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4,959 Commits over 670 Days - 0.31cph!

11 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
11 Months Ago
merge from wire_slack_fix
11 Months Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
11 Months Ago
merge from main
11 Months Ago
Catapult projectiles naming
11 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
11 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
11 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
11 Months Ago
Catapult ammo projectiles speed and gravity tweaks
11 Months Ago
Deleted old towing test prefabs
11 Months Ago
Restored monument marker font
11 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
12 Months Ago
Fix catapult boulder exploding instantly in some cases
12 Months Ago
codegen
12 Months Ago
Removed unused audio components on the catapult
12 Months Ago
Never cull battering ram wheels
12 Months Ago
Dropped gun test Cleanup
12 Months Ago
Cleaned up old tests
12 Months Ago
Added unloadweapons command
12 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine
12 Months Ago
Fixed ore tests following the recent hot spot changes
12 Months Ago
Ores test compile fix
12 Months Ago
merge from main
12 Months Ago
Removed flat fuel consumption when triggering the battering ram
12 Months Ago
Fixed battering ram firing replication
12 Months Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
12 Months Ago
Can't operate waterlogged ballista and catapult
12 Months Ago
Can't pull and reload a catapult at the same time
12 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
12 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
12 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
12 Months Ago
Battering ram constructable switched to additive mode Added stage 4
12 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
12 Months Ago
Re-enabled sync position on battering ram door
12 Months Ago
Tweak battering ram prevent building volume
12 Months Ago
Fix catapult animator init mismatch between client/server
12 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
12 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
12 Months Ago
Catapult animation client/server sync
12 Months Ago
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12 Months Ago
Phrases
12 Months Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
12 Months Ago
merge from wire_slack_fix
12 Months Ago
Reverted wire length 'fix' from 107563
12 Months Ago
merge from main
12 Months Ago
Added missing prevent buidling to catapult constructable prefab
12 Months Ago
Can't pull/push a mounted ballista
12 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
12 Months Ago
Implemented new catapult reload animation
12 Months Ago
manifest