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4,959 Commits over 670 Days - 0.31cph!

9 Months Ago
More siege weapons deploy tweaks
9 Months Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
9 Months Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
9 Months Ago
Catapult compile fix
9 Months Ago
Manifest (~25 prefabs)
9 Months Ago
merge from primitive/catapult_scattershot
9 Months Ago
Fixed death screen not showing killed by scattershot
9 Months Ago
Damage and radius tweaks
9 Months Ago
Updated item name and description
9 Months Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
9 Months Ago
merge from primitive
9 Months Ago
merge from main
9 Months Ago
merge from primitive
9 Months Ago
Tweaked ballista shooting point, easier to aim
9 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
9 Months Ago
Static ballista protection and health
9 Months Ago
Added groundwatch to the static ballista
9 Months Ago
Tweaked both ballista deploy volumes
9 Months Ago
Restored min sliding time before ragdolling (5s)
9 Months Ago
Fixed horse hip position fuckery after recovering from ragdoll
9 Months Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
9 Months Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
9 Months Ago
Changed stone highwall physic material to rock (was using metal)
9 Months Ago
Compile fix
9 Months Ago
Decreased minimum ragdoll velocity required to get up
9 Months Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
9 Months Ago
Battering ram damage effects
9 Months Ago
Battering ram can't take collision damage from the head
9 Months Ago
Catapult dry fire plays the smoke effect
9 Months Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
9 Months Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
9 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
9 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
9 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
9 Months Ago
Some description tweaks
9 Months Ago
Siege weapon item descriptions
9 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
9 Months Ago
Galloping speed bonus when on road
9 Months Ago
Firing the catapult will block the push interaction for 2 seconds
9 Months Ago
Can't feed swimming horses
9 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
9 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
9 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
9 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)
9 Months Ago
Tweaked mounted ballista colliders
9 Months Ago
Static ballista rig setup Updated icon
9 Months Ago
merge from primitive/deployable_ballista
9 Months Ago
Mounted ballista detailed colliders
9 Months Ago
Reverted 111575 (restored mounted ballista rig)
9 Months Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity