2,966 Commits over 486 Days - 0.25cph!
merge from buildingerrors_improvements
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI
so 3 -> 03:
Implemented WIP digital clock art
Tweaked the deploy volumes so you can't deploy it on itself
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
merge from buildingerrors_improvements
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
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Reverted my last change about the sleeping bag error
Check if the player sending the RPC has streamer mode enabled and edit any player name if yes
Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
Phrase tweak:
from: You cannot assign {0} a bag, they have reached their bag limit!
to: You cannot assign a bag to this player, they have reached their bag limit!
So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true
Moved the error handling logic out from BasePlayer to GameTip
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
Fixed server side errors not being translated by the client when received
GameTIp error refactoring
Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead
Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...)
Updated all occurences
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
Reverted skin list before merging to main
Line of sight checks again, TraceAll instead of a single Raycast
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin
Also added a line of sight blocked toast
Fixed industrial lamp and simple light wires clipping with wallpaper
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
Updated description
Added to T2 tech tree
Added a button to mute the alarms ring sound
When adding a new alarm, set its time to the current time + 5mn
Make sure we take damage from decay too
Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
Fixed explosive and fire damages not damaging wallpaper
Reduced melee and fire damage protection
Fixed DoPlace rpc error when deploying something while not looking at any entity
Wallpaper item description
Tweaked craft time
Folders cleanup
Codegen, manifest
Updated wallpaper skin ids (was colliding with new skins released recently)