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2,939 Commits over 456 Days - 0.27cph!

4 Months Ago
Deployable positionOffset renamed to guideMeshPositionOffset
4 Months Ago
Ballista damage renderer
4 Months Ago
Battering ram damage renderer
4 Months Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
4 Months Ago
Deployables can now show "Blocked by terrain"
4 Months Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
4 Months Ago
merge from primitive
4 Months Ago
Battering ram compile fix
4 Months Ago
merge from primitive
4 Months Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
4 Months Ago
Siege tower deployable on rocks too
4 Months Ago
Catapult and battering ram deployable on rocks
4 Months Ago
Battering ram broken state loading
4 Months Ago
Battering ram door loading
4 Months Ago
Restore propane bomb world model
4 Months Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
4 Months Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
4 Months Ago
Ballista constructable gibs
4 Months Ago
merge from primitive
4 Months Ago
Fixed battering ram and catapult flag collisions
4 Months Ago
Restored catapult propane bomb item Manifest
4 Months Ago
Fixed catapult reloading conflicting with the push interaction (caused by 109676)
4 Months Ago
merge from primitive
4 Months Ago
Siege tower constructable gibs
4 Months Ago
Fixed error when loading borked ballista ammo item
4 Months Ago
Catapult and battering ram constructable gibs
4 Months Ago
Ballista constructable setup
4 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
4 Months Ago
Better catapult constructable colliders Tweaked bounds
4 Months Ago
Fixed catapult server error
4 Months Ago
Fixed horse lootpanel max speed indicator
5 Months Ago
Horse code cleanup Fixed handbrake not working properly
5 Months Ago
Fixed item store lumberjack prototype pickaxe name
5 Months Ago
Fixed battering ram using the wrong head health values
5 Months Ago
merge from primitive
5 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
5 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
5 Months Ago
Battering ram scoop damage renderer
5 Months Ago
Battering ram folder cleanup
5 Months Ago
Implemented new battering ram animations Changed the damage logic
5 Months Ago
Phrases update
5 Months Ago
Fixed ServerGib editor NRE
5 Months Ago
Better error message when RustTextFixture.SpawnEntity failed
5 Months Ago
Fixed FindPrefabPathsByLabel NRE
5 Months Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
5 Months Ago
merge from main
5 Months Ago
Battering ram audio minor change
5 Months Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
5 Months Ago
Update ballista icon Changed siege weapon items selection panel
5 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE