4,955 Commits over 670 Days - 0.31cph!
    
    
    
        
            
            
            
                
                Settings slider tweak prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Started wiring settings menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change UI_Context_scene to match the new menu reference resolution
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bootstrap scene: new UI and localization
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored explosion radius
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Wallpaper splash damage enabled on propane bomb and satchel
Fixed radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rockets and C4 splash damage wallpaper through walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▇▇▆▅ ██▅▄ ▆▅▇▅▉▇▄▄_▆▇▉▆▅▌▆_▄▆▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▄▊▄▋ ▉ ▍▊▍ ▍▇▉█▄▊█ ▊▉ ▇▅▅▌▋▍▍▊▅▋▉ ▋▄ ▅▌▅▌ ▆▆▊▊ █▌▍ ▄▄▇▅█▆▍▊ ▆▋▍█▉▅, ▇▋▅▄▇▆▅ ▆▌ ▅▋▆ ▅█
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                █▅▉█▇ ▍▊▅▉▌▅▆ ▇█▉ ▉▇ ▋▆▍▋▅▅▌ ▊▊▉▌▊▆ ▍█▊
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                ▇▄-▋▉▉█▌▅▄ ▇▆▅▊▇ ▋▄▊▆ ▅█▅▅▉▉▆▅_▅█▉▄▉▇▄_▍█▍ █▌███▍▄▆▊, ▄▄▄ ▆▋█▊▌▄▅ ▆█▆▇ █▆█▊▍ ▌▌▄▊▍▌▉ ▌▌ ▊▄ ▆▄▆▌▅▄▄▅▌▊▌█ ▍▋▅█▅ ▉▍▆▄▇▄█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Input fields character limit tweaks for player report, bug report and crafting ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from neonsigns_newinputs
 
                
                
                
                
                
             
         
        
            
            
            
                
                When frames have the same power amount, the last updated frame takes priority
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Neon sign side inputs cost the same power as the main input
- Side inputs add active usage only if the main input isnt used
- Fixed frame not being updated when a side input lose power if there is power on another frame
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▇▋▉▊ ▊▄▊▍ ▅▍▇▍▅▊█▌_▋▆▊▌▄▍▍_▍▌▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▄▇▅ ▋▉▅▌▌▅▉▆▊▍▌█▅▆▆▊▌▋▊▌▆▍▇▅▊ ▍▇▇ ▅▉█▇▋▉ ▅▇▉▊ █▋▄█▉▌▆ █▆▅▅▇ ▌▆██▍▌ ▆▍▅▌▋▆ ▅▅█▉▊▉ ▄▍▅▅▇▌▌▋▇
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed doorway wallpaper conditional model issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▆▆▊▆▋▍▄ ▍▆▄▊▆▇, ▅▌▉ ██▉▅▅ ▍▆▊▄▌ ▊▉▅
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▊▇▆▍▍ ▅▉▉▉ ▅▌▆▅▌▄▄▆_▊▇▇▋▇█▆_▇▅▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄█ ▅▇▉▉ ▆▄▆▍▊ ▍▅▆▍▅ ▍▋▇▅ ▇▊▍▅▄▆▋▍▌▇▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▌█ ▉▊▅█▄▊▍▌▍ ▉▊▉ ▅▅▄▊▅ ██ ▄▅█▄▇ ▇▄▋▉▉▅ ▍▄▌▌▄▇▊▉ ██▄▉▊ ▇▅ ▌▇▊▋▄▉▍█▋ ▆▄ ▊▋▅ ▄▌▇▆▌ ▊▊▊▇▅▋▄▊ ▍▍▍▊▌ ▊▆▉▋▅▌▉▉▄ - ▊▅ ▉▍▊, ▌██▉ ▋▆▌▋▉▆ ▍▉▄▄▍▍█▌▊▆ ▄▉ ▊▆▋ ▉▋▆▉▍▉▋ ▅▄▅▅▉▇▆█
▄▍▊▇▋ ▉▌▉ ▊▄▅▆▍▋ ▊▇ ▌▅▌▅█▉▅
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▊▌█▄ ▊▄▌▇▊▄ █▅▍'▉ ▅▍ ▇▆▌█▅▄ ▄▄▅█▉▍ ▅▋█▅▉▍▉▉▊█▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▇▅▆ ▉▌▉▇▆▇▇▋█ █▌▉'█ ▋▆ █▇▍▌▊▍▉▉ ▍▊ ▇█▅▋▉▊▉▋▄▆▆ (▌▊▍ ▊▆▍▆▊▄▄▆ ▌▅▌▋▅██ ▆▄ ▆▊▊▍▍▅▍▍▌▇▌ ██ ▍▉▊▍▅█)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▅▇▇▋ ▇ ▌▇▋▌█▉ ▊▇▄▄▋▆ ▅▌ ▌▍▅▆▉▍▅ █▉▄▍▅▅█▆ ▇█▆▉▄▋▉▊▆▅█ ▌▊▊▉ ▋▄▆▄▍ ▄▍▄▌▋▅ ▇▋▊▍▆█ ▆▅▊▊▉▊▅▅ ▆▆▍▅▅ ▅▉▌▍▇▍
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0"
A rocking chair worldmodel was using the wrong mesh for its collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from trianglehatch_deploy_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from swapseat_binds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added swap to seat 7 and 8
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an oversight in swapseats
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from building_los_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new LOS check positions for floor frame and floor triangle frame
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from hbhf_adjustablerange
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can now adjust HBHF sensor range, similar UI to the seismic sensor
Max range unchanged
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from swapseat_binds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added swaptoseat command instead of using swapseats with arguments
(to avoid unbinding seatswap keys for all players)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can add any new multi bind, not only the registered ones (like the bind command)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bind menu now supports multi key binds