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4,959 Commits over 670 Days - 0.31cph!

11 Months Ago
Removed the mass enabling/disabling of all TMP texts when opening/closing the main menu, hud and inventory Saves around 40ms and reduces GC allocation by 200kb every time the main menu is opened
11 Months Ago
Regenerated Chinese, Korean and Japanese static fonts Added empty dynamic fallback fonts for each of them Cleaned up the fonts folder (without breaking the community UI this time)
11 Months Ago
Baseline of a tool generating static fonts based on localization content
11 Months Ago
merge from main
11 Months Ago
Added a scene view toggle to hide all sockets gizmos when editing a prefab having sockets (off by default) When enabled, all socket gizmos will be hidden and will only appear when their respective gameobject is selected
11 Months Ago
Better SocketMod_InWater gizmos Will no longer be drawn when its parent gameobject is selected (trying to reduce the gizmo nightmare when opening a prefab)
11 Months Ago
Added bounds handles for deploy volumes as well
11 Months Ago
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11 Months Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
11 Months Ago
Hide local player arms when mounting the ballista
11 Months Ago
Added WASD controls to ballista
11 Months Ago
Ballista swivel rotation
11 Months Ago
player model NRE fix
11 Months Ago
Tweaks, inverted ballista up animator parameter
11 Months Ago
Added leg animator to the player model, only enabled when mounting the ballista
11 Months Ago
Removed ballista debug logs
11 Months Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
11 Months Ago
Catapult item pickup and drop sounds
11 Months Ago
Ballista bolts world models and pickup/dropped sound
11 Months Ago
Fixed siege tower pulling flag colliding with tipping flag
11 Months Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
11 Months Ago
Fixed battering ram choppy reverse
11 Months Ago
merge from clientserver_entityfinder_tool
11 Months Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
11 Months Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
11 Months Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
11 Months Ago
Horse legs tweaks Fixed steering+reversing issues
11 Months Ago
Deleted leg animator assemblies
11 Months Ago
Horse legs IK setup, still wip
11 Months Ago
Added Leg Animator
11 Months Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
11 Months Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
11 Months Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
11 Months Ago
Horse proper headlook setup, disabled old headlook
11 Months Ago
Horse mountable blend tree tweaks
11 Months Ago
Rider galloping pose
11 Months Ago
Fixed missing animator param warning when reloading the ballista
11 Months Ago
Prevent temp ragdoll player instigated dismounts
11 Months Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
11 Months Ago
implemented ballista base rig
11 Months Ago
merge from siege_weapons
11 Months Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
11 Months Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
11 Months Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
11 Months Ago
Stripped out the initial towing test code
11 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
11 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
11 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
11 Months Ago
Implemented new ballista placeholder anims
11 Months Ago
Restored horse stamina Compile fix