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1,561 Commits over 335 Days - 0.19cph!

7 Months Ago
Tweaked wooden shop front door controller socket position
7 Months Ago
Fixed high wooden gate and both hatches double door controller deployement
7 Months Ago
placeholder model and icon
7 Months Ago
Baseline, added new prefabs and placeholder assets
7 Months Ago
Set the chat input field character limit to 128, as we truncate messages to this length before sending them
7 Months Ago
Fixed long chat messages disappearing while being typed (disabled rect mask culling)
7 Months Ago
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
7 Months Ago
Fixed ice throne colliders
7 Months Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
7 Months Ago
Fixed deploy volume physic layer
7 Months Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
7 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
7 Months Ago
merge from electricity_power_fixes/2/doorcontroller
7 Months Ago
Fixed NRE when saving null io line anchors refs
7 Months Ago
7 Months Ago
Fixed vanishing industrial pipes due to 96124
7 Months Ago
Fixed monuments static IO lines spawned at world origin
7 Months Ago
Fixed NRE when updating wires attached to null entities
7 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
7 Months Ago
▊▉▉▌▄▄▉ ▊▉█ ▆ ▉▅▇▉▉▇ ▊█▆ ▌▌█ ▆▉▆▋ ▉█▄▄▄▇▍▍█ █ ▍▉ ▉▍▋▉█ (▋▇ ▄▅ ▄█▆▊▄▍▌ ▌▅▇ ▇▌▇▄ ▆█▇▆▅ ▅▇▄▅ ▇▅▌ ▇▅▆▄█▅)
7 Months Ago
Merged main into RF_craftingcosts
7 Months Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
7 Months Ago
Merged main into nightlight_workshop
7 Months Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
7 Months Ago
Fixed side inputs working without any power supplied in the 'Power In' input
7 Months Ago
Merging main into electricity_power_fixes/2/doorcontroller
7 Months Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
7 Months Ago
merge from electricity_power_fixes/2/doorcontroller
7 Months Ago
Fixed elevator buttons not working (silo and train tunnels)
7 Months Ago
Prevent buiilding volume tweaks
7 Months Ago
Fixed elevators preventing door controller deployment
7 Months Ago
Fixed parented wires not being updated correctly, for real this time
7 Months Ago
Fixed parented wires not being updated when opening/closing the door when wiring
7 Months Ago
Restored a method widely used by plugins
7 Months Ago
Fixed sleeping bags preventing door controller deployment
7 Months Ago
Line anchors now updated based on a client side event
7 Months Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
7 Months Ago
Nightlight button tweaks
7 Months Ago
Added a button to toggle nightlight in the Workshop scene
7 Months Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
7 Months Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
8 Months Ago
Merged doorcontroller_mergefix into main
8 Months Ago
Fixed NRE when clearing wire connections
8 Months Ago
Tesla Coils and Igniters no longer take damage when picked up
8 Months Ago
Merged doorcontroller_mergefix into main
8 Months Ago
Re-applied stone and wood gates changes
8 Months Ago
compile fix
8 Months Ago
Increase RF frequency range from 4 to 6 digits
8 Months Ago
Updated RF items crafting costs: RF Broadcaster: Metal Fragments 100 -> 150 Tech Trash 1 -> 0 RF Receiver: Metal Fragments 100 -> 150 Tech Trash 1 - 0 RF Transmitter: HQM 5 → Metal Fragments 100 Tech Trash 1 → 0 RF Pager: Metal Fragments 50 → 100 Tech Trash 1 → 0
8 Months Ago
Forgot to remove a codelock in the fence gate prefab...