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4,945 Commits over 639 Days - 0.32cph!

40 Days Ago
Fixed debug.printanimators command NREing when finding a null animator controller
40 Days Ago
merge from naval_update
40 Days Ago
merge from main
40 Days Ago
ResetStaticFields on LightLOD
40 Days Ago
Connected both water catchers to the water barrel in the farm barge
40 Days Ago
Fixed mess table static prefab not being mountable
40 Days Ago
Fixed BaseVehicle inspectors not drawing the BaseEntity manifest info buttons
40 Days Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
40 Days Ago
merge from naval_update
40 Days Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
40 Days Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
40 Days Ago
Fixed deep sea weather state sharing the same instance as the main island weather state
40 Days Ago
merge from store_atlases/v2
40 Days Ago
Fixed some store blurry icons
40 Days Ago
merge from store_atlases/v2
41 Days Ago
merge from bed_skinviewer
41 Days Ago
Added bed to skin viewer
41 Days Ago
merge from main
41 Days Ago
Steam DLC packs atlases
41 Days Ago
Rest of the misc packs atlases
41 Days Ago
More pack atlases, cleanup
41 Days Ago
Building skins and hazmats atlas variants
41 Days Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
41 Days Ago
merge from store_atlases
41 Days Ago
Fixed atlas issues in steam inventory screen
41 Days Ago
merge from main
42 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 2/? (plastic being plastic)
42 Days Ago
Switched TimeToWipe to a syncvar, removed the network update and let the clients calculate their end of wipe weather lerp Deep sea wipe convar are replicated 1/2
42 Days Ago
Restored cargo ship deep sea avoidance following main merge
42 Days Ago
merge from naval_update/deep_sea
42 Days Ago
merge from naval_update
42 Days Ago
Load balanced the deep sea spawning so it doesnt slow down the server
42 Days Ago
Fixed blunders in deep sea commands
42 Days Ago
merge from ui_animators_optims
42 Days Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
42 Days Ago
merge from main
42 Days Ago
merge from naval_update
42 Days Ago
merge from main
42 Days Ago
merge from main
42 Days Ago
merge from cargo_oilrig_path_fix
42 Days Ago
When picking the initial node index, make sure it wont intersect with oil rigs
42 Days Ago
Better oil rig avoidance when exiting the map
42 Days Ago
merge from main
45 Days Ago
merge from ui_animators_optims
45 Days Ago
Compile fix
45 Days Ago
merge from ui_animators_optims
45 Days Ago
Death screen toggles its animators when not visible
45 Days Ago
merge from naval_update/deep_sea
45 Days Ago
Added a convar to disable the deep sea: deepsea.enabled
45 Days Ago
merge from naval_update