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8,232 Commits over 1,004 Days - 0.34cph!

5 Months Ago
Select attachment -> Select accessory
5 Months Ago
Fixed all charms not rendering unless close to world origin (removed the culling components, unnecessary for viewmodel prefabs)
5 Months Ago
Fixed path warning when opening the charms picker
5 Months Ago
Fixed charms picker background dismisser not closing the dialog
5 Months Ago
merge from attachment_charms
5 Months Ago
Fixed missing UnityEvent attribute on charm icons
5 Months Ago
merge from fueltanks_wiring_fix
5 Months Ago
Allow fuel tanks to be connected together
5 Months Ago
Restored L96 icon rendering settings
5 Months Ago
Compile fix
5 Months Ago
merge from attachment_charms
5 Months Ago
merge from contact_lowresasset_fix
5 Months Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
5 Months Ago
Carry over equipped charm when reskinning a gun to a redirect
5 Months Ago
merge from main
5 Months Ago
merge from attachment_charms/skinviewer
5 Months Ago
Fixed renderers being disabled on spawn right before we strip the LOD components
5 Months Ago
Charms are spawned by the skin viewer using a common template Limited vertical drag movements when inspecting charms, BC isnt working well, we'd have to set custom constraints for the skin viewer only
5 Months Ago
Added a button to the skinviewer window to strip unwanted components, uses LODStripper with a custom list of component to exclude
5 Months Ago
Charms can be inspected using the skin viewer
5 Months Ago
Check charm ownership when firing the UpdateAccessoryOnItem rpc
5 Months Ago
merge from attachment_charms/ui
5 Months Ago
Can change charms in the repair bench as well
5 Months Ago
Hide change accessory button if you dont own any accessory
5 Months Ago
Charms search bar Minor styling update
5 Months Ago
Charm icon tooltip
5 Months Ago
merge from contact_lowresasset_fix
5 Months Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
5 Months Ago
merge from kickgms
5 Months Ago
Item name and desc
5 Months Ago
Item id, world model fixes
5 Months Ago
merge from main
5 Months Ago
Charm picker UI wip
5 Months Ago
merge from main
5 Months Ago
merge from iolines_motionblur_fix
5 Months Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
5 Months Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from menu_notifications
5 Months Ago
Updated debug notif commands descriptions
5 Months Ago
merge from menu_notifications
5 Months Ago
Added notifications.addcustomnotification debug command
5 Months Ago
Notification entry layout fixes
5 Months Ago
merge from main
5 Months Ago
merge from wire_doors_fix
5 Months Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
5 Months Ago
Codegen
5 Months Ago
merge from main
5 Months Ago
merge from skinmodal_fix