userFlaviencancel
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5,616 Commits over 762 Days - 0.31cph!

10 Months Ago
merge from jungle_update/meat_visuals
10 Months Ago
Cooking workbench new meats setup
10 Months Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
10 Months Ago
New meats visual added to bbq and campfire
10 Months Ago
Restored playground terrain
10 Months Ago
merge from maxauth_clear_fix
10 Months Ago
'ent auth' command works with tugboat
10 Months Ago
merge from main
10 Months Ago
merge from containercorpse_slots_fix
10 Months Ago
Fixed container corpses incorrect inventory slots count
10 Months Ago
Roof and triangle roof LOS tweaks
10 Months Ago
Triangle floor and triangle foundation tweaks
10 Months Ago
Some tweak and fixes Added new los pos to all building blocks
10 Months Ago
merge from softcore_update/tc_antigrief_fix
10 Months Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
10 Months Ago
Half wall and low wall additional LOS check pos
10 Months Ago
LOS check position fixes Added new check pos for walls
10 Months Ago
Line of sight checks on the client
10 Months Ago
Added a new setting to Construction to define alternative LOS check positions when running building LOS checks Added a few pos to the foundation and floor prefabs, this fixes the constant 'Line of sight blocked' error messages when building Still very wip
10 Months Ago
Fixed NRE on server startup when loading a player mounted to a saddle that belonged to an invalid mountable (horse prefab name was changed)
10 Months Ago
merge from tunacanlamp_preventbuilding_fix
10 Months Ago
Fixed tuna can lamp blocking placement through walls, its prevent building volume was quite large Also fixed its bounds that were completely off, causing issues with LOS checks and error messages
10 Months Ago
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10 Months Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
10 Months Ago
merge from oldhorse_purge
10 Months Ago
Fixed NRE when killing horses
10 Months Ago
merge from cavebucket_tincanalarm_fix
10 Months Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
10 Months Ago
merge from xorswitch_restart_fix
10 Months Ago
Compile fix Test list
10 Months Ago
merge from xorswitch_restart_fix
10 Months Ago
Snap to zero paste option implementation
10 Months Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
10 Months Ago
BasePlayer and RPC factory compile fixes
10 Months Ago
Fixed XOR Switch briefly sending power after a server restart
10 Months Ago
merge from main (not compiling, copypaste conflicts need to be looked at)
10 Months Ago
merge from Easter_event_2025
10 Months Ago
Fixed EggUpdater NRE when disconnecting mid event
10 Months Ago
Revert 118646
10 Months Ago
merge from maxauth_clear_fix
10 Months Ago
merge from maxauth_clear_fix
10 Months Ago
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore) SetAuthRadius now works with VehiclePrivilege
10 Months Ago
merge from navigationevents_fix
10 Months Ago
Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
10 Months Ago
merge from oldhorse_purge
10 Months Ago
Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
10 Months Ago
Manifest
10 Months Ago
Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
10 Months Ago
merge from gibs_skin_fix
10 Months Ago
Fixed single armored and metal doors playing wood sounds when destroyed