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1,556 Commits over 335 Days - 0.19cph!

8 Months Ago
Compile fix
8 Months Ago
Fixed storage adaptor not working after reskinning a tool cupboard
8 Months Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
8 Months Ago
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8 Months Ago
Merged main into wire_slacking
8 Months Ago
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8 Months Ago
Reverting 95562 electrical button power burst change, back to 2
8 Months Ago
Fixed Timer Switch not deployable ~1 meter below ceilings
8 Months Ago
Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel Explicity show 0 power usage on electrical items consuming 0
8 Months Ago
Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part Codegen
8 Months Ago
Fixed charge and deplete battery commands compiling issue on client
8 Months Ago
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8 Months Ago
Added 'pipette' command: gives you the item you're looking at and places it in your hands If you already have it, swaps it with your currently selected item
8 Months Ago
Added ioentity.showflags editor only command to debug IO flags
8 Months Ago
Added electricalbattery.charge and electricalbattery.deplete admin commands to respectively charge and deplete a battery easily
8 Months Ago
Merged main into electricity_power_fixes/2
8 Months Ago
Reduced electrical button press time from 5s to 1s Reduced power burst from 2 to 1 power (given that they now consume 0 power) Monument buttons unchanged
8 Months Ago
Reduced Electrical Branch minimum branch out power from 2 to 1
8 Months Ago
folder meta
8 Months Ago
Moved things around in the right folders and deleted old prefabs
8 Months Ago
IdentifierConfig UI screen converted to use IOConfig base class
8 Months Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
8 Months Ago
Fixed caboose light switches
8 Months Ago
Fixed splitter power distribution issue when not all outputs are used
8 Months Ago
Updated deploy sound
8 Months Ago
Fixed unnecessary text updates when showing passthroughj
8 Months Ago
Cleaned up prefab, removed unneccesary client gamobjects Tweaked handles positions
8 Months Ago
Counter set to 'Show Passthrough' now displays its passthrough even if nothing is connected downstream. It will also display 0 even if there's no power
8 Months Ago
Merged main into electricity_power_fixes/2
8 Months Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
8 Months Ago
Merged main into wire_slacking
8 Months Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
8 Months Ago
Compile fix
8 Months Ago
Updated destroy sound
8 Months Ago
AlphaSinPulse component
8 Months Ago
Decaying pulse, making sure block count texts won't overflow when >100
8 Months Ago
Code cleanup, moved screens update to invokes
8 Months Ago
Fixed screen showing not authorised state after logging out
8 Months Ago
Restored disabled login screen gameobject
8 Months Ago
Merged main into toolcupboard_retroskin
8 Months Ago
Fixed storage monitor missing deploy guide
8 Months Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
8 Months Ago
More tweaks on the industrial combiner colliders
8 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
8 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
8 Months Ago
Fixed industrial combiner snapping and deployment issues
8 Months Ago
Merged main into io_entity_snapping/2
8 Months Ago
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8 Months Ago
Merged main into electricity_power_fixes/2
8 Months Ago
Fixed timer time not editable until powered