userFlaviencancel
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2,939 Commits over 456 Days - 0.27cph!

4 Months Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
4 Months Ago
merge from primitive
4 Months Ago
Reduce horse skidding sound volume
4 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
4 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
4 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
4 Months Ago
LegsAnimator culling changes to support lods
4 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
4 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
4 Months Ago
Better horse grounded checks
4 Months Ago
Restored breed max speed scale
4 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
4 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
4 Months Ago
merge from primitive
4 Months Ago
Replicated horse head turn
4 Months Ago
merge from siege_weapons (horse siege harness)
4 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
4 Months Ago
Fixed female breasts censor cube covering screen when using ballista
4 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
4 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
merge from primitive
4 Months Ago
Compile fix
4 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
4 Months Ago
Horse leading fixes and improvements Cleanup
4 Months Ago
Horse saddle swapping & leading first pass
4 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
4 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
4 Months Ago
Tweaked horses drowning damage
4 Months Ago
Fixed catapult detailed collider scaling issue
4 Months Ago
merge from primitive
4 Months Ago
Horse drowning damage
4 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
4 Months Ago
Moved Google Sheets menu items in Tools
4 Months Ago
Catapult mats
4 Months Ago
Increased ballista deploy volume size
4 Months Ago
Stop battering ram door busy tick after 3s of inactivity
4 Months Ago
Fixed battering ram parenting trigger warnings
4 Months Ago
merge from primitive
4 Months Ago
Manifest
4 Months Ago
Deleted unused battering ram door prefab and old ballista models
4 Months Ago
merge from main
4 Months Ago
merge from icon_picker
4 Months Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
4 Months Ago
Ballista constructable ground watch
4 Months Ago
Ballista damage redirection