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2,942 Commits over 456 Days - 0.27cph!

5 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
5 Months Ago
Stripped out the initial towing test code
5 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
5 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
5 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
5 Months Ago
Implemented new ballista placeholder anims
5 Months Ago
Restored horse stamina Compile fix
5 Months Ago
merge from hackweek_horse_rewrite
5 Months Ago
Added a light with configurable color to ice sculptures
5 Months Ago
Compile fix
5 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
5 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
5 Months Ago
merge from main
5 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
5 Months Ago
merge from siege_weapons
5 Months Ago
Codegen
5 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
5 Months Ago
merge from siege_weapons
5 Months Ago
merge from qol_io_rotation
5 Months Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
5 Months Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
5 Months Ago
█▅▊▄▍ ▌█ ▌▄▍▄▋▇▌▆▋▇▍ ▇▊▊▍▉▇▄▉▉▄ ▋▅█▇▆▋▄ █▋▆▆▉▋█▅▋▄▋▋ ▅▅▅▅▍
5 Months Ago
merge from main
5 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
5 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
5 Months Ago
Codegen manifest
5 Months Ago
merge from siege_weapons
5 Months Ago
Removed useless override in base siege weapon
5 Months Ago
Fixed battering ram NRE
5 Months Ago
Manifest Codegen
5 Months Ago
merge from main
5 Months Ago
merge from battery_fullcharge_slot
5 Months Ago
Restored medium battery power in slot importance
5 Months Ago
merge from battery_fullcharge_slot
5 Months Ago
Make sure the aux output drain can’t exceed 1
5 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
5 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
5 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
5 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
5 Months Ago
Battery code cleanup
5 Months Ago
Battery code cleanup
5 Months Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
5 Months Ago
Catapult projectiles cleanup
5 Months Ago
Added new ballista bolt items
5 Months Ago
Compile fix
5 Months Ago
Siege tower prefabs
5 Months Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
5 Months Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
5 Months Ago
merge from creativemode_io_text
5 Months Ago
Only show the creative mode text when a pending wire is active