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3,791 Commits over 547 Days - 0.29cph!

7 Months Ago
Update ballista icon Changed siege weapon items selection panel
7 Months Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
7 Months Ago
Manifest
7 Months Ago
Fixed catapult fire interaction available when looking at the wheels
7 Months Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
7 Months Ago
merge from primitive
7 Months Ago
Minor horse code cleanup
7 Months Ago
Fixed ballista client loading issue
7 Months Ago
Fixed horse towing ropes not being destroyed when the joint breaks
7 Months Ago
Fixed ballista choppy 3rd person reloading
7 Months Ago
Horses equipment (armor, shoes, saddle) and speed mods
7 Months Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
7 Months Ago
Didn't save Catapult.cs
7 Months Ago
Can't mount the catapult if its loaded Minor ballista cleanup
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
Changed how we detect the entities to damaged when using the battering ram, works better
7 Months Ago
Fixed battering ram door not cancelling its busy tick
7 Months Ago
BallistaGun.Update and ServerTick nre fix
7 Months Ago
Battering ram button animation
7 Months Ago
Fixed battering ram hit anim
7 Months Ago
Implemented battering ram rig and animations
7 Months Ago
Fixed battering ram back door flickering
7 Months Ago
merge from hexagontile_kill_fix
7 Months Ago
Disabled saving on hexagongrid.entity
7 Months Ago
merge from socketmod_handles
7 Months Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
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7 Months Ago
merge from clientserver_entityfinder_tool
7 Months Ago
merge from tmp_optims
7 Months Ago
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7 Months Ago
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7 Months Ago
Various horse client/server optims
7 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
7 Months Ago
Manifest
7 Months Ago
merge from main
7 Months Ago
merge from primitive
7 Months Ago
merge from player_catapulting
7 Months Ago
Player dies on impact
7 Months Ago
Re-implemented player catapulting
7 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
7 Months Ago
merge from primitive
7 Months Ago
Speed and handbrake tweaks on slopes
7 Months Ago
Horse ground alignment tweaks
7 Months Ago
Gallop gait tweaks
7 Months Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks