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8,326 Commits over 1,035 Days - 0.34cph!

11 Months Ago
Fixed RendererLOD not working with line renderers, HasValidMesh was returning false all the time Fixes invisible string lights wires
11 Months Ago
merge from naval_update
11 Months Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
11 Months Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
merge from spacestation_storepages
11 Months Ago
Set sprite atlas enabled in builds only, was pushed by accident
11 Months Ago
Updated space station building skin store page media
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from christmas2025_DLC
11 Months Ago
merge from memcell_tests
11 Months Ago
Test list
11 Months Ago
Improved the custom asserts to log the expected and actual value when failing
11 Months Ago
Added some memory cell tests
11 Months Ago
merge from naval_update
11 Months Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
11 Months Ago
merge from naval_update
11 Months Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
11 Months Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
11 Months Ago
merge from naval_update
11 Months Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
11 Months Ago
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11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
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11 Months Ago
merge from solarpanel_tests
11 Months Ago
Added solar panel tests Minor SolarPanel class cleanup
11 Months Ago
merge from naval_update
11 Months Ago
merge from main
11 Months Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
11 Months Ago
Kill deep sea if water system is null
11 Months Ago
merge from naval_update
11 Months Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
11 Months Ago
merge from gingerbread_wallpaper_fix
11 Months Ago
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11 Months Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
11 Months Ago
Removed the deep sea top collider, so supply drop cant get stuck
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea/islandspawning_fixes
11 Months Ago
11 Months Ago
Fixed spawn command not calling UpdateNetworkGroup after detaching its children
11 Months Ago
Disabled auto spawn on ghost ship spawngroups, now spawned by the deep sea itself Fixes ghost ship loot respawning on server restarts S2P all islands again, missed some spawn groups that were still disabling save
11 Months Ago
Fixed ores respawning
11 Months Ago
Fixed deep sea manager not generating the island navmeshs after loading a save, causing the island scientist to never spawn Fixed ores respawning Added deepsea.printloot command
11 Months Ago
11 Months Ago
Fixed deep sea dwelling spawning their NPC and crates again after a server restart They now spawn once when the deep sea opens Also load balanced the whole thing so we don't spawn too much stuff at the same time
11 Months Ago
Fixed deep sea dwellings changing position after a server restart - Disabled auto spawn and enabled saving on all islands SpawnGroups - We now trigger the SpawnGroup initial spawn when the deep sea is opening Also fixes ores and collectables respawning after a server restart S2P all islands