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6,256 Commits over 790 Days - 0.33cph!

5 Months Ago
Fixed cargo still able to go through oil rig when egressing
5 Months Ago
merge from deep_sea
5 Months Ago
merge from naval_update
5 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
5 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
5 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
5 Months Ago
Fixed floating city losing their global networkness on save restore
5 Months Ago
merge from naval_update
5 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
5 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
5 Months Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
5 Months Ago
merge from rpg_storepage
5 Months Ago
Close button stays in front of the skin viewer Fixes
5 Months Ago
Added skin viewer in the RPG store page
5 Months Ago
merge from main
5 Months Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
5 Months Ago
merge from rpg_storepage
5 Months Ago
Updated RPG store video
5 Months Ago
RPG steam icon
5 Months Ago
Fixed RPG store page using the wrong atlas
5 Months Ago
merge from main
5 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
5 Months Ago
Tweaks
5 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
5 Months Ago
Added RPG to weapons category Fixed some owned tag issues
5 Months Ago
merge from rpg_storepage
5 Months Ago
RPG launcher store page
5 Months Ago
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5 Months Ago
merge from laserdetector_tests
5 Months Ago
Added a laser detector test for fast moving vehicles detection
5 Months Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
5 Months Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
5 Months Ago
More laser detector tests Cleanup
5 Months Ago
Throw and fail the test if SpawnEntity failed
5 Months Ago
Added laser detector tests
5 Months Ago
merge from untranslated_strings_fix
5 Months Ago
Fixed untranslated strings showing the token instead of defaulting to English
5 Months Ago
merge from hackweek_automatedtesting
5 Months Ago
Added commands to print the test list in a readable format Code cleanup
5 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
5 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
5 Months Ago
Added a test spawning and killing all entities, looking for NREs
5 Months Ago
merge from main
5 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
5 Months Ago
Compile fix
5 Months Ago
Restored AutomatedTests scene in Scenes menu
5 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods