userFlaviencancel
reporust_rebootcancel

7,048 Commits over 882 Days - 0.33cph!

4 Months Ago
merge from testrunner_editor
4 Months Ago
Flagged all the prefab tests as TestMethodEditor
4 Months Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
4 Months Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
4 Months Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
4 Months Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
4 Months Ago
Reduced minecart planter colliders count from 16 to 4
4 Months Ago
All IO water items deployable on boats
4 Months Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
4 Months Ago
merge from naval_update/io_boats
4 Months Ago
Compile fix
4 Months Ago
Use GetRootParentEntity instead of the new GetRootParent method
4 Months Ago
Can't connect IO entities not sharing the same root parent
4 Months Ago
More IO prefabs deployable on boats
4 Months Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
4 Months Ago
Wire snapping works on moving boats
4 Months Ago
Test list
4 Months Ago
Fixed electric furnace deploy volume not including Vehicle_Large
4 Months Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
4 Months Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
4 Months Ago
merge from skinviewer_cleanup
4 Months Ago
Tweaked chinese lantern skinviewer lighting
4 Months Ago
merge from skinviewer_cleanup
4 Months Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
4 Months Ago
merge from main
4 Months Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
4 Months Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
4 Months Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
4 Months Ago
String lights line renderer now use local space positions, deployable on boats
4 Months Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
4 Months Ago
Flagged more prefabs to be deployable on boats
4 Months Ago
Disabled IO snapping on boat for now, it doesn't work well
4 Months Ago
merge from main (needs a codegen)
4 Months Ago
merge from main
4 Months Ago
merge from boat_socketparent_fix
4 Months Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
4 Months Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
4 Months Ago
Added ioentity.allowed_on_boats, default to false for now
4 Months Ago
Codegen
4 Months Ago
merge from main
4 Months Ago
merge from skinviewer_cleanup
4 Months Ago
Codegen
4 Months Ago
merge from skinviewer_cleanup
4 Months Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
4 Months Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
4 Months Ago
merge from tropicalprefabs_warning_fix
4 Months Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
4 Months Ago
merge from safezonewarning_fix
4 Months Ago
Compile fix
4 Months Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload