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6,480 Commits over 821 Days - 0.33cph!

6 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
6 Months Ago
Added deepsea_floatingcity3
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update/floating_cities
6 Months Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from Halloween_25_Update/PH/storepage
6 Months Ago
Skin viewer halloween fixes and tweaks
6 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
6 Months Ago
Fixed skull trophies name text material in the skin viewer
6 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
6 Months Ago
merge from naval_update
6 Months Ago
merge from Halloween_25_Update/PH/storepage
6 Months Ago
Updated krieg backpack store media
6 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
6 Months Ago
DLC tab background fading
6 Months Ago
Atlases, cleanup
6 Months Ago
Warhammer store page
6 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
6 Months Ago
merge from ui_overhead_optims
6 Months Ago
Fixed shockbyte popup icons not being marked as dynamic
6 Months Ago
merge from main
6 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Codegen
6 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
6 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
6 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
6 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from deep_sea
6 Months Ago
Added a DeepSea folder for its weather presets
6 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
6 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
6 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
6 Months Ago
merge from naval_update/island_scenes
6 Months Ago
Added Baked Shore Vectors component to Tropical3
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Disable fog in the deep sea, until we fix it
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
6 Months Ago
merge from naval_update
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from ui_overhead_optims
7 Months Ago
Fixed chat and sleeping bag clusters texts appearing blurry