1,561 Commits over 335 Days - 0.19cph!
Tweaked wooden shop front door controller socket position
Fixed high wooden gate and both hatches double door controller deployement
placeholder model and icon
Baseline, added new prefabs and placeholder assets
Set the chat input field character limit to 128, as we truncate messages to this length before sending them
Fixed long chat messages disappearing while being typed (disabled rect mask culling)
Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
Fixed ice throne colliders
Adjusted double armored doors door controller socket positions
Increased garage door door controller deploy bounds size
Fixed deploy volume physic layer
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
Fixed an issue where side inputs were not being reset when the main power was cut
merge from electricity_power_fixes/2/doorcontroller
Fixed NRE when saving null io line anchors refs
Fixed vanishing industrial pipes due to
96124
Fixed monuments static IO lines spawned at world origin
Fixed NRE when updating wires attached to null entities
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
▊▉▉▌▄▄▉ ▊▉█ ▆ ▉▅▇▉▉▇ ▊█▆ ▌▌█ ▆▉▆▋ ▉█▄▄▄▇▍▍█ █ ▍▉ ▉▍▋▉█ (▋▇ ▄▅ ▄█▆▊▄▍▌ ▌▅▇ ▇▌▇▄ ▆█▇▆▅ ▅▇▄▅ ▇▅▌ ▇▅▆▄█▅)
Merged main into RF_craftingcosts
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
Merged main into nightlight_workshop
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
Fixed side inputs working without any power supplied in the 'Power In' input
Merging main into electricity_power_fixes/2/doorcontroller
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health
https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
merge from electricity_power_fixes/2/doorcontroller
Fixed elevator buttons not working (silo and train tunnels)
Prevent buiilding volume tweaks
Fixed elevators preventing door controller deployment
Fixed parented wires not being updated correctly, for real this time
Fixed parented wires not being updated when opening/closing the door when wiring
Restored a method widely used by plugins
Fixed sleeping bags preventing door controller deployment
Line anchors now updated based on a client side event
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
Added a button to toggle nightlight in the Workshop scene
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night
Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
Merged doorcontroller_mergefix into main
Fixed NRE when clearing wire connections
Tesla Coils and Igniters no longer take damage when picked up
Merged doorcontroller_mergefix into main
Re-applied stone and wood gates changes
Increase RF frequency range from 4 to 6 digits
Updated RF items crafting costs:
RF Broadcaster:
Metal Fragments 100 -> 150
Tech Trash 1 -> 0
RF Receiver:
Metal Fragments 100 -> 150
Tech Trash 1 - 0
RF Transmitter:
HQM 5 → Metal Fragments 100
Tech Trash 1 → 0
RF Pager:
Metal Fragments 50 → 100
Tech Trash 1 → 0
Forgot to remove a codelock in the fence gate prefab...