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5,361 Commits over 700 Days - 0.32cph!

4 Months Ago
Added rad volumes at the edges of the deep sea
4 Months Ago
Fixed AddLanguageFile NRE during bootstrap
4 Months Ago
merge from bootstrap_translatenre_fix
4 Months Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
4 Months Ago
Exposed chandelier pedal increments
4 Months Ago
Added tripod spotlight
4 Months Ago
merge from main
4 Months Ago
Codegen again
4 Months Ago
Rebuilt phrases
4 Months Ago
Restored mannequin protobuf Codegen
4 Months Ago
merge from main
4 Months Ago
Islands do not use MoveToDeepSea, they don't have to
4 Months Ago
merge from deep_sea/islands
4 Months Ago
Comments and gizmo fix
4 Months Ago
Better island spacing, they cant overlap
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from naval_update
4 Months Ago
merge from main
4 Months Ago
merge from editor_skipmenuwarmup
4 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
4 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
4 Months Ago
merge from naval_update/deep_sea/
4 Months Ago
merge from naval_update
4 Months Ago
merge from main
4 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
4 Months Ago
merge from storeitem_source_fix
4 Months Ago
Fixed store cart item missing their source
4 Months Ago
Very basic island spawning, randomly scattered around the deep sea
4 Months Ago
merge from main
4 Months Ago
Working mesh terrain setup
4 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
4 Months Ago
Codegen
4 Months Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
4 Months Ago
Updated table lamp icon
4 Months Ago
Fixed bean bag worldmodel being the deployed version
4 Months Ago
Updated table lamp volumes to match the new scale
4 Months Ago
Fixed spotlight worldmodel and repair
4 Months Ago
Full phrase update
4 Months Ago
Compile fixes
4 Months Ago
Code gen compile fix following main rebase
4 Months Ago
merge from main
4 Months Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
4 Months Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
4 Months Ago
Fixed string light control box LODs
4 Months Ago
Updated string lights descriptions
4 Months Ago
Restored fairy light emissive
4 Months Ago
Chandelier deploy guide and icon Fixed pooling issue
4 Months Ago
Chandelier cable is swapped to a non cutout mat when >5m away
4 Months Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
4 Months Ago
Chandelier interpolation, chains and pedal animations