPG launcher store page
3 Months Ago
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3 Months Ago
merge from laserdetector_tests
3 Months Ago
Added a laser detector test for fast moving vehicles detection
3 Months Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
3 Months Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
3 Months Ago
More laser detector tests Cleanup
3 Months Ago
Throw and fail the test if SpawnEntity failed
3 Months Ago
Added laser detector tests
3 Months Ago
merge from untranslated_strings_fix
3 Months Ago
Fixed untranslated strings showing the token instead of defaulting to English
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
Added commands to print the test list in a readable format Code cleanup
3 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
3 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
3 Months Ago
Added a test spawning and killing all entities, looking for NREs
3 Months Ago
merge from main
3 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
3 Months Ago
Compile fix
3 Months Ago
Restored AutomatedTests scene in Scenes menu
3 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
3 Months Ago
merge from main