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4,959 Commits over 670 Days - 0.31cph!

9 Months Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
9 Months Ago
Skeleton compile fix
9 Months Ago
Compile fix, don't use Skeleton to reset bone pos for now
9 Months Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
9 Months Ago
Restored horse animation speed reset when exiting ragdoll
9 Months Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
9 Months Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
9 Months Ago
Duplicated and null ingredients ItemDefiniton tests
9 Months Ago
Fixed ice high wall double ingredients
9 Months Ago
9 Months Ago
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9 Months Ago
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9 Months Ago
Phrase update
9 Months Ago
Fixed battering ram arm not hitting decor colliders If no entity is hit, it now checks for decor colliders and considers them valid targets, triggering impact effects/animations etc Toned down the collision damage
9 Months Ago
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9 Months Ago
Fixed typo on catapult ammo item desc, removed extra spaces
9 Months Ago
Fixed propane bomb and firebomb both missing their item information panel
9 Months Ago
Fixed ballista reload animation still playing locally after dismounting
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
9 Months Ago
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9 Months Ago
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9 Months Ago
Deployed explosives explode when the ground they're deployed on is destroyed
9 Months Ago
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9 Months Ago
merge from primitive/deployable_ammo
9 Months Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
9 Months Ago
Polished explosive bomb effects, added fuse sound
9 Months Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
9 Months Ago
Fixed propane bombs not deployable on roofs Physics materials
9 Months Ago
Fixed deployable explosives short culling distance
9 Months Ago
merge from primitive
9 Months Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
9 Months Ago
Fixed supply drop flyhack kicks, for real this time
9 Months Ago
merge from primitive/batteringram_playercollider_fix
9 Months Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
9 Months Ago
Disabled static ballista deployment on tugboats, will revisit later
9 Months Ago
Fixed static ballista mount culling too early
9 Months Ago
merge from primitive/techtree_constructable_infopanel/
9 Months Ago
Added the constructable item info UI panel to the tech tree as well
9 Months Ago
Added the constructable item info UI panel to the tech tree as well
9 Months Ago
merge from primitive/ballista_towing_repos
9 Months Ago
Fixed ballista towing not showing ropes
9 Months Ago
RidableHorseAudio null checks just in case
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it