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1,799 Commits over 366 Days - 0.20cph!

5 Months Ago
merge from arabic
5 Months Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
5 Months Ago
merge from wallpaper
5 Months Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
5 Months Ago
Minor legacy text finder editor window NRE fix
5 Months Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
5 Months Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
5 Months Ago
Fixed upkeep time vital NRE
5 Months Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
5 Months Ago
merge from digitalclock
5 Months Ago
Updated digital clock protection values
5 Months Ago
merge from main
5 Months Ago
merge from arabic
5 Months Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
5 Months Ago
merge from main
5 Months Ago
Boosts active vitals SetText isLocalized = true
5 Months Ago
Localized "Boosts active" vital
5 Months Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
5 Months Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
5 Months Ago
Added hex-a-gone prototype
5 Months Ago
merge from main
5 Months Ago
Fixed spraycan menu not interactable
5 Months Ago
Fixed building error messages popping up when starting to place high walls on a valid position
5 Months Ago
Removed wallpaper glowboard A and B skins Updated skins list
5 Months Ago
Phrase update
5 Months Ago
merge from arabic
5 Months Ago
Restored "Player Slots" label in server browser filtering
5 Months Ago
Restored Wounded screen text positions + localized unlocalized strings
5 Months Ago
Restored inventory "Skins" label position
5 Months Ago
Reduced UI options labels min size so long strings can fit
5 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
5 Months Ago
merge from main
5 Months Ago
re-applied 103433 and fixed font merge issues
5 Months Ago
substracted 103433 (fonts are bricked for some reasons)
5 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
5 Months Ago
merge from arabic
5 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
5 Months Ago
Various improvements to the legacy text finder window
5 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
5 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
5 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
5 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
5 Months Ago
Converted crafting menu texts to RustText
5 Months Ago
Font folders cleanup
5 Months Ago
Added NotoSansArabic-Regular font as a fallback for RobotoCondensed-Regular so Arabic doesnt always appear bold Set Descent Line to 0 to fix vertically misaligned texts
5 Months Ago
Converted assign to friend and HBHF config prefabs texts, localized unlocalized strings + research table loot panel code changes missing from 103392
5 Months Ago
Various RTL language support fixes - Better handling of strings mixing both RTL and english characters - Consider [] as tags (for input binds) - Added TextUtils.ContainsRTLInput
5 Months Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
5 Months Ago
Converted research table loot panel texts to RustText Fixed truncated strings
5 Months Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew