userFlaviencancel
reporust_rebootcancel

6,788 Commits over 851 Days - 0.33cph!

6 Months Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
6 Months Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
6 Months Ago
merge from naval_update
6 Months Ago
Fixed snow inside the entrance deep sea portal
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Improved the deep sea billboards spawning positions
6 Months Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Fixed phrase conflicts
6 Months Ago
Teleport trigger can also show toats
6 Months Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
6 Months Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
6 Months Ago
Print deep sea radiation amount in deepsea.printState command
6 Months Ago
Tweaked end of deep sea wipe radiations
6 Months Ago
merge from naval_update
6 Months Ago
merge from naval_update/oilrig_boats
6 Months Ago
Missed one file
6 Months Ago
merge from oilrig_boats
6 Months Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
6 Months Ago
Large oil rig do not spawn PT boats, only rhibs
6 Months Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
6 Months Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
6 Months Ago
Fixed boat scientist all sleeping when the boat driver dies
6 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
6 Months Ago
Do not save the boats spawned by ghost ship hackable crates
6 Months Ago
merge from hackablecrate_boats_fix
6 Months Ago
Added a null check in EnableScientistBrains for safety
6 Months Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
6 Months Ago
merge from deep_sea
6 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
6 Months Ago
Reduced boat building UI scale
6 Months Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
6 Months Ago
merge from deep_sea
6 Months Ago
merge from deep_sea
6 Months Ago
BallistaGun cleanup
6 Months Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
6 Months Ago
merge from deep_sea
6 Months Ago
Removed all the wallpaper sockets from boat building blocks
6 Months Ago
merge from naval_update
6 Months Ago
auth_radius and deauth_radius commands work with player boats
6 Months Ago
merge from naval_update
6 Months Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
6 Months Ago
merge from main
6 Months Ago
merge from field_mismatch_fix
6 Months Ago
Fixed CLIENT only serialized field in UI_Store
6 Months Ago
Fixed SERVER only serialized field in BaseCombatEntity
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
merge from deep_sea
6 Months Ago
Also include player parented to ladders in GetPlayersOnBoat
6 Months Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)