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3,748 Commits over 547 Days - 0.29cph!

6 Months Ago
Compile fix
6 Months Ago
merge from primitive
6 Months Ago
Removed empty spawn in spawn handler (old old horses)
6 Months Ago
Updated spawn.procmap.v3.prefab
6 Months Ago
Horse audio Some anim improvements and optimisations
6 Months Ago
Horse lateral damping back to 3, reduced when skidding
6 Months Ago
Removed logs in legs animator Comments
6 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
6 Months Ago
Switched population to use the new horse prefab Ranches as well
6 Months Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
6 Months Ago
merge from primitive
6 Months Ago
Reduce horse skidding sound volume
6 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
6 Months Ago
Changed LegsAnimator execution order to be executed right before Client, fixes the eye pos mismatch
6 Months Ago
Lighter version of legs animator on the server horses Various anim tweaks
6 Months Ago
LegsAnimator culling changes to support lods
6 Months Ago
Horses new animator controller Improved skidding behaviour Added some procedural motion when braking/skidding Tweaked the legs IK
6 Months Ago
Fixed horse ground checks: ignore any collider from the horse itself + ignore client cols when in editor
6 Months Ago
Better horse grounded checks
6 Months Ago
Restored breed max speed scale
6 Months Ago
Increased horse wheel mass to 600 Tweaked braking forces
6 Months Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
6 Months Ago
merge from primitive
6 Months Ago
Replicated horse head turn
6 Months Ago
merge from siege_weapons (horse siege harness)
6 Months Ago
Fixed occasional legs animator NRE when destroying the collider a leg is attached to
6 Months Ago
Fixed female breasts censor cube covering screen when using ballista
6 Months Ago
Fixed horses floating when hitched Fixed horse air time not being reset correctly when stationnary
6 Months Ago
Fixed horses keeping the last input from driver if there is a passenger and driver dismounts
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
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7 Months Ago
merge from primitive
7 Months Ago
Compile fix
7 Months Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
7 Months Ago
Horse leading fixes and improvements Cleanup
7 Months Ago
Horse saddle swapping & leading first pass
7 Months Ago
Changed all siege weapon constructable colliders layer to Deloyed
7 Months Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
7 Months Ago
Tweaked horses drowning damage
7 Months Ago
Fixed catapult detailed collider scaling issue
7 Months Ago
merge from primitive
7 Months Ago
Horse drowning damage
7 Months Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
7 Months Ago
Moved Google Sheets menu items in Tools
7 Months Ago
Catapult mats
7 Months Ago
Increased ballista deploy volume size
7 Months Ago
Stop battering ram door busy tick after 3s of inactivity