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7,649 Commits over 974 Days - 0.33cph!

11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from deep_sea
11 Months Ago
Added a DeepSea folder for its weather presets
11 Months Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
11 Months Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
11 Months Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
Added Baked Shore Vectors component to Tropical3
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Disable fog in the deep sea, until we fix it
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
11 Months Ago
merge from naval_update
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from ui_overhead_optims
12 Months Ago
Fixed chat and sleeping bag clusters texts appearing blurry
12 Months Ago
merge from ui_overhead_optims
12 Months Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
12 Months Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened
12 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
12 Months Ago
merge from ui_overhead_optimms
12 Months Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
12 Months Ago
Crosshair disables its canvas when hidden
12 Months Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
12 Months Ago
merge from main
12 Months Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
12 Months Ago
Removed canvas on health vital, use a canvas group instead
12 Months Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
12 Months Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
12 Months Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
12 Months Ago
Community UI canvases are toggled off when they're empty
12 Months Ago
merge from twitchdrop_mipmaps_fix
12 Months Ago
Fixed twitch drop campaign image generating mip maps
12 Months Ago
Fixed shockbyte texts not set as dynamic
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
12 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
12 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
12 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
12 Months Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
12 Months Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
12 Months Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
12 Months Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
12 Months Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
12 Months Ago
merge from naval_update
12 Months Ago
merge from deep_sea
12 Months Ago
ValidBounds checks cleanup