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7,035 Commits over 882 Days - 0.33cph!

5 Months Ago
Fixed duped collider on deep sea bottom collider
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
merge from naval_update
5 Months Ago
Fixed NPCTalking.GetConversationWorldOrigin NRE if the deep sea wipes while you're talking to an NPC
5 Months Ago
Renamed DeepSeaIslandMapMarker -> UIDeepSeaIslandMapMarker Moved it to the right folder
5 Months Ago
Fixed exit portal map marker showing when looking at the main land from the deep sea
5 Months Ago
Reduced server physics bounds (with deep sea enabled) old: (-2000,0,0) (7000, 4000, 5000) new: (-1500,0,0) (6500, 4000, 5000)
5 Months Ago
Deep sea portal climate doesn't kick in if the deep sea is closed
5 Months Ago
Moved the player map marker above the fog of war, so its shown above the deep sea portal markers
5 Months Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
5 Months Ago
Some code cleanup
5 Months Ago
merge from naval_update
5 Months Ago
Some deep sea cleanup and pool leak fixes
5 Months Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
6 Months Ago
Tweaked detail panel label styling
6 Months Ago
Fixed run test from json ignoring test parameters
6 Months Ago
merge from adventcalendar_effect_fix
6 Months Ago
Fixed another plane in the same effect
6 Months Ago
merge from adventcalendar_effect_fix
6 Months Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
6 Months Ago
Added detail panel, can select tests to read their description and result message
6 Months Ago
Test key caching
6 Months Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
6 Months Ago
Test runner window automatically loads the last results after a test suite has finished
6 Months Ago
Can run tests from the window
6 Months Ago
First pass of test runner editor window, still wip
6 Months Ago
merge from workcart_canvas_fix
6 Months Ago
Removed the rogue canvas on workcart_aboveground prefab
6 Months Ago
merge from blackjackmachine_optims
6 Months Ago
Reduced blackjack machine canvases culling distance
6 Months Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
6 Months Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
6 Months Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
6 Months Ago
merge from workcart_canvas_fix
6 Months Ago
merge from shotguntrap_optims/tests
6 Months Ago
merge from shotguntrap_optims
6 Months Ago
Gun trap building privilege tests
6 Months Ago
Added AssertTrueForDuration custom yield instruction
6 Months Ago
Added some shotgun trap tests
6 Months Ago
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6 Months Ago
Restored the CanFire check
6 Months Ago
Code cleanup while im here
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
merge from flameturret_optims
6 Months Ago
merge from flameturret_optims/tests
6 Months Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
6 Months Ago
merge from flameturret_optims/tests
6 Months Ago
Compile fixes
6 Months Ago
More flame turret tests