userFlaviencancel
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2,171 Commits over 397 Days - 0.23cph!

11 Months Ago
Fixed door controller swapped input positions: passthrough back on top and power in on the bottom
11 Months Ago
Improved how we determine the best snap position to fix a bunch of clunky placement issues
11 Months Ago
Fixed easter egg hunt missing phrases
11 Months Ago
Disabled snapping when in a building blocked zone
11 Months Ago
Added door count, upkeep screen pagination and decay warning
11 Months Ago
Fixed tesla coil draining 0 power on small batteries
11 Months Ago
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered It will not generate and pulse 1 power when lowered manually When both aux inputs are powered, the one with the highest power taakes over
11 Months Ago
Merged electricity_power_fixes/randswitch to Aux2
11 Months Ago
Merged electricity_power_fixes to Aux2
11 Months Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
11 Months Ago
Fixed fuel generator aux inputs draining power
11 Months Ago
Rounded upkeep timer minutes
11 Months Ago
Changed upkeep timer format
11 Months Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
11 Months Ago
Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
11 Months Ago
Force update passthrough UI when switching between an input/output handle
11 Months Ago
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11 Months Ago
Fixed auxiliary outputs messing with how we calculate power drain
11 Months Ago
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11 Months Ago
Fixed memory cell power passthrough being showed on both outputs
11 Months Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
11 Months Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
11 Months Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
11 Months Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
11 Months Ago
Exposed the total number of boxes and tweaked their spawn order
11 Months Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
11 Months Ago
Reversed RAND switch behaviour, passes power when on and resets to off
11 Months Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
11 Months Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
11 Months Ago
Fixed batteries draining more than the current energy they receive
11 Months Ago
Merged electricity_power_fixes to Aux2
11 Months Ago
Merged io_entity_snapping/fixes to Aux2
11 Months Ago
Fixed memory cell still consuming 1 power
11 Months Ago
Fixed switch and smart switch green/red lights feedbacks
11 Months Ago
Fixed smart switch handles not working
11 Months Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
11 Months Ago
Merged electricity_power_fixes/ceilinglight to Aux2
11 Months Ago
Merged electricity_power_fixes to Aux2
11 Months Ago
Flagging more IO prefabs as snappable
11 Months Ago
Adjusted timer deployment restrictions
11 Months Ago
Fixed button being deployable in weird places
11 Months Ago
Fixed smart switch output handle position
11 Months Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
11 Months Ago
Removed button active usage and power consumption
11 Months Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
11 Months Ago
Prevent electrical branch from draining power when nothing is connected to its left side
11 Months Ago
Fixed IO button bounds mismatch
11 Months Ago
Merged main to io_entity_snapping
11 Months Ago
Merged main to electricity_power_fixes
11 Months Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit