userFlaviencancel
reporust_rebootcancel

7,037 Commits over 882 Days - 0.33cph!

7 Months Ago
Fixed RPG store page using the wrong atlas
7 Months Ago
merge from main
7 Months Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
7 Months Ago
Tweaks
7 Months Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
7 Months Ago
Added RPG to weapons category Fixed some owned tag issues
7 Months Ago
merge from rpg_storepage
7 Months Ago
RPG launcher store page
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
merge from laserdetector_tests
7 Months Ago
Added a laser detector test for fast moving vehicles detection
7 Months Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
7 Months Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
7 Months Ago
More laser detector tests Cleanup
7 Months Ago
Throw and fail the test if SpawnEntity failed
7 Months Ago
Added laser detector tests
7 Months Ago
merge from untranslated_strings_fix
7 Months Ago
Fixed untranslated strings showing the token instead of defaulting to English
7 Months Ago
merge from hackweek_automatedtesting
7 Months Ago
Added commands to print the test list in a readable format Code cleanup
7 Months Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
7 Months Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
7 Months Ago
Added a test spawning and killing all entities, looking for NREs
7 Months Ago
merge from main
7 Months Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
7 Months Ago
Compile fix
7 Months Ago
Restored AutomatedTests scene in Scenes menu
7 Months Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
7 Months Ago
TestTrees cleanup
7 Months Ago
Cleaned up client/server ores tests Added comments
7 Months Ago
Fixed item test RPC factory
7 Months Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
7 Months Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
7 Months Ago
Compile fix, third times the charm
7 Months Ago
Compile fix again
7 Months Ago
Compile fix
7 Months Ago
Moved all test runner convars to DEBUG only
7 Months Ago
Make sure the shore vector array is not filled with NaN values when water system is null
7 Months Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
7 Months Ago
ResetStaticFields on TestRunner
7 Months Ago
Updated folder paths, updated test list
7 Months Ago
Renamed Tests folder to AutomatedTests
7 Months Ago
Wrapped all the test code in #if DEBUG
7 Months Ago
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