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2,816 Commits over 456 Days - 0.26cph!

44 Days Ago
Cooking lerp, driven by the server for now
44 Days Ago
Adding or removing items to/from the cooking item stack updates the cooking visuals accordingly
44 Days Ago
merge from autoturret_servertick_optim
44 Days Ago
Fixed npc turrets erroring when finding a target, caused by 114404
44 Days Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
46 Days Ago
merge from autoturret_servertick_optim
46 Days Ago
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
47 Days Ago
Strip the massive target detection trigger from the client Set the exclude layers
47 Days Ago
merge from building_privilege_cache
47 Days Ago
Longer clientside building priv cache when holding a wire tool + some optims
47 Days Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap
47 Days Ago
Custon cache duration for IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity Comments
47 Days Ago
merge from autoturret_servertick_optim
47 Days Ago
Check if the autoturret has entities connected to its outputs before calling MarkDirtyForceUpdateOutputs This will drastically reduce the time spent on AutoTurret::ServerTick on server with a large IO queue Enqueuing turrets can be very slow because of the duplicate checks - temp solution until we back the IO queue with an hashset
47 Days Ago
LifeStoryUpdate::UpdateTimeCategory now uses a 45s cached server building privilege
47 Days Ago
Added support for different cache duration in BaseEntity::GetBuildingPrivilege
47 Days Ago
Flame turrets now cache the dominating building privilege they're linked to If they don't have any linked TC, we use a server cached GetNearestBuildingPrivilege Also adjusted the trigger exclude layers accordingly
47 Days Ago
Shotgun trap now uses server cached GetNearestBuildingPrivledge when not attached to a building Skip trigger check if we can't fire Set trigger Exclude Layers
47 Days Ago
Set IsBuildingBlockedByVehicle and IsBuildingBlockedByEntity cache time
48 Days Ago
merge from main
48 Days Ago
IsBuildingBlockedByVehicle merge fix
48 Days Ago
merge from main
48 Days Ago
merge from windmill_height_fix
48 Days Ago
Compile fix
48 Days Ago
merge from windmill_height_fix
48 Days Ago
Prefab cleanup, minor optims and stripping client stuff from server
48 Days Ago
Code cleanup
48 Days Ago
Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
48 Days Ago
merge from crafting_update
48 Days Ago
merge from crafting_update
48 Days Ago
Special formatting for horse gallop speed mod
48 Days Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
48 Days Ago
Removed debug log when setting the duration of a Timer Switch
48 Days Ago
merge from crafting_update
48 Days Ago
merge from cookingv2
48 Days Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
48 Days Ago
merge from crafting_update
48 Days Ago
merge from cookingv2
48 Days Ago
Horses can poop again Eating food from trough add boosts correctly
48 Days Ago
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48 Days Ago
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48 Days Ago
merge from crafting_update
48 Days Ago
merge from cookingv2
48 Days Ago
Fixed players boost not working unless they're horse boosts.......
48 Days Ago
merge from crafting_update
48 Days Ago
merge from cookingv2
48 Days Ago
merge from cookingv2/horse_modifiers
48 Days Ago
Tweaked bread dung production bonus
48 Days Ago
Tweaked dung spawn pos, it was a bit off after the horse update Randomise its rotation so it's not the same everytime Adjusted the velocity to be more downward for a more realistic drop
48 Days Ago
Fixed horse dung culling too early Converted LODGroup to MeshLOD