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8,326 Commits over 1,035 Days - 0.34cph!

10 Months Ago
Deep sea portals aren't killed anymore when the deep sea is closed. Prevents players from sailing past the collider backing. Aslo keeps the buoys active at all time
10 Months Ago
Some code cleanup
10 Months Ago
merge from naval_update
10 Months Ago
Some deep sea cleanup and pool leak fixes
10 Months Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
11 Months Ago
Tweaked detail panel label styling
11 Months Ago
Fixed run test from json ignoring test parameters
11 Months Ago
merge from adventcalendar_effect_fix
11 Months Ago
Fixed another plane in the same effect
11 Months Ago
merge from adventcalendar_effect_fix
11 Months Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
11 Months Ago
Added detail panel, can select tests to read their description and result message
11 Months Ago
Test key caching
11 Months Ago
Cache all the data instead of parsing everything in OnGUI Some cleanup
11 Months Ago
Test runner window automatically loads the last results after a test suite has finished
11 Months Ago
Can run tests from the window
11 Months Ago
First pass of test runner editor window, still wip
11 Months Ago
merge from workcart_canvas_fix
11 Months Ago
Removed the rogue canvas on workcart_aboveground prefab
11 Months Ago
merge from blackjackmachine_optims
11 Months Ago
Reduced blackjack machine canvases culling distance
11 Months Ago
Added CanvasGroupEx (some helper methods to toggle them in one go)
11 Months Ago
Reworked the blackjack worldspace UI screens to use less canvases, reduced from 172 to 4 Fixes UpdateCanvasRectTransform time blowing up when near a blackjack machine
11 Months Ago
Reduced workcart train cockpit canvas LOD distance Also disabled it by default so its not always enabled until someone turn the engine on and off
11 Months Ago
merge from workcart_canvas_fix
11 Months Ago
merge from shotguntrap_optims/tests
11 Months Ago
merge from shotguntrap_optims
11 Months Ago
Gun trap building privilege tests
11 Months Ago
Added AssertTrueForDuration custom yield instruction
11 Months Ago
Added some shotgun trap tests
11 Months Ago
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11 Months Ago
Restored the CanFire check
11 Months Ago
Code cleanup while im here
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from flameturret_optims
11 Months Ago
merge from flameturret_optims/tests
11 Months Ago
Minor change to the new RemovePlayer method in BuildingPrivlidge
11 Months Ago
merge from flameturret_optims/tests
11 Months Ago
Compile fixes
11 Months Ago
More flame turret tests
11 Months Ago
Misisng meta file
11 Months Ago
Added some flame turret tests
11 Months Ago
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11 Months Ago
merge from naval_update
11 Months Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
11 Months Ago
Fixed pool leak in ContainerCorpse::IsValidPointForEntity
11 Months Ago
Flame turrets do not send their aim dir to all clients every 0.1s anymore, otations are predicted on the client The cpu savings are minimal, but that saves us some useless RPCs sent to all players in network range every 0.1s
11 Months Ago
Flame turret code cleanup
11 Months Ago
merge from linerenderer_lod_fix