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7,088 Commits over 943 Days - 0.31cph!

12 Months Ago
Added tooltip for show compass option
12 Months Ago
Fixed discord settings button not working
12 Months Ago
network++ save++
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
Ghost ship spawning first pass Made them global networked until we sort the deep sea network group Removed the culling on the hull so we can see them from anywhere in the sea, will prob need an HLOD
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
merge from naval_update
12 Months Ago
merge from naval_update/ghost_ships
12 Months Ago
Ceiling fluorescent light deploy guide
12 Months Ago
Bigger waves at the edge of the deep sea when starting taking rads
12 Months Ago
Fixed table lamp missing its source item
12 Months Ago
Fixed SteamInventoryGen breaking when an item is missing its description
12 Months Ago
Fixed sled_xmas skin missing its name and desc
12 Months Ago
merge from steaminventorygen_loc_fix
12 Months Ago
Tripod models and colliders set to Deployed layer
12 Months Ago
merge from naval_update/deep_sea/radiation
12 Months Ago
Wider rad volumes, removed a log
12 Months Ago
TerrainMeta GetHeight returns the correct deep sea values in the pos is within the deap see bounds, fixing the issue where the ocean didn’t extend down far enough Moved up the bottom collider to match the deep sea seabed height
12 Months Ago
Added rad volumes at the edges of the deep sea
12 Months Ago
Fixed AddLanguageFile NRE during bootstrap
12 Months Ago
merge from bootstrap_translatenre_fix
12 Months Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
12 Months Ago
Exposed chandelier pedal increments
12 Months Ago
Added tripod spotlight
12 Months Ago
merge from main
12 Months Ago
Codegen again
12 Months Ago
Rebuilt phrases
12 Months Ago
Restored mannequin protobuf Codegen
12 Months Ago
merge from main
12 Months Ago
Islands do not use MoveToDeepSea, they don't have to
12 Months Ago
merge from deep_sea/islands
12 Months Ago
Comments and gizmo fix
12 Months Ago
Better island spacing, they cant overlap
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
merge from naval_update
12 Months Ago
merge from main
12 Months Ago
merge from editor_skipmenuwarmup
12 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
12 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
12 Months Ago
merge from naval_update/deep_sea/
12 Months Ago
merge from naval_update
12 Months Ago
merge from main
12 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
12 Months Ago
merge from storeitem_source_fix
12 Months Ago
Fixed store cart item missing their source
12 Months Ago
Very basic island spawning, randomly scattered around the deep sea
12 Months Ago
merge from main
12 Months Ago
Working mesh terrain setup
12 Months Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
12 Months Ago
Codegen