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2,940 Commits over 456 Days - 0.27cph!

5 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
5 Months Ago
Manifest
5 Months Ago
Fixed catapult fire interaction available when looking at the wheels
5 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
5 Months Ago
merge from primitive
5 Months Ago
Minor horse code cleanup
5 Months Ago
Fixed ballista client loading issue
5 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
5 Months Ago
Fixed ballista choppy 3rd person reloading
5 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
5 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
5 Months Ago
Didn't save Catapult.cs
5 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
5 Months Ago
Fixed battering ram door not cancelling its busy tick
5 Months Ago
BallistaGun.Update and ServerTick nre fix
5 Months Ago
Battering ram button animation
5 Months Ago
Fixed battering ram hit anim
5 Months Ago
Implemented battering ram rig and animations
5 Months Ago
Fixed battering ram back door flickering
5 Months Ago
merge from hexagontile_kill_fix
5 Months Ago
Disabled saving on hexagongrid.entity
5 Months Ago
merge from socketmod_handles
5 Months Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from clientserver_entityfinder_tool
5 Months Ago
merge from tmp_optims
5 Months Ago
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5 Months Ago
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5 Months Ago
Various horse client/server optims
5 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
5 Months Ago
Manifest
5 Months Ago
merge from main
5 Months Ago
merge from primitive
5 Months Ago
merge from player_catapulting
5 Months Ago
Player dies on impact
5 Months Ago
Re-implemented player catapulting
5 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
5 Months Ago
merge from primitive
5 Months Ago
Speed and handbrake tweaks on slopes
5 Months Ago
Horse ground alignment tweaks
5 Months Ago
Gallop gait tweaks
5 Months Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
5 Months Ago
Fixed hexagon tiles not being killed correctly