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5,656 Commits over 762 Days - 0.31cph!

5 Months Ago
merge from menu_optims
5 Months Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
5 Months Ago
merge from main
5 Months Ago
Filled all the refs in all takeovers, removed the direct page reference field
5 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
5 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
5 Months Ago
merge from main
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
5 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
5 Months Ago
merge from skinglowtester_fix
5 Months Ago
Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data
5 Months Ago
Restored glow tags on last weeks skins
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Added DeepSeaFloatingCity component back to the floating city prefab Manifest
5 Months Ago
merge from naval_update
5 Months Ago
merge from naval_update/floating_cities
5 Months Ago
merge from naval_update/deep_sea/cargoship
5 Months Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
5 Months Ago
merge from landmarkinfo_revert
5 Months Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
5 Months Ago
Cargoship merge fixes
5 Months Ago
merge from deep_sea
5 Months Ago
Clean codegen
5 Months Ago
merge from naval_update
5 Months Ago
ClientIOLineEditor server compile fix
5 Months Ago
Codegen
5 Months Ago
merge from main (needs codegen)
5 Months Ago
merge from cargopath_map_smooth2
5 Months Ago
Clean codegen
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Codegen
5 Months Ago
merge from naval_update
5 Months Ago
Codegen
5 Months Ago
merge from main
5 Months Ago
merge from cargopath_map_smooth2
5 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
5 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
5 Months Ago
merge from cargo_oilrig_path_fix
5 Months Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
5 Months Ago
Cargoship path no longer goes around oil rigs
5 Months Ago
Fixed warmup method not waiting before calling PostWarmupPage
5 Months Ago
merge from naval_update
5 Months Ago
merge from main
5 Months Ago
Added a generic await WaitForWarmedUp method in UI_Page
5 Months Ago
Fixed a tmp nre caused by UI_Page text caching
5 Months Ago
Added comments in store warmup methods
5 Months Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
5 Months Ago
merge from menu_optims
5 Months Ago
UI pages cache their scroll rect components and disable them when invisible