4,399 Commits over 609 Days - 0.30cph!
Added comfort modifier, gives some level of comfort away from fire
Applied to the chocolate bar
Horses can poop again
Eating food from trough add boosts correctly
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Fixed players boost not working unless they're horse boosts.......
merge from cookingv2/horse_modifiers
Tweaked bread dung production bonus
Tweaked dung spawn pos, it was a bit off after the horse update
Randomise its rotation so it's not the same everytime
Adjusted the velocity to be more downward for a more realistic drop
Fixed horse dung culling too early
Converted LODGroup to MeshLOD
Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts
Added to bread
Horses poop faster with the digestion boost modifier
Tweaked apple world model collider so they don't roll too much when dropped on the ground
Added horse modifiers support
Added horse gallop speed mod, added to apples
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible
Enabled on pumpkin pie for now
merge from ioentity_optims2
RF broadcaster and receiver flag networking
Storage monitor only network flags
Lights and ceiling lights network optims
Only network the flags, and only when necessary
merge from ioentity_optims2/timer
I love you Plastic for selecting all changed files by default
Client predicted timer switch, removes the network update every frame when a timer is running
Also changed the client Update for an invoke, fired when necessary
Root combiner network optims
AND, OR, XOR: check flags changed before sending the flag network update
AND, OR, XOR switch network optim
Replaced the full network updates for flags only
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Only show the repair UI to the corpse owner
Changed softcore gamemode convars
Corpse inventory saving/loading
Added workbench corpse
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab
Not tied to Gibbable for now, still wip
Wip first pass of container corpses
On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside
The corpse can be hammered by the original owner to restore the original entity and regain access to the loot
Added new convars
merge from laserlight_green_fix
Fixed laser light color selection showing red twice - green was using the red token
merge from sirenlight_culling_fix
Fixed siren lights short culling distance
Some optimisations, added a missing LightAmbientLOD on the point light
Removed ItemInformationPanel.EligableForDisplay warning log
merge from horse2_fixes/handling
Fixed horse head motion going crazy at low framerates
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merge from horse2_fixes/handling
Fixed horse steering tip never stopping from showing up
Steam stat was not properly incremented
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