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1,557 Commits over 335 Days - 0.19cph!

8 Months Ago
Fixed timer time not editable until powered
8 Months Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
8 Months Ago
Fixed smart switch duplicated power in handle due to merge conflicts
8 Months Ago
Updated storage adaptor sockets names
8 Months Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
8 Months Ago
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8 Months Ago
List pooling
8 Months Ago
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8 Months Ago
Fixed errors when the TC is not associated to any building (spawned via command)
8 Months Ago
Prefab cleanup, fixed screens initialization
8 Months Ago
Fixed resource boxes disappearing after leaving network range and returning
8 Months Ago
Fixed screens not appearing on lowest object quality
8 Months Ago
Tweaked LOD culling distance to match regular TC
8 Months Ago
Tweaked front storage adaptor position
8 Months Ago
Added placeholder sounds
8 Months Ago
Force screens to update when first deployed
8 Months Ago
Tweaked boxes placement and scale
8 Months Ago
Fixed tools not being released when TC is destroyed
8 Months Ago
Merged main into toolcupboard_retroskin
8 Months Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
8 Months Ago
Fixed door controller deployement overlapping issues
8 Months Ago
Fixed sprinkler deployement overlapping issues
8 Months Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
8 Months Ago
Merged main into io_entity_snapping/fixes/2
8 Months Ago
Fixed the remaining IO entities handles naming inconsistencies
8 Months Ago
Merged main into ioentities_handles_naming
8 Months Ago
Merged main into electricity_power_fixes
8 Months Ago
Fixed client compilation
8 Months Ago
restored open/close sounds
8 Months Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
8 Months Ago
Prefab pooling
8 Months Ago
Now loads skins when spawning tool world models
8 Months Ago
Also tweaked their handles positions because they were an absolute pain to aim for
8 Months Ago
Fixed electrical flasher light and siren light having no emission when ON
9 Months Ago
Fixed Fluid Switch Pump being unwirable
9 Months Ago
Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
9 Months Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
9 Months Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
9 Months Ago
Fixed easter egg hunt missing phrases
9 Months Ago
Disabled snapping when in a building blocked zone
9 Months Ago
Added door count, upkeep screen pagination and decay warning
9 Months Ago
Fixed tesla coil draining 0 power on small batteries
9 Months Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
9 Months Ago
Merged electricity_power_fixes/randswitch to Aux2
9 Months Ago
Merged electricity_power_fixes to Aux2
9 Months Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
9 Months Ago
Fixed fuel generator aux inputs draining power
9 Months Ago
Rounded upkeep timer minutes
9 Months Ago
Changed upkeep timer format
9 Months Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999