userFlaviencancel
reporust_rebootcancel

6,633 Commits over 821 Days - 0.34cph!

6 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
6 Months Ago
Added RPG to weapons category Fixed some owned tag issues
6 Months Ago
merge from rpg_storepage
6 Months Ago
RPG launcher store page
6 Months Ago
▊█▊▆▄▍ ▌▇▍▍ █▆▉▋▇▅▄▅▄▄█▌▋▉▊▌▉▅
6 Months Ago
▄▅▍▄▊▄█▌ ▌▉▋▉▍▆ ▊▉▊▉▍▊▇▉ ▉▆ ▉▅▊ ▉▄▆▆▌ ▍▆▄█▇▄▄▋▅ ▍▄▍▄ ██▌ ▅█▉ ▆ ▆▋▍▉▉▋▉ ██▍▋ ▉▇▌ ▉▊▆▆▅ ▊▉▆ ▉█▉▊▅ ▄▊▋▇▉▊▄ ▊▅▆ ▉▌▊▉▉ ▇▆▅█▉▅ ▌▋▊▍ ▆▍▊▍▆ ▉▍ ▌▉█▋ ▊▉▆▌
6 Months Ago
▆▅▄█▍▅ ▋▇▋▇ ▅▆▆█▋▍▉▄▉▅▄█▋▆▌▆▄▍▇▉▍▇▅▋▅
6 Months Ago
▊▌▇▅▉▇ ▇ ▌▊▍██▉▍ ▄▇▅██▋▍▅ ▉▍▋▉▅▇ ▄▋ ▊▅▋▋▋▊ █▋▍▉ ▇▍ ▋▌▉▉▇▉█ ▄█▄▅▅▇▉ ▇██▍ ▅▍▋▌▇▇▋▋▅ ▇▌▇ █▍▇ ▄█▊▇▅ ▆▉▍ ▄▆▉▍▉█▆▇ ▄▇▄ ▇▇▅▌▉▆▌▉█▄▆▅ ▊▅▋▇▄▊ ▄▆▊▉
6 Months Ago
merge from laserdetector_tests
6 Months Ago
Added a laser detector test for fast moving vehicles detection
6 Months Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
6 Months Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
6 Months Ago
More laser detector tests Cleanup
6 Months Ago
Throw and fail the test if SpawnEntity failed
6 Months Ago
Added laser detector tests
6 Months Ago
merge from untranslated_strings_fix
6 Months Ago
Fixed untranslated strings showing the token instead of defaulting to English
6 Months Ago
merge from hackweek_automatedtesting
6 Months Ago
Added commands to print the test list in a readable format Code cleanup
6 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
6 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
6 Months Ago
Added a test spawning and killing all entities, looking for NREs
6 Months Ago
merge from main
6 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
6 Months Ago
Compile fix
6 Months Ago
Restored AutomatedTests scene in Scenes menu
6 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
6 Months Ago
TestTrees cleanup
6 Months Ago
Cleaned up client/server ores tests Added comments
6 Months Ago
Fixed item test RPC factory
6 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
6 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
6 Months Ago
Compile fix, third times the charm
6 Months Ago
Compile fix again
6 Months Ago
Compile fix
6 Months Ago
Moved all test runner convars to DEBUG only
6 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
6 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
6 Months Ago
ResetStaticFields on TestRunner
6 Months Ago
Updated folder paths, updated test list
6 Months Ago
Renamed Tests folder to AutomatedTests
6 Months Ago
Wrapped all the test code in #if DEBUG
6 Months Ago
▍▉▄▉▉▄ ▌▄ ▍▍▋▊ ▅▅▆▆▊▇ ▋▊▆▊ ▅▆ ▆█▄█▅▆ ▇▌▅▌ ▆▌▍▄▊▄▅ ▇█▋▋ ▇▊ ▋▄▋▄█▋▋ █▆▇▋▇▅▄ █▌ ▊▉▌ █▇▌█▇▊▊▊ ▉▍▆█▉▌▋▆██▅▌▄██▍▉▆▊ ▉▄▋█▋ ▆▌▍▇▍▊ ▇█▋▄▅█▍ ▌▅█▇▋▄▇ █▊ ▌▍▌▍▍▄▍▅ ▊▋█▉▆▋▍▇▇ ▌▅ ▋▅▍ ▇▍▍▊▅
6 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
6 Months Ago
Compile fixes
6 Months Ago
▊▊▅▊▌▋ ▇▉▇▆ █▋▋▌▇▅▅▇▋▇▇▊▍▇▉▊▆
6 Months Ago
▅▇███▌ ▌▄▆▍▋ ▍▄▇▊▉▊▋▋ ▍▆▇▋▄█▄▇▍ ▊▊▇▋▍▍▍ ▅█▅▅▉▍▋ ▊█▊▍▋