userFlaviencancel
reporust_rebootcancel

4,399 Commits over 609 Days - 0.30cph!

4 Months Ago
merge from horse_warning_fix
4 Months Ago
merge from timerswitch_fix
4 Months Ago
Some improvements and fixes, more fluid
4 Months Ago
Pressing shift to snap wires disables the io ports highlight
4 Months Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
4 Months Ago
Fallback to last snap position when losing surface while snapping
4 Months Ago
First pass of wire snapping
4 Months Ago
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4 Months Ago
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4 Months Ago
New autoturret test to cover a recent exploit
4 Months Ago
Updated RPCFactory
4 Months Ago
merge from main
4 Months Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
5 Months Ago
Commented ddraw and logs
5 Months Ago
merge from main
5 Months Ago
Comments
5 Months Ago
merge from main
5 Months Ago
Floor and ceiling paper spraycan reskinning
5 Months Ago
Fixed floorpaper clipping on jungle skin
5 Months Ago
Updated all building block prefabs 2/2
5 Months Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
5 Months Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
5 Months Ago
More placeholder ceiling paper skins
5 Months Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
5 Months Ago
Fixed vinyl mat missing albedo
5 Months Ago
Skin fixes, changed flooring and ceiling paper default skin
5 Months Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
5 Months Ago
Item setup Manifest
5 Months Ago
Can press R to rotate floor and ceiling paper before placement New deploy guide mesh
5 Months Ago
Added wallpaper to all foundation and floor prefabs
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
5 Months Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
5 Months Ago
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5 Months Ago
5 Months Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
5 Months Ago
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5 Months Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
5 Months Ago
Fixed keycards still showing as green for the local player in third person
5 Months Ago
merge from main
5 Months Ago
Fixed batteries incorrect charge left time
5 Months Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
5 Months Ago
Restored floor.stone.prefab, merge fuckery
5 Months Ago
merge from main
5 Months Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
5 Months Ago
Added handles to edit entities bounds
5 Months Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
5 Months Ago
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5 Months Ago
merge from main