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1,794 Commits over 366 Days - 0.20cph!

10 Months Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
10 Months Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
10 Months Ago
Fixed batteries draining more than the current energy they receive
10 Months Ago
Merged electricity_power_fixes to Aux2
10 Months Ago
Merged io_entity_snapping/fixes to Aux2
10 Months Ago
Fixed memory cell still consuming 1 power
10 Months Ago
Fixed switch and smart switch green/red lights feedbacks
10 Months Ago
Fixed smart switch handles not working
10 Months Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
10 Months Ago
Merged electricity_power_fixes/ceilinglight to Aux2
10 Months Ago
Merged electricity_power_fixes to Aux2
10 Months Ago
Flagging more IO prefabs as snappable
10 Months Ago
Adjusted timer deployment restrictions
10 Months Ago
Fixed button being deployable in weird places
10 Months Ago
Fixed smart switch output handle position
10 Months Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
10 Months Ago
Removed button active usage and power consumption
10 Months Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
10 Months Ago
Prevent electrical branch from draining power when nothing is connected to its left side
10 Months Ago
Fixed IO button bounds mismatch
10 Months Ago
Merged main to io_entity_snapping
10 Months Ago
Merged main to electricity_power_fixes
10 Months Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
10 Months Ago
Compile fix
10 Months Ago
Removed power consumption from splitters, root combiners and electrical branches
10 Months Ago
Fixed electrical lights requiring 1 power when off
10 Months Ago
Fixed memory cell draining battery on both sides instead of from the active output
10 Months Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
10 Months Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
10 Months Ago
Update patrol heli map tooltip name + other slight changes for consistency
10 Months Ago
Added global.debuglanguage convar to debug localization
10 Months Ago
Dynamically show tool world models based on TC content
10 Months Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
10 Months Ago
merge from main
10 Months Ago
Halloween missing strings
10 Months Ago
Localized missing strings, fixed 7th player egg count not having an outline
10 Months Ago
Fixed eggs spawning disabled after warmup
10 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
11 Months Ago
Reverted the recyling eggs system due to LOD issues Applied client side optims to Halloween candies prefabs
11 Months Ago
Cap player egg spawns, recycle oldest egg on new spawn
11 Months Ago
Code cleanup
11 Months Ago
Server side optimizations: cap initial egg spawn amount, spread egg spawning over multiple frames to avoid server stalling and cache prefab resource paths
11 Months Ago
Eggs client side optimizations: enabled GPU instancing and culling for meshes particles and animations
11 Months Ago
Set wallpaper models to read/write mode to enable batching
11 Months Ago
Added wallpaper item: aim at any building block to deploy the corresponding wallpaper deployable Added wallpaper deployable prefabs
11 Months Ago
Added new sockets for wallpapers on walls, doorways, windows, half walls and low walls
11 Months Ago
Baseline
11 Months Ago
merge from main
11 Months Ago
Updated monument prefabs
11 Months Ago
Updated prefabs, removed placeholder models