userFlaviencancel
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2,940 Commits over 456 Days - 0.27cph!

5 Months Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
5 Months Ago
merge from siege_weapons
5 Months Ago
Regenerated fonts
5 Months Ago
Include the font update in the phrase update process
5 Months Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
5 Months Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
5 Months Ago
Baseline of a tool generating static fonts based on localization content
5 Months Ago
merge from main
5 Months Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
5 Months Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
5 Months Ago
Added bounds handles for deploy volumes as well
5 Months Ago
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5 Months Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
5 Months Ago
merge from primitive
5 Months Ago
Hide local player arms when mounting the ballista
5 Months Ago
Added WASD controls to ballista
5 Months Ago
Ballista swivel rotation
5 Months Ago
player model NRE fix
5 Months Ago
Tweaks, inverted ballista up animator parameter
5 Months Ago
Added leg animator to the player model, only enabled when mounting the ballista
5 Months Ago
Removed ballista debug logs
5 Months Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
5 Months Ago
Catapult item pickup and drop sounds
5 Months Ago
Ballista bolts world models and pickup/dropped sound
5 Months Ago
Fixed siege tower pulling flag colliding with tipping flag
5 Months Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
5 Months Ago
Fixed battering ram choppy reverse
5 Months Ago
merge from clientserver_entityfinder_tool
5 Months Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
5 Months Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
5 Months Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
5 Months Ago
Horse legs tweaks Fixed steering+reversing issues
5 Months Ago
Deleted leg animator assemblies
5 Months Ago
Horse legs IK setup, still wip
5 Months Ago
Added Leg Animator
5 Months Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
5 Months Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
5 Months Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
5 Months Ago
Horse proper headlook setup, disabled old headlook
5 Months Ago
Horse mountable blend tree tweaks
5 Months Ago
Rider galloping pose
5 Months Ago
Fixed missing animator param warning when reloading the ballista
5 Months Ago
Prevent temp ragdoll player instigated dismounts
5 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
5 Months Ago
implemented ballista base rig
5 Months Ago
merge from siege_weapons
5 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
5 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
5 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
5 Months Ago
Stripped out the initial towing test code