userFlaviencancel
reporust_rebootcancel

3,765 Commits over 547 Days - 0.29cph!

11 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
11 Months Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
11 Months Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
11 Months Ago
Panel light tweaks
11 Months Ago
Wallpaper now has health and protection (still need to tweak the values)
11 Months Ago
Only damage wallpaper when hitting the soft-side of the building block
11 Months Ago
Refactoring, better deployment checks
11 Months Ago
merge from main
11 Months Ago
Added bulb string lights
11 Months Ago
restored broken codegen files
11 Months Ago
Fairy lights new colors
11 Months Ago
merge from buildingerrors_improvements
11 Months Ago
When deploying on a door, check if the current target has a socket before rejecting (fixes door controller not deployable on door since 101954)
11 Months Ago
Converted tool cupboard loot panel texts Added tags to the hardcoded formatted text so right to left languages can adapt ('Protected for {0}', '{0} blocks at {1}%') Localized the unlocalized bits
11 Months Ago
Fixed game tips and tool tips formatting
11 Months Ago
Converted vitals label TMP texts to RustText
11 Months Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
11 Months Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
11 Months Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
11 Months Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
11 Months Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
11 Months Ago
merge from hackweek_arabic (phrases update)
11 Months Ago
Phrases
11 Months Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
11 Months Ago
Fixed null phrases in SocketMods blocking the phrases update
11 Months Ago
merge from main
11 Months Ago
Restored server filters category texts, fixed the TMP SubMesh hell
11 Months Ago
Fixed option menu dropdowns not clickable
11 Months Ago
Removed ArabicSupport tool editor stuff
11 Months Ago
compile fix
11 Months Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
11 Months Ago
compile fix
11 Months Ago
merge from main
11 Months Ago
Small panel indicator lights with configurable colors
11 Months Ago
Deployable spot light, orientable using a hammer (like CCTV cameras)
11 Months Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
11 Months Ago
Deployable industrial fluorescent lights
11 Months Ago
Deployable string lights tests
11 Months Ago
merge from tincan_alarm
11 Months Ago
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11 Months Ago
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11 Months Ago
Minor code change on the wire deployment following the construction errors refacto
11 Months Ago
merge from main
11 Months Ago
merge from buildingerrors_improvements
11 Months Ago
"Blocked by ore" when placing on ores
11 Months Ago
"Blocked by debris" when placing on debris
11 Months Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
11 Months Ago
Fixed various NRE when deploying items on non-entity world prefabs
11 Months Ago
merge from main
11 Months Ago
Wire deploy error fixes