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6,870 Commits over 882 Days - 0.32cph!

10 Months Ago
merge from voicevolume_slider_fix
10 Months Ago
Restored voice slider range 0-5
10 Months Ago
merge from ui_mipmaps_fixes
10 Months Ago
Death screen icons fixes
10 Months Ago
merge from ddraw_menu_hide
10 Months Ago
More icons tagged as UI mipmap group
10 Months Ago
Contact menu mugshots ignore mip maps limit
10 Months Ago
Removed mip maps generation on server map image
10 Months Ago
Removed mip maps generation on server image in the browser
10 Months Ago
Loading screen images are ignoring mip map levels
10 Months Ago
Tagged all icons to use the UI mipmap group
10 Months Ago
Added a new mipmap group for UI assets, unaffected by global mipmap limit
10 Months Ago
merge from new_menu2/pilotpack_storepage
10 Months Ago
merge from horse_grounded_fix
10 Months Ago
merge from richtext_off
11 Months Ago
z data error
11 Months Ago
merge from main
11 Months Ago
Chandelier raise/lower interaction priotity logic
11 Months Ago
Chandelier progress Prefab tweaks
11 Months Ago
Added DisabledIf attribute for entity menus, for when you want to show a disabled interaction
11 Months Ago
Consolidate market price error handling
11 Months Ago
Fixed some items showing as marketable locked when they shouldn't
11 Months Ago
String lights generation optimisations and refactoring Lights and batched mesh are culled Fixed changing graphics quality turning all string lights off
11 Months Ago
merge from decor_lighting_dlc/wallcabinet
11 Months Ago
Wall cabinet tweaks, added pickup volume
11 Months Ago
Hide ddraw when the main menu is opened
11 Months Ago
Fixed missing media in store pilot showcase
11 Months Ago
Updated fluorescent light icons
11 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
11 Months Ago
Fixed ceiling fluorescent light collision issues
11 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
11 Months Ago
Server compile fix
11 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
11 Months Ago
Spotlight collider tweaks, added a large interaction collider
11 Months Ago
Electric table light prefab minor cleanup
11 Months Ago
Fixed advanced christmas lights spawning disabled bulbs
11 Months Ago
Renamed all lights in the pack to match the other IO items
11 Months Ago
Make sure to reset spotlight spring values on destroy
11 Months Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
11 Months Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
11 Months Ago
Christmas light setup following string light spawning changes Bulbs are poolable
11 Months Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
11 Months Ago
Updated pilot pack suit media
11 Months Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
11 Months Ago
Fixed DLC names not being translated in the inventory screen
11 Months Ago
Quiet the bind command when assigning gesture from the gesture menu
11 Months Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
11 Months Ago
Fixed store search using empty takeover names instead of GetItemName
11 Months Ago
merge from main
11 Months Ago
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price