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8,327 Commits over 1,035 Days - 0.34cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
merge from laserdetector_tests
1 Year Ago
Added a laser detector test for fast moving vehicles detection
1 Year Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
1 Year Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
1 Year Ago
More laser detector tests Cleanup
1 Year Ago
Throw and fail the test if SpawnEntity failed
1 Year Ago
Added laser detector tests
1 Year Ago
merge from untranslated_strings_fix
1 Year Ago
Fixed untranslated strings showing the token instead of defaulting to English
1 Year Ago
merge from hackweek_automatedtesting
1 Year Ago
Added commands to print the test list in a readable format Code cleanup
1 Year Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
1 Year Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
1 Year Ago
Added a test spawning and killing all entities, looking for NREs
1 Year Ago
merge from main
1 Year Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
1 Year Ago
Compile fix
1 Year Ago
Restored AutomatedTests scene in Scenes menu
1 Year Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
1 Year Ago
TestTrees cleanup
1 Year Ago
Cleaned up client/server ores tests Added comments
1 Year Ago
Fixed item test RPC factory
1 Year Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
1 Year Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
1 Year Ago
Compile fix, third times the charm
1 Year Ago
Compile fix again
1 Year Ago
Compile fix
1 Year Ago
Moved all test runner convars to DEBUG only
1 Year Ago
Make sure the shore vector array is not filled with NaN values when water system is null
1 Year Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
1 Year Ago
ResetStaticFields on TestRunner
1 Year Ago
Updated folder paths, updated test list
1 Year Ago
Renamed Tests folder to AutomatedTests
1 Year Ago
Wrapped all the test code in #if DEBUG
1 Year Ago
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1 Year Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
1 Year Ago
Compile fixes
1 Year Ago
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1 Year Ago
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1 Year Ago
Strip LOD component from fridge power plate in skin viewer
1 Year Ago
merge from store_fixes
1 Year Ago
merge from store_fixes
1 Year Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
1 Year Ago
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1 Year Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead