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5,618 Commits over 762 Days - 0.31cph!

12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
12 Months Ago
Corpse inventory saving/loading Added workbench corpse
12 Months Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
12 Months Ago
Furnace corpse prefab
12 Months Ago
Wip first pass of container corpses On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside The corpse can be hammered by the original owner to restore the original entity and regain access to the loot Added new convars
12 Months Ago
merge from laserlight_green_fix
12 Months Ago
Fixed laser light color selection showing red twice - green was using the red token
12 Months Ago
merge from sirenlight_culling_fix
12 Months Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
12 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
12 Months Ago
merge from horse2_fixes/handling
12 Months Ago
Fixed horse head motion going crazy at low framerates
12 Months Ago
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12 Months Ago
merge from horse2_fixes/handling
12 Months Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
12 Months Ago
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12 Months Ago
merge from flamejet_optimisation
12 Months Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
12 Months Ago
merge from flameturret_optimisation
12 Months Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from fonts_fallback
12 Months Ago
Bunch of arabic font tweaks to fix the weird line spacing
12 Months Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
12 Months Ago
merge from fonts_fallback
12 Months Ago
Tweaked fonts order
12 Months Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
12 Months Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
12 Months Ago
Updated the language selection dropdown to use proper fonts instead of fallbacks
12 Months Ago
Fixed OnInspectorGUI NRE when clicking on a TMP sub mesh
12 Months Ago
Changed how we handle font fallbacks: Instead of using a single fallback list, each language now has its own fallback list that gets applied when switching languages, defined in a scriptable object This prevents some fuckery with strings using characters from multiple fonts Example: a Japanese word that shared characters with the Chinese font ended up using 3 fonts: Chinese, Chinese Dynamic, and Japanese - now it just uses the Japanese font
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from iocounter_settarget_fix
12 Months Ago
Fixed IO counter "set target" interaction description
12 Months Ago
merge from ballista_mountchaining_fix
12 Months Ago
Disabled mount chaining on the ballista, fixes the climb interaction showing up when near a ladder
12 Months Ago
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12 Months Ago
Fixed testrunner.gettestlist command not working in builds testrunner.isbusy now returns a proper json
12 Months Ago
merge from playerlights_culling_fix
12 Months Ago
Fixed AmbientLightLOD fading on and off when near culling distance Prevent redundant fade invokes Added a small buffer to prevent rapid toggling when the light is near its culling distance