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3,127 Commits over 486 Days - 0.27cph!

1 Year Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
1 Year Ago
Merged main into wire_slacking
1 Year Ago
Added a small animation sequence to the monitors when deployed to hide the server delay
1 Year Ago
Compile fix
1 Year Ago
Updated destroy sound
1 Year Ago
AlphaSinPulse component
1 Year Ago
Decaying pulse, making sure block count texts won't overflow when >100
1 Year Ago
Code cleanup, moved screens update to invokes
1 Year Ago
Fixed screen showing not authorised state after logging out
1 Year Ago
Restored disabled login screen gameobject
1 Year Ago
Merged main into toolcupboard_retroskin
1 Year Ago
Fixed storage monitor missing deploy guide
1 Year Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
1 Year Ago
More tweaks on the industrial combiner colliders
1 Year Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
1 Year Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
1 Year Ago
Fixed industrial combiner snapping and deployment issues
1 Year Ago
Merged main into io_entity_snapping/2
1 Year Ago
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1 Year Ago
Merged main into electricity_power_fixes/2
1 Year Ago
Fixed timer time not editable until powered
1 Year Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
1 Year Ago
Fixed smart switch duplicated power in handle due to merge conflicts
1 Year Ago
Updated storage adaptor sockets names
1 Year Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
1 Year Ago
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1 Year Ago
List pooling
1 Year Ago
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1 Year Ago
Fixed errors when the TC is not associated to any building (spawned via command)
1 Year Ago
Prefab cleanup, fixed screens initialization
1 Year Ago
Fixed resource boxes disappearing after leaving network range and returning
1 Year Ago
Fixed screens not appearing on lowest object quality
1 Year Ago
Tweaked LOD culling distance to match regular TC
1 Year Ago
Tweaked front storage adaptor position
1 Year Ago
Added placeholder sounds
1 Year Ago
Force screens to update when first deployed
1 Year Ago
Tweaked boxes placement and scale
1 Year Ago
Fixed tools not being released when TC is destroyed
1 Year Ago
Merged main into toolcupboard_retroskin
1 Year Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
1 Year Ago
Fixed door controller deployement overlapping issues
1 Year Ago
Fixed sprinkler deployement overlapping issues
1 Year Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
1 Year Ago
Merged main into io_entity_snapping/fixes/2
1 Year Ago
Fixed the remaining IO entities handles naming inconsistencies
1 Year Ago
Merged main into ioentities_handles_naming
1 Year Ago
Merged main into electricity_power_fixes
1 Year Ago
Fixed client compilation
1 Year Ago
restored open/close sounds
1 Year Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer