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2,939 Commits over 456 Days - 0.27cph!

4 Months Ago
merge from main
4 Months Ago
Removed combatlog 10s delay for admins and developers
4 Months Ago
Whitelisted horses for elevators
4 Months Ago
merge from primitive
4 Months Ago
Fixed horses not taking fire damage
4 Months Ago
Minor hip motion fix when braking
4 Months Ago
Can brake using CTRL Tweaks, cleanup
4 Months Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
4 Months Ago
Rider eye motion when galloping
4 Months Ago
Siege harness bone constraints setup
4 Months Ago
merge from primitive
4 Months Ago
merge from main
4 Months Ago
Added some basic tree auto avoidance for horses Rotation responsiveness tweaks
4 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
4 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
4 Months Ago
Head ik tweaks
4 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
4 Months Ago
Lot of improvements on horse head motion
4 Months Ago
Fixed potential NRE when using ioentity.debugqueue
4 Months Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
4 Months Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse
4 Months Ago
Fixed anim events error on flinch anims Restored spine ik when eating and playing idle breaks
4 Months Ago
Reworked horse spine IK Smoothed eye pos to reduce motion sickness when riding Some leading tweaks
4 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
4 Months Ago
merge from primitive
4 Months Ago
Compile fix
4 Months Ago
Codegen, manifest
4 Months Ago
merge from primitive
4 Months Ago
Horse TerrainCollisionProxy
4 Months Ago
Horse animation tweaks
4 Months Ago
Un-saved assets
4 Months Ago
Re-organized horse folders
4 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
4 Months Ago
Restored standing anim when pressing ctrl Code cleanup, naming
4 Months Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
4 Months Ago
Fixed horse saddle stack sizes
4 Months Ago
Removed RidableHorseAudio logs
4 Months Ago
Tweaked catapult constructable colliders to prevent player from getting stuck when building it
4 Months Ago
Fixed catapult colliders scale
4 Months Ago
Siege tower damage renderer Ballista physics mat
4 Months Ago
merge from primitive
4 Months Ago
Compile fix
4 Months Ago
merge from primitive
4 Months Ago
Removed empty spawn in spawn handler (old old horses)
4 Months Ago
Updated spawn.procmap.v3.prefab
4 Months Ago
Horse audio Some anim improvements and optimisations
4 Months Ago
Horse lateral damping back to 3, reduced when skidding
4 Months Ago
Removed logs in legs animator Comments
4 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
4 Months Ago
Switched population to use the new horse prefab Ranches as well