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2,533 Commits over 397 Days - 0.27cph!

10 Months Ago
Optimised explosion detection
10 Months Ago
Merged main into io_seismic_sensor
10 Months Ago
Enabled IO wiring near attack heli too
10 Months Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
10 Months Ago
Wire clearing working properly from both sides with slack levels
10 Months Ago
Merged main into wire_slacking
10 Months Ago
Fixed NRE when isolating a wire and leaving building privilege
10 Months Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
10 Months Ago
Fixed ignited fireworks delayed by the server limit never firing
10 Months Ago
More null checks
10 Months Ago
Fixed potential ClientIOLine NRE
10 Months Ago
Changed WireColorSettings scriptables loading
10 Months Ago
Restored powerline cable material shader
10 Months Ago
Minor refacto for clarity
10 Months Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
10 Months Ago
Same thing for no shadow lights missing their AmbientLightLOD component
10 Months Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
10 Months Ago
Re-implementing wire slack
10 Months Ago
Merged wiretool_fixes2 into wire_slacking
10 Months Ago
Fixed IO entities not being wirable near helis and boats (added the IgnoreWireCheck tag to their prevent building volume)
10 Months Ago
Compile fix
10 Months Ago
Fixed custom colored pie menu options not being colored properly (the wire tool selected color was always grey instead of the actual color)
10 Months Ago
More WireTool code cleanup and comments for future me
10 Months Ago
Fixed holding right click to disconnect a wire also clearing your pending wire, if any (caused by 94444)
10 Months Ago
Folders clean up
10 Months Ago
Fixed hoses using the wire directional materials, set them to use the new stripped wire shader
10 Months Ago
Fixed WireColorSettings scriptables loading
10 Months Ago
Merged main into wiretool_fixes2
10 Months Ago
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10 Months Ago
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10 Months Ago
Strip roman candle client gameobjects from server
10 Months Ago
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10 Months Ago
Code cleanup
10 Months Ago
Added more TreeLOD tests for bushes
10 Months Ago
Added TreeLOD tests
10 Months Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
10 Months Ago
Fixed EntityRef warning during server startup
10 Months Ago
Added tree and ore gathering tests
10 Months Ago
Fixed a few flow issues when running multiple test fixtures one after the other
10 Months Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
10 Months Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
10 Months Ago
TestParameterSource field and property support
10 Months Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
10 Months Ago
Improved test results formatting Added WaitUntilWithTimeout yield instruction
10 Months Ago
IO switch tests
10 Months Ago
Fixed power passthrough set to 0 by default on empty outputs, to clarify when power is blocked and when power passes through
10 Months Ago
Added first IO acceptance tests for AND switch, OR switch, electrical branch and blocker
10 Months Ago
Added RustTestFixture, which includes helpers to easily spawn and destroy entities Cleanup and naming
10 Months Ago
Added SetUp and TearDown methods executed before and after each test
10 Months Ago
Added a simple custom testing framework