userFlaviencancel
reporust_rebootcancel

5,465 Commits over 731 Days - 0.31cph!

5 Months Ago
English field of phrases is now non serialized, removed English from RustText Added a button on PhraseDrawer to edit a phrase, opens a window that will amend changes to the json file directly Phrases update now only collect phrases declared in code
5 Months Ago
Assembly contexts for code declared phrases Better de-duping and type skip when generating the phrases
5 Months Ago
Detailed context when updating phrases
5 Months Ago
merge from gesturewheel_cinematic_fix
5 Months Ago
Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
5 Months Ago
When updating the phrases we now save their context for later use Some cleanup in phrases update code
5 Months Ago
merge from skinviewer_db_fix
5 Months Ago
Fixed double barrel sight UV issue in the skin viewer
5 Months Ago
merge from voicevolume_slider_fix
5 Months Ago
Restored voice slider range 0-5
5 Months Ago
merge from ui_mipmaps_fixes
5 Months Ago
Death screen icons fixes
5 Months Ago
merge from ddraw_menu_hide
5 Months Ago
More icons tagged as UI mipmap group
5 Months Ago
Contact menu mugshots ignore mip maps limit
5 Months Ago
Removed mip maps generation on server map image
5 Months Ago
Removed mip maps generation on server image in the browser
5 Months Ago
Loading screen images are ignoring mip map levels
5 Months Ago
Tagged all icons to use the UI mipmap group
5 Months Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
5 Months Ago
merge from new_menu2/pilotpack_storepage
5 Months Ago
merge from horse_grounded_fix
5 Months Ago
merge from richtext_off
5 Months Ago
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5 Months Ago
z data error
5 Months Ago
merge from main
5 Months Ago
Chandelier raise/lower interaction priotity logic
5 Months Ago
Chandelier progress Prefab tweaks
5 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
5 Months Ago
Consolidate market price error handling
5 Months Ago
Fixed some items showing as marketable locked when they shouldn't
5 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
5 Months Ago
merge from decor_lighting_dlc/wallcabinet
5 Months Ago
Wall cabinet tweaks, added pickup volume
5 Months Ago
Hide ddraw when the main menu is opened
5 Months Ago
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5 Months Ago
Fixed missing media in store pilot showcase
5 Months Ago
Updated fluorescent light icons
5 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
5 Months Ago
Fixed ceiling fluorescent light collision issues
5 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
5 Months Ago
Server compile fix
5 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
5 Months Ago
Spotlight collider tweaks, added a large interaction collider
5 Months Ago
Electric table light prefab minor cleanup
5 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
5 Months Ago
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5 Months Ago
Renamed all lights in the pack to match the other IO items
5 Months Ago
Make sure to reset spotlight spring values on destroy
5 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh