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3,752 Commits over 547 Days - 0.29cph!

7 Months Ago
Horse proper headlook setup, disabled old headlook
7 Months Ago
Horse mountable blend tree tweaks
7 Months Ago
Rider galloping pose
7 Months Ago
Fixed missing animator param warning when reloading the ballista
7 Months Ago
Prevent temp ragdoll player instigated dismounts
7 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
7 Months Ago
implemented ballista base rig
7 Months Ago
merge from siege_weapons
7 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
7 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
7 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
7 Months Ago
Stripped out the initial towing test code
7 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
8 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
8 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
8 Months Ago
Implemented new ballista placeholder anims
8 Months Ago
Restored horse stamina Compile fix
8 Months Ago
merge from hackweek_horse_rewrite
8 Months Ago
Added a light with configurable color to ice sculptures
8 Months Ago
Compile fix
8 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
8 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
8 Months Ago
merge from main
8 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
8 Months Ago
merge from siege_weapons
8 Months Ago
Codegen
8 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
8 Months Ago
merge from siege_weapons
8 Months Ago
merge from qol_io_rotation
8 Months Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
8 Months Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
8 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
8 Months Ago
Codegen manifest
8 Months Ago
merge from siege_weapons
8 Months Ago
Removed useless override in base siege weapon
8 Months Ago
Fixed battering ram NRE
8 Months Ago
Manifest Codegen
8 Months Ago
merge from main
8 Months Ago
merge from battery_fullcharge_slot
8 Months Ago
Restored medium battery power in slot importance
8 Months Ago
merge from battery_fullcharge_slot
8 Months Ago
Make sure the aux output drain can’t exceed 1
8 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
8 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
8 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
8 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
8 Months Ago
Battery code cleanup