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7,097 Commits over 882 Days - 0.34cph!

7 Months Ago
merge from main
7 Months Ago
Item tab is populated by items, can switch categories Some layout changes
7 Months Ago
Renamed some prefabs, folders
7 Months Ago
Started on the item tab
7 Months Ago
Padding and layout fixes
7 Months Ago
Added RobotoMono-Bold
7 Months Ago
Fixed RobotoMono material fuckery
7 Months Ago
Console menu navigation
7 Months Ago
Removed save file name from Craggy's GameSetup
7 Months Ago
Developer tool nav bar buttons
7 Months Ago
Added the old console to the new developer tool prefab for now
7 Months Ago
Baseline, bootstrap spawns EngineUI2
7 Months Ago
Setting up EngineUI2_DeveloperTools prefab
7 Months Ago
plastic please
7 Months Ago
Renamed the prefabs
7 Months Ago
merge from automatedtesting
7 Months Ago
Started adding descriptions to all the existing tests, + some cleanup
7 Months Ago
Comments and cleanup
7 Months Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
7 Months Ago
More IO prefabs deployable on Large Vehicle layer
7 Months Ago
All neon signs deployable on the vehicle large layer
7 Months Ago
More IO prefabs deployable on the large vehicle layer
7 Months Ago
Added HMLMG to the skin viewer
7 Months Ago
Fixed back button not closing store pages
7 Months Ago
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7 Months Ago
More IO prefabs allowed on Vehicle Large layer
7 Months Ago
Remade solar panel collider using primitives
7 Months Ago
Set most IO prefabs as deployable on vehicle large layer
7 Months Ago
Tweaked the medium battery mesh collider so it can be convex
7 Months Ago
Started working on supporting IO on boats, wires and IO handles are now parented to their IO entity Wire reconnection messages are sending local pos
7 Months Ago
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7 Months Ago
Fixed store page footer canvas staying active when closed
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from deep_sea
7 Months Ago
Disable deep sea in the AutomatedTests scene
7 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
7 Months Ago
Fixed more copypaste merge issues
7 Months Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
7 Months Ago
merge from naval_update
7 Months Ago
merge from cargo_egress_fix
7 Months Ago
Fixed cargo still able to go through oil rig when egressing
7 Months Ago
merge from deep_sea
7 Months Ago
merge from naval_update
7 Months Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
7 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
7 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
7 Months Ago
Fixed floating city losing their global networkness on save restore
7 Months Ago
merge from naval_update
7 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs