userFlaviencancel
reporust_rebootcancel

7,649 Commits over 974 Days - 0.33cph!

12 Months Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
12 Months Ago
merge from deep_sea
12 Months Ago
merge from main
12 Months Ago
merge from ui_overhead_optims
12 Months Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
12 Months Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
12 Months Ago
Added ui.printTexts to debug the active dynamic texts
12 Months Ago
Set all tooltip texts to dynamic
12 Months Ago
Fixed settings and server browser scaled texts not marked as dynamic
12 Months Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
12 Months Ago
Added Is Scale Static field to RustIcon editor
12 Months Ago
merge from main
12 Months Ago
Fixed entrance portal buoys spawning out of valid bounds
12 Months Ago
merge from deep_sea
12 Months Ago
Fixed deep sea exit portal not working
12 Months Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
12 Months Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
12 Months Ago
merge from naval_update
12 Months Ago
Fixed deep sea marker not extending to the end of the screen
12 Months Ago
merge from ui_overhead_optims
12 Months Ago
LoadingScreen toggles its soft mask
12 Months Ago
DeathScreen toggles its canvas too
12 Months Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
12 Months Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts
12 Months Ago
Fixed soft masks still wasting time masking when their root canvas is toggled
12 Months Ago
Disable overlay canvas when the menu is not visible
12 Months Ago
Commented UIExtraCallbacks, not used as UI particles aren't working in builds
12 Months Ago
Disable the loading spinner gameobject in the home hero modal when its hidden, was causing canvas rebuilds
12 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
12 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
12 Months Ago
Better soft mask canvas caching
12 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
12 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
merge from canvas_debug_command
12 Months Ago
Fixed debug.printanimators double names in the inactive row
12 Months Ago
Added ui.printcanvases command, to dump the active and inactive canvases in the scene
12 Months Ago
Compile fix
12 Months Ago
merge from contactsmenu_fix
12 Months Ago
merge from menu_workshop_fix
12 Months Ago
merge from steaminventory_warmup_fix
12 Months Ago
merge from store_nre_fix
12 Months Ago
merge from premium_text_fix
12 Months Ago
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12 Months Ago
merge from wirecolor_nre_fix
12 Months Ago
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12 Months Ago
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12 Months Ago
Fixed WireColorSettings.Get NRE
12 Months Ago
merge from deep_sea
12 Months Ago
Tropical2 terrain set to the terrain layer