userFlaviencancel
reporust_rebootcancel

6,066 Commits over 790 Days - 0.32cph!

5 Months Ago
merge from hackweek_automatedtesting
5 Months Ago
Added commands to print the test list in a readable format Code cleanup
5 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
5 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
5 Months Ago
Added a test spawning and killing all entities, looking for NREs
5 Months Ago
merge from main
5 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
5 Months Ago
Compile fix
5 Months Ago
Restored AutomatedTests scene in Scenes menu
5 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
5 Months Ago
TestTrees cleanup
5 Months Ago
Cleaned up client/server ores tests Added comments
5 Months Ago
Fixed item test RPC factory
5 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
5 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
5 Months Ago
Compile fix, third times the charm
5 Months Ago
Compile fix again
5 Months Ago
Compile fix
5 Months Ago
Moved all test runner convars to DEBUG only
5 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
5 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
5 Months Ago
ResetStaticFields on TestRunner
5 Months Ago
Updated folder paths, updated test list
5 Months Ago
Renamed Tests folder to AutomatedTests
5 Months Ago
Wrapped all the test code in #if DEBUG
5 Months Ago
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5 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
5 Months Ago
Compile fixes
5 Months Ago
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5 Months Ago
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5 Months Ago
Strip LOD component from fridge power plate in skin viewer
5 Months Ago
merge from store_fixes
5 Months Ago
merge from store_fixes
5 Months Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
5 Months Ago
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5 Months Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
5 Months Ago
Fixed Owned tag overlapping with header text on skin tiles
5 Months Ago
Items in the cart are now translated correctly
5 Months Ago
Fixed gallery arrow showing up in the soundtrack DLC page
5 Months Ago
merge from skins_ingameicon
5 Months Ago
Set locomotive and workcart canvas LOD component as dynamic
5 Months Ago
merge from ui_overhead_optims
5 Months Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
5 Months Ago
merge from ui_overhead_optims
5 Months Ago
merge from main
5 Months Ago
merge from store_fixes
5 Months Ago
Fixed Steam DLC prices currency mismatch in the in-game store