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2,968 Commits over 486 Days - 0.25cph!

9 Months Ago
merge from main
9 Months Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
9 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
9 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
9 Months Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
9 Months Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
9 Months Ago
Panel light tweaks
9 Months Ago
Wallpaper now has health and protection (still need to tweak the values)
9 Months Ago
Only damage wallpaper when hitting the soft-side of the building block
9 Months Ago
Refactoring, better deployment checks
9 Months Ago
merge from main
9 Months Ago
Added bulb string lights
9 Months Ago
restored broken codegen files
9 Months Ago
Fairy lights new colors
9 Months Ago
merge from buildingerrors_improvements
9 Months Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
9 Months Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
9 Months Ago
Fixed game tips and tool tips formatting
9 Months Ago
Converted vitals label TMP texts to RustText
9 Months Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
9 Months Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
9 Months Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
9 Months Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
9 Months Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
9 Months Ago
merge from hackweek_arabic (phrases update)
9 Months Ago
Phrases
9 Months Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
9 Months Ago
Fixed null phrases in SocketMods blocking the phrases update
9 Months Ago
merge from main
9 Months Ago
Restored server filters category texts, fixed the TMP SubMesh hell
9 Months Ago
Fixed option menu dropdowns not clickable
9 Months Ago
Removed ArabicSupport tool editor stuff
9 Months Ago
compile fix
9 Months Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
9 Months Ago
compile fix
9 Months Ago
merge from main
9 Months Ago
Small panel indicator lights with configurable colors
9 Months Ago
Deployable spot light, orientable using a hammer (like CCTV cameras)
9 Months Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
9 Months Ago
Deployable industrial fluorescent lights
9 Months Ago
Deployable string lights tests
9 Months Ago
merge from tincan_alarm
9 Months Ago
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9 Months Ago
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9 Months Ago
Minor code change on the wire deployment following the construction errors refacto
9 Months Ago
merge from main
9 Months Ago
merge from buildingerrors_improvements
9 Months Ago
"Blocked by ore" when placing on ores
9 Months Ago
"Blocked by debris" when placing on debris
9 Months Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages