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6,871 Commits over 851 Days - 0.34cph!

7 Months Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
7 Months Ago
Fixed skull trophies name text material in the skin viewer
7 Months Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
7 Months Ago
merge from naval_update
7 Months Ago
merge from Halloween_25_Update/PH/storepage
7 Months Ago
Updated krieg backpack store media
7 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
7 Months Ago
DLC tab background fading
7 Months Ago
Atlases, cleanup
7 Months Ago
Warhammer store page
7 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
7 Months Ago
merge from ui_overhead_optims
7 Months Ago
Fixed shockbyte popup icons not being marked as dynamic
7 Months Ago
merge from main
7 Months Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Codegen
7 Months Ago
More deep sea logs Added tree count to deepsea.printentitycount
7 Months Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
7 Months Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
7 Months Ago
Chinook avoids the deep sea side when randomising its spawn position
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update
7 Months Ago
merge from naval_update
7 Months Ago
merge from deep_sea
7 Months Ago
Added a DeepSea folder for its weather presets
7 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
7 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
7 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
7 Months Ago
merge from naval_update/island_scenes
7 Months Ago
Added Baked Shore Vectors component to Tropical3
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Disable fog in the deep sea, until we fix it
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
7 Months Ago
merge from naval_update
8 Months Ago
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8 Months Ago
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8 Months Ago
merge from ui_overhead_optims
8 Months Ago
Fixed chat and sleeping bag clusters texts appearing blurry
8 Months Ago
merge from ui_overhead_optims
8 Months Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
8 Months Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
8 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
8 Months Ago
merge from ui_overhead_optimms
8 Months Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
8 Months Ago
Crosshair disables its canvas when hidden
8 Months Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
8 Months Ago
merge from main