2,945 Commits over 456 Days - 0.27cph!
Battering ram door fixes, will need more work later
Fixed release interaction showing up for all clients and not only for the pulling player
Fixed battering ram going crazy when hit by an HV
Set repair target items for ballista and catapult
Set the battering ram door position sync to fixed update
Battering ram protobuf
Wip battering ram head install system
Battering ram back door wheels logic
Battering ram impact effect based on hit material
Battering ram can't damage building blocks above the stone grade
Codegen, not trusting the auto merge
Set all siege weapon items to the weapon category
Reduced stack size to 1
Fixed catapult NRE when loading in incendiary ammo
Tweaked battering ram seat position
Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
Battering ram back door opening/closing
Battering ram cabin detailed colliders
Restored battering ram placeholder animations
Steering wheel IK
Better colliders
Battering ram door wip settings
Battering ram door prefab
Battering ram back door physics tests
Battering ram constructable prefab stages
Code cleanup, comments
Deleted old prefabs
Ballista reloading client prediction
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat
Fixes a lot of annoying issues and decouples it even more
Updated boulders ui pickup sounds
Back to the generic burlap bag as dropped item prefabs for now
Boulder and explosive boulders dropped item prefabs and icons
Show catapult ammo model in the basket, based on the item loaded
Fixed battering ram jittery reverse speed
Use a flag instead, for safety
Cherrypicked
106981 (Fixed battering ram fire button working only once on the client)
Fixed battering ram fire button working only once on the client
merge from siege_weapons/horses
Cleanup, removed the stand when braking at full speed
Compile fix
Ballista aiming clientside prediction, feels way better with high latency
Better client prediction for the ballista controls (still wip)
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Fixed deployable spawning with the wrong health (introduced by 106680)
Ballista and battering ram deployable prefab tweaks
Siege tower deployable prefab tweaks
Fixed player stuck in slow state if the siege weapon pulled has been destroyed
Reduced the max distance before releasing the pulling
Easier to target catapult ammo storage
Increased reload time
Improved catapult deployable prefab sockets
Easier to deploy on uneven terrain