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7,691 Commits over 974 Days - 0.33cph!

8 Months Ago
Fixed the microscopic ghost ship map markers
8 Months Ago
merge from naval_update
8 Months Ago
Fixed deep sea water height not initialized to SeaFloorDepth
8 Months Ago
Updated skins
8 Months Ago
merge from artist_pack_dlc
8 Months Ago
Paintable reactive target is now a redirect skin of the reactive target
8 Months Ago
window.paintable.skin icon
8 Months Ago
Paintable window is now a rediredt skin of the strengthened glass window
8 Months Ago
merge from artist_pack_dlc
8 Months Ago
Moved the paintable reactive target in the artist pack folder too
8 Months Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
8 Months Ago
merge from artist_pack_dlc
8 Months Ago
BakeBallPositionsToVertexColor compile fix
8 Months Ago
merge from artist_pack_dlc
8 Months Ago
random meta keep deleting itself
8 Months Ago
Fixed reactive target not paintable
8 Months Ago
Fixed paintable window ground watch
8 Months Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
8 Months Ago
Standing frames rotation fix
8 Months Ago
merge from manifestwarnings_fixes
8 Months Ago
Gated the null or empty skinnable groups error to workshop skinnables only
8 Months Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
8 Months Ago
Assigned missing audio mixer to some prefabs
8 Months Ago
Fixed copy paste file importer not setting the FilenameStringId
8 Months Ago
Switched wanted posters canvas texts to 3D texts
8 Months Ago
merge from artist_pack_dlc
8 Months Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
8 Months Ago
merge from artist_pack_dlc
8 Months Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
8 Months Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
8 Months Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
8 Months Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
8 Months Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
8 Months Ago
More old menu deleted prefabs
8 Months Ago
Deleting more old menu stuff
8 Months Ago
Started deleting old menu stuff, moved things around
8 Months Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
8 Months Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
8 Months Ago
Server admin UI tab progress
8 Months Ago
Item list flex scroll fixes
8 Months Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
8 Months Ago
Added keyboard controls to the item list
8 Months Ago
Item list fixes and optims
8 Months Ago
Fixed RobotoMono base material
8 Months Ago
merge from naval_update
8 Months Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
8 Months Ago
Fixed palm_tree_tropical_short_d colliders
8 Months Ago
merge from naval_update