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4,402 Commits over 609 Days - 0.30cph!

11 Months Ago
Use a flag instead, for safety
11 Months Ago
Fixed battering ram fire button working only once on the client
11 Months Ago
merge from siege_weapons/horses
11 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
11 Months Ago
merge from siege_weapons
11 Months Ago
merge from main
11 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
11 Months Ago
Better client prediction for the ballista controls (still wip)
11 Months Ago
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11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
11 Months Ago
Ballista and battering ram deployable prefab tweaks
11 Months Ago
Siege tower deployable prefab tweaks
11 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
11 Months Ago
Easier to target catapult ammo storage Increased reload time
11 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
11 Months Ago
merge from main
11 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
11 Months Ago
Decreased catapult fire recoil force when the handbrake is off
11 Months Ago
merge from siege_weapons/speedmod
11 Months Ago
Better catapult colliders
11 Months Ago
Fixed constructable entities health mismatch between client and server
11 Months Ago
Compile fixes
11 Months Ago
merge from main
11 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
11 Months Ago
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11 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
11 Months Ago
Can't push siege weapons when standing on it
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
11 Months Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
11 Months Ago
Added Ballista item and constructable prefabs
11 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
11 Months Ago
Changed the ballista reloading to a hold R to reload system
11 Months Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
11 Months Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
11 Months Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed
11 Months Ago
Can't use the ram without starting the engine
11 Months Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
11 Months Ago
Better catapult colliders, added lootpanel prefab
11 Months Ago
merge from main
11 Months Ago
Adjusted battering ram and ballista mount positions
11 Months Ago
Battering ram player model IK setup, added placeholder steering wheel
11 Months Ago
Using the ram consumes fuel Added RemoveFuel in IFuelSystem to allow removal of a specified amount of fuel in one go
11 Months Ago
Battering ram client steering, brake and throttle client inputs Engine audio baseline
11 Months Ago
Battering ram attack interaction moved to a world button
11 Months Ago
Restored battering ram animations Moved the existing models into a placeholder folder