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4,399 Commits over 609 Days - 0.30cph!

7 Months Ago
Adding raw food on top of a cooked food slot will now replace it correctly
7 Months Ago
Fixed NRE when smelting empty cans
7 Months Ago
Code cleanup and comments, split BaseOven into two files
7 Months Ago
merge from crafting_update
7 Months Ago
VisualFoodSettings prefab attribute
7 Months Ago
Clean any meat prefabs when destroying ovens
7 Months Ago
Camper bbq visual cooking setup
7 Months Ago
Hobo barrel visual cooking setup
7 Months Ago
Fireplace meat setup
7 Months Ago
Cauldron and skull firepit meat setup
7 Months Ago
Renamed rabbit meat icons
7 Months Ago
Campfire meat setup
7 Months Ago
Horse meat icon mipmaps
7 Months Ago
merge fron crafting_update
7 Months Ago
Setup all meat prefabs Setup BBQ cooking visuals
7 Months Ago
merge from crafting_update
7 Months Ago
Meat cooking client prediction and server reconcilliation, wow
7 Months Ago
Compile fix
7 Months Ago
Cooking lerp, driven by the server for now
7 Months Ago
Adding or removing items to/from the cooking item stack updates the cooking visuals accordingly
7 Months Ago
merge from autoturret_servertick_optim
7 Months Ago
Fixed npc turrets erroring when finding a target, caused by 114404
7 Months Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
7 Months Ago
merge from autoturret_servertick_optim
7 Months Ago
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
7 Months Ago
Strip the massive target detection trigger from the client Set the exclude layers
7 Months Ago
merge from building_privilege_cache
7 Months Ago
Longer clientside building priv cache when holding a wire tool + some optims
7 Months Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
7 Months Ago
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
7 Months Ago
merge from autoturret_servertick_optim
7 Months Ago
Check if the autoturret has entities connected to its outputs before calling MarkDirtyForceUpdateOutputs This will drastically reduce the time spent on AutoTurret::ServerTick on server with a large IO queue Enqueuing turrets can be very slow because of the duplicate checks - temp solution until we back the IO queue with an hashset
7 Months Ago
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege
7 Months Ago
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
7 Months Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
7 Months Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
7 Months Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
7 Months Ago
merge from main
7 Months Ago
IsBuildingBlockedByVehicle merge fix
7 Months Ago
merge from main
7 Months Ago
merge from windmill_height_fix
7 Months Ago
Compile fix
7 Months Ago
merge from windmill_height_fix
7 Months Ago
Prefab cleanup, minor optims and stripping client stuff from server
7 Months Ago
Code cleanup
7 Months Ago
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
7 Months Ago
merge from crafting_update
7 Months Ago
Special formatting for horse gallop speed mod
7 Months Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
7 Months Ago
Removed debug log when setting the duration of a Timer Switch