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5,618 Commits over 762 Days - 0.31cph!

10 Months Ago
Combined gibs mesh for all corpses Cleanup, fixes
10 Months Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
10 Months Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
10 Months Ago
Removed GibsSimulator component on retro tc corpse (editor component)
10 Months Ago
Added vending machine corpse
10 Months Ago
merge from high_walls_skins
10 Months Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
10 Months Ago
merge from high_walls_skins
10 Months Ago
Whitelisted furnaces, building blocks and barricades NRE fix
10 Months Ago
merge from high_walls_skins
10 Months Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
10 Months Ago
merge from main
10 Months Ago
Fixed legacy furnace corpse colliders Manifest
10 Months Ago
Fixed workbench1 corpse prefab Fixed workbench corpses being lootable Fixed corpse pickup showing conditions
10 Months Ago
Compile fix
10 Months Ago
merge from main
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Fixed 'ent kill' killing building blocks behind dropped items
10 Months Ago
merge from softcore_update
10 Months Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
10 Months Ago
merge from softcore_update
10 Months Ago
Fixed corpses not pickable when on an invalid position
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Fixed corpse data request issues Cleanup
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Enabled condition on TCs, so their corpses can be picked up broken
10 Months Ago
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Fixed corpses not being oriented properly when falling
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
10 Months Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
10 Months Ago
Set all corpses repair costs to match repair bench repairing costs
10 Months Ago
Smaller TC corpses
10 Months Ago
Players do not collide with deployable corpses anymore
10 Months Ago
Smaller workbench 3 corpse
10 Months Ago
Corpses can be picked up, gives you the associated item with 0 health
10 Months Ago
Owners can now open container corpses to retrieve the loot without repairing
10 Months Ago
merge from softcore_update
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Tweaked corpse decay durations
11 Months Ago
Smaller fridge corpse
11 Months Ago
Corspes do not spawn from decay damage
11 Months Ago
Legacy furnace corpse
11 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
11 Months Ago
Fridge corpse Fixed fridge gibs not using skins
11 Months Ago
merge from softcore_update/deployable_corpse
11 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
11 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own