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1,170 Commits over 244 Days - 0.20cph!

4 Months Ago
Minor refacto for clarity
4 Months Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
4 Months Ago
Same thing for no shadow lights missing their AmbientLightLOD component
4 Months Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
4 Months Ago
Re-implementing wire slack
4 Months Ago
Merged wiretool_fixes2 into wire_slacking
4 Months Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
4 Months Ago
Compile fix
4 Months Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
4 Months Ago
More WireTool code cleanup and comments for future me
4 Months Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
4 Months Ago
Folders clean up
4 Months Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
4 Months Ago
Fixed WireColorSettings scriptables loading
4 Months Ago
Merged main into wiretool_fixes2
4 Months Ago
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4 Months Ago
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4 Months Ago
Strip roman candle client gameobjects from server
4 Months Ago
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4 Months Ago
Code cleanup
4 Months Ago
Added more TreeLOD tests for bushes
4 Months Ago
Added TreeLOD tests
4 Months Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
4 Months Ago
Fixed EntityRef warning during server startup
4 Months Ago
Added tree and ore gathering tests
4 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
4 Months Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
4 Months Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
4 Months Ago
TestParameterSource field and property support
4 Months Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
4 Months Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
5 Months Ago
IO switch tests
5 Months Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
5 Months Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
5 Months Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
5 Months Ago
Added SetUp and TearDown methods executed before and after each test
5 Months Ago
Added a simple custom testing framework
5 Months Ago
Fixed IO UI showing wrong power values when wiring entities from output to input
5 Months Ago
Fixed Coffin storage adaptor socket position
5 Months Ago
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5 Months Ago
Fixed potential NRE when TCs are killed
5 Months Ago
Merged main into electricity_power_fixes/2/doorcontroller
5 Months Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
5 Months Ago
Fixed door controller not deployable on shelter doors
5 Months Ago
Fixed door controller IO UI overlapping doors interaction UI
5 Months Ago
Fixed Water Purifier missing deploy guide
5 Months Ago
Naming, cleanup, codegen
5 Months Ago
Naming, moved things around, removed unused code
5 Months Ago
More wire tool refactoring, the OnInput method mainly
5 Months Ago
Updated wire materials, fixed the weird reflection on directional materials