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6,360 Commits over 821 Days - 0.32cph!

7 Months Ago
Fixed AddLanguageFile NRE during bootstrap
7 Months Ago
merge from bootstrap_translatenre_fix
7 Months Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
7 Months Ago
Exposed chandelier pedal increments
7 Months Ago
Added tripod spotlight
7 Months Ago
merge from main
7 Months Ago
Codegen again
7 Months Ago
Rebuilt phrases
7 Months Ago
Restored mannequin protobuf Codegen
7 Months Ago
merge from main
8 Months Ago
Islands do not use MoveToDeepSea, they don't have to
8 Months Ago
merge from deep_sea/islands
8 Months Ago
Comments and gizmo fix
8 Months Ago
Better island spacing, they cant overlap
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
merge from naval_update
8 Months Ago
merge from main
8 Months Ago
merge from editor_skipmenuwarmup
8 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
8 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
8 Months Ago
merge from naval_update/deep_sea/
8 Months Ago
merge from naval_update
8 Months Ago
merge from main
8 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
8 Months Ago
merge from storeitem_source_fix
8 Months Ago
Fixed store cart item missing their source
8 Months Ago
Very basic island spawning, randomly scattered around the deep sea
8 Months Ago
merge from main
8 Months Ago
Working mesh terrain setup
8 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
8 Months Ago
Codegen
8 Months Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
8 Months Ago
Updated table lamp icon
8 Months Ago
Fixed bean bag worldmodel being the deployed version
8 Months Ago
Updated table lamp volumes to match the new scale
8 Months Ago
Fixed spotlight worldmodel and repair
8 Months Ago
Full phrase update
8 Months Ago
Compile fixes
8 Months Ago
Code gen compile fix following main rebase
8 Months Ago
merge from main
8 Months Ago
Updated ceiling light deploy guide to include its wire, enabled rotation before placement
8 Months Ago
Tweaked chandelier box trace so it can't go too close to the surface below Tweaked deploy volume
8 Months Ago
Fixed string light control box LODs
8 Months Ago
Updated string lights descriptions
8 Months Ago
Restored fairy light emissive
8 Months Ago
Chandelier deploy guide and icon Fixed pooling issue
8 Months Ago
Chandelier cable is swapped to a non cutout mat when >5m away
8 Months Ago
Chandelier blocked toast says what entity is blocking, when it can Added a prevent building collider to the cable Additional server checks
8 Months Ago
Chandelier interpolation, chains and pedal animations
8 Months Ago
Added spotlight guide mesh prefab, rotates itself depending on the surface