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2,945 Commits over 456 Days - 0.27cph!

7 Months Ago
Fixed siege tower server collider
7 Months Ago
Ballista gamefeel, placeholder anims
7 Months Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
7 Months Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
7 Months Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
7 Months Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
7 Months Ago
merge from main
7 Months Ago
Compile fixes
7 Months Ago
BatteringRam now inherits from GroundVehicle
7 Months Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
7 Months Ago
Activated towing on all siege weapons
7 Months Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
7 Months Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
7 Months Ago
TowingAttachment compile fix
7 Months Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
7 Months Ago
Added ballista seat, prefabs setup
7 Months Ago
Ballista prefab setup, code baseline
7 Months Ago
Compile fix
7 Months Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
7 Months Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
7 Months Ago
merge from main
7 Months Ago
Experimental changes to horses, trying to improve the gamefeel - Added subtle neck movement in the direction you're heading - Increased turning speed - Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
7 Months Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
7 Months Ago
merge from physics_horses
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
7 Months Ago
Siege tower constructable tweaks
7 Months Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
7 Months Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
7 Months Ago
Fixed drawbridge animations Added another drawbridge to the lower level
7 Months Ago
Added front door and drawbridge to the siege tower
7 Months Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
7 Months Ago
Check if the last placement error is null or empty before sending it Fix attempt for the occasional empty error toast sent by the server
7 Months Ago
Added siege tower Baseline, prefabs
7 Months Ago
Projectile speed and gravity affected by catapult charge when fired Added 3 placeholder boulder explosion VFXs
7 Months Ago
Compile fix, cleanup
7 Months Ago
Better physics setup (placeholder wheel movements) Added push intertaction
7 Months Ago
Catapult reloading interaction wip
7 Months Ago
Phrase update
7 Months Ago
merge from store-ui-frontiersman
7 Months Ago
Frontiersman store page localization fixes
7 Months Ago
merge from main
7 Months Ago
Phrase update