userFlaviencancel
reporust_rebootcancel

6,826 Commits over 851 Days - 0.33cph!

7 Months Ago
merge from ui_overhead_optimms
7 Months Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
7 Months Ago
Crosshair disables its canvas when hidden
7 Months Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
7 Months Ago
merge from main
7 Months Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
7 Months Ago
Removed canvas on health vital, use a canvas group instead
7 Months Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
7 Months Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
7 Months Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
7 Months Ago
Community UI canvases are toggled off when they're empty
7 Months Ago
merge from twitchdrop_mipmaps_fix
7 Months Ago
Fixed twitch drop campaign image generating mip maps
7 Months Ago
Fixed shockbyte texts not set as dynamic
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
7 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
7 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
7 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
7 Months Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
7 Months Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
7 Months Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
7 Months Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
7 Months Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
7 Months Ago
merge from naval_update
7 Months Ago
merge from deep_sea
7 Months Ago
ValidBounds checks cleanup
7 Months Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
7 Months Ago
merge from deep_sea
7 Months Ago
merge from main
7 Months Ago
merge from ui_overhead_optims
7 Months Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
7 Months Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
7 Months Ago
Added ui.printTexts to debug the active dynamic texts
7 Months Ago
Set all tooltip texts to dynamic
7 Months Ago
Fixed settings and server browser scaled texts not marked as dynamic
7 Months Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
7 Months Ago
Added Is Scale Static field to RustIcon editor
7 Months Ago
merge from main
7 Months Ago
Fixed entrance portal buoys spawning out of valid bounds
7 Months Ago
merge from deep_sea
7 Months Ago
Fixed deep sea exit portal not working
7 Months Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
7 Months Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
7 Months Ago
merge from naval_update
7 Months Ago
Fixed deep sea marker not extending to the end of the screen
7 Months Ago
merge from ui_overhead_optims
7 Months Ago
LoadingScreen toggles its soft mask
7 Months Ago
DeathScreen toggles its canvas too
7 Months Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame