userFlaviencancel
reporust_rebootcancel

4,399 Commits over 609 Days - 0.30cph!

7 Months Ago
merge from flamejet_optimisation
7 Months Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
7 Months Ago
merge from flameturret_optimisation
7 Months Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
7 Months Ago
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7 Months Ago
7 Months Ago
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7 Months Ago
▌██▍▍▄ ▆▄▅▉▆▌ ▉▉▍ ▅▄▇▌ ~▉ ▋▅█▌▍▆▊ ▌▄ ▋▌█▉ ▄▄/▉▌█▉ ▉▋▇▉ ▄▅▅▉ ▆▆▍▍▌▊ ▋▌ ▋▄▊ ▍▋█ █▄█▊▋▇██ █▇▊ ▌▇▌█▉▇▋▌▊▇▊▅▌ ▄▌ ▋▆▇▉▆█▋▄▇▇ ▅█▇▌▅▋▌▊ ▇▍▇▍█ ▅▊ ▌▅▄▄▋ ▍▉▊▍▉ ▅▄▍▄▅▄▆
7 Months Ago
merge from fonts_fallback
7 Months Ago
Bunch of arabic font tweaks to fix the weird line spacing
7 Months Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
7 Months Ago
merge from fonts_fallback
7 Months Ago
Tweaked fonts order
7 Months Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
7 Months Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
7 Months Ago
Updated the language selection dropdown to use proper fonts instead of fallbacks
7 Months Ago
Fixed OnInspectorGUI NRE when clicking on a TMP sub mesh
7 Months Ago
Changed how we handle font fallbacks: Instead of using a single fallback list, each language now has its own fallback list that gets applied when switching languages, defined in a scriptable object This prevents some fuckery with strings using characters from multiple fonts Example: a Japanese word that shared characters with the Chinese font ended up using 3 fonts: Chinese, Chinese Dynamic, and Japanese - now it just uses the Japanese font
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from iocounter_settarget_fix
7 Months Ago
Fixed IO counter "set target" interaction description
7 Months Ago
merge from ballista_mountchaining_fix
7 Months Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
7 Months Ago
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7 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
7 Months Ago
merge from playerlights_culling_fix
7 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance
7 Months Ago
Set ceiling light AmbientLightLOD as dynamic Make sure the light parent gameobjects are disabled by default so they're not added and instantly removed to the lod grid
7 Months Ago
Fixed heater lights always on following the recent optims
7 Months Ago
Tweaked motorbike LOD distances so it doesn't look bad half of the time in first person Also increased the culling distance
7 Months Ago
Fixed clearinventory and refillvitals commands not working when ran from a bind
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from horse2_fixes/handling
7 Months Ago
Prevent horses from sleeping when towing
7 Months Ago
merge from horse2_fixes/handling
7 Months Ago
Fixed horse steering tip showing up for all clients
7 Months Ago
merge from main
7 Months Ago
Fixes and cleanup Item tests very wip
7 Months Ago
merge from main
7 Months Ago
merge from RF_fixes
7 Months Ago
Localized reserved frequency error, changed to a toast
7 Months Ago
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7 Months Ago
Fixed RF receiver listening to signal update when not powered
7 Months Ago
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7 Months Ago
RF broadcaster and receiver tests Cleanup