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3,765 Commits over 547 Days - 0.29cph!

11 Months Ago
merge from main
11 Months Ago
merge from buildingerrors_improvements
11 Months Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
11 Months Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
11 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
11 Months Ago
merge from main
11 Months Ago
Phrases
11 Months Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
11 Months Ago
compile fix
11 Months Ago
merge from buildingerrors_improvements
11 Months Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
11 Months Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
11 Months Ago
merge from wallpaper
11 Months Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
11 Months Ago
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11 Months Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
11 Months Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
11 Months Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
11 Months Ago
Server can send construction errors debug logs to client, will show up both in chat and logs if errortoasts_debug is true Moved the error handling logic out from BasePlayer to GameTip
11 Months Ago
Fixed upgrade blocked errors not detecting sleeping players client-side, the server will send the toast to the player now
11 Months Ago
Fixed server side errors not being translated by the client when received
11 Months Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
11 Months Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
11 Months Ago
merge from main
11 Months Ago
merge from wallpaper
11 Months Ago
Reverted skin list before merging to main
11 Months Ago
Line of sight checks again, TraceAll instead of a single Raycast
11 Months Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
11 Months Ago
Fixed industrial lamp and simple light wires clipping with wallpaper
11 Months Ago
merge from main
11 Months Ago
compile fix again
11 Months Ago
compile fix
11 Months Ago
merge from digital_clock
11 Months Ago
package-lock.json
11 Months Ago
Minor description update
11 Months Ago
Added TextMeshPro to the clientsideOnlyTypes list in PrefabPreProcess, so it is stripped before its MeshFilter
11 Months Ago
merge from main
11 Months Ago
Updated description Added to T2 tech tree
11 Months Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
11 Months Ago
merge from main
11 Months Ago
merge from wallpaper
11 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
11 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
11 Months Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
11 Months Ago
Wallpaper item description Tweaked craft time
11 Months Ago
Folders cleanup Codegen, manifest
11 Months Ago
Spraycan merge fixes
11 Months Ago
merge from main
11 Months Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
11 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable