userFlaviencancel
reporust_rebootcancel

3,742 Commits over 547 Days - 0.29cph!

2 Months Ago
merge from main
2 Months Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
2 Months Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
3 Months Ago
manifest again, can't push the whole thing at once because plastic spits random error every time ofc
3 Months Ago
manifest
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
3 Months Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
3 Months Ago
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3 Months Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
3 Months Ago
Fixed keycards still showing as green for the local player in third person
3 Months Ago
merge from main
3 Months Ago
Fixed batteries incorrect charge left time
3 Months Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
3 Months Ago
Restored floor.stone.prefab, merge fuckery
3 Months Ago
merge from main
3 Months Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
3 Months Ago
Added handles to edit entities bounds
3 Months Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Fake trail generation improvements, fixed trail falling through rocks
3 Months Ago
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
3 Months Ago
Fixed floating barrel corpses and added Mesh Cull components
3 Months Ago
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3 Months Ago
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3 Months Ago
3 Months Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
3 Months Ago
Enabled trail emission on sharks
3 Months Ago
merge from missingscripts_tool
3 Months Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
3 Months Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
3 Months Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
3 Months Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
3 Months Ago
merge from main
3 Months Ago
merge from jungle_update/hunter_vision
3 Months Ago
Null checks in HunterVisionManager, just in case
3 Months Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
3 Months Ago
Added ScentEmission to all animal corpses
3 Months Ago
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies Logic fixes
3 Months Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
3 Months Ago
merge from jungle_update/hunter_vision
3 Months Ago
Initial trail generation fixes
3 Months Ago
Fixed buff started/ended logic
3 Months Ago
merge from main
3 Months Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
3 Months Ago
Removed logs in BaseMountable::AttemptMount LOS check
3 Months Ago
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3 Months Ago
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