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6,531 Commits over 821 Days - 0.33cph!

2 Months Ago
Deleted old Main Menu prefab folder
2 Months Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
2 Months Ago
Folder cleanup, renamed some classes
2 Months Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
2 Months Ago
Deleted and moved more stuff
2 Months Ago
Compile fix post merge
2 Months Ago
merge from main
2 Months Ago
Fixed client/server serialized field mismatch in HeldEntity
2 Months Ago
merge from deepsea_fixes
2 Months Ago
RHIBs cannot enter the deep sea
2 Months Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
2 Months Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
2 Months Ago
Clearer feedback in editor when using the deepsea.enabled convar
2 Months Ago
Better fix for the portal map marker nre Compile fixes
2 Months Ago
merge from wantedposters_canvas_fix
2 Months Ago
merge from prefab_preprocess_fix
2 Months Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
2 Months Ago
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2 Months Ago
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2 Months Ago
Some new nodes and optims wip
2 Months Ago
Fixed UIDeepSeaPortalMarker NRE
2 Months Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
2 Months Ago
Some optims on CollectInventory, needs more work later
2 Months Ago
Improved copy paste behaviour Cleanup
2 Months Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
2 Months Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
2 Months Ago
Fixed some bugs with the default inputs and invoke method node
2 Months Ago
Added copy/paste support
2 Months Ago
Added import/export buttons
2 Months Ago
Added delay node Added tooltips on the node ports, shows the type
2 Months Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
2 Months Ago
Added multi selection in the node graph
2 Months Ago
Set power node fixes
2 Months Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
2 Months Ago
Plugged the viewmodel prefab in
2 Months Ago
Folder cleanup
2 Months Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
2 Months Ago
Fixed FixCaret TMP_InputField NRE
2 Months Ago
Computer has multiple 'power out' slots that you can power using the graph
2 Months Ago
Fixed the config input fields fuckery
2 Months Ago
Cleaned up the mess in the UI folder
2 Months Ago
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
2 Months Ago
Random material changed for no reasons
2 Months Ago
Dragging an input on a wired output replace the connection
2 Months Ago
Can drag and drop from a port to another to connect them
2 Months Ago
Added some new string and logistic network nodes Added zoom in the graph editor
2 Months Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
2 Months Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too
2 Months Ago
Fixed print node only printing floats Different styling for exec connection lines
2 Months Ago
New items supporting data chips: Batteries - isCharging - chargeTimeLeft - capacity (0-1) - activeUsage - powerIn Door controller - doorHealth - doorOpen Electric furnace - isPowered - isSmelting