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4,399 Commits over 609 Days - 0.30cph!

10 Months Ago
Storage monitor server optimization
10 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
10 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
10 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
10 Months Ago
Updated battering ram icon
10 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
10 Months Ago
Implemented catapult animations
10 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
10 Months Ago
merge from main
10 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
10 Months Ago
Implemented towing back on new horses
10 Months Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
10 Months Ago
Restored hibox, protection, mounting logic and corpse
10 Months Ago
Code cleanup Collision damage tweaks
10 Months Ago
BaseRagdoll compile fix
10 Months Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
10 Months Ago
Replaced the metal bonk effect for something more appropriate
10 Months Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
10 Months Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
10 Months Ago
merge from ragdolling
10 Months Ago
Physics tweaks, updated grounded checks
10 Months Ago
Revert ProjectSettings
10 Months Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
10 Months Ago
10 Months Ago
compile fix
10 Months Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
10 Months Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
10 Months Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
10 Months Ago
Fixed NRE in SkeletonEditor
10 Months Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
10 Months Ago
Removed debug Tweaked prefab rigidbody
10 Months Ago
Better ground alignment
10 Months Ago
Better jump controls Client head IK tweaks
10 Months Ago
Horses can jump (wip) Tweaked server colliders
10 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
10 Months Ago
Baseline Horse movements using physics like vehicles
10 Months Ago
Prevent player dismounting from temp ragdoll mountable
10 Months Ago
Reduced the limbs rdrag and added bounciness
10 Months Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
10 Months Ago
merge from siege_weapons
10 Months Ago
merge from ragdolling
10 Months Ago
Compile fix
10 Months Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
10 Months Ago
Set battering ram wheels lod to dynamic
10 Months Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
10 Months Ago
Added wallpaper analytics
10 Months Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
10 Months Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
10 Months Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
10 Months Ago
merge from main