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5,574 Commits over 731 Days - 0.32cph!

2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/oilrig_boats
2 Months Ago
Missed one file
2 Months Ago
merge from oilrig_boats
2 Months Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
2 Months Ago
Large oil rig do not spawn PT boats, only rhibs
2 Months Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
2 Months Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
2 Months Ago
Fixed boat scientist all sleeping when the boat driver dies
2 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
2 Months Ago
Do not save the boats spawned by ghost ship hackable crates
2 Months Ago
merge from hackablecrate_boats_fix
2 Months Ago
Added a null check in EnableScientistBrains for safety
2 Months Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
2 Months Ago
merge from deep_sea
2 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
2 Months Ago
Reduced boat building UI scale
2 Months Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
2 Months Ago
merge from deep_sea
2 Months Ago
merge from deep_sea
2 Months Ago
BallistaGun cleanup
2 Months Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
2 Months Ago
merge from deep_sea
2 Months Ago
Removed all the wallpaper sockets from boat building blocks
2 Months Ago
merge from naval_update
2 Months Ago
auth_radius and deauth_radius commands work with player boats
2 Months Ago
merge from naval_update
2 Months Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
2 Months Ago
merge from main
2 Months Ago
merge from field_mismatch_fix
2 Months Ago
Fixed CLIENT only serialized field in UI_Store
2 Months Ago
Fixed SERVER only serialized field in BaseCombatEntity
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from deep_sea
2 Months Ago
Also include player parented to ladders in GetPlayersOnBoat
2 Months Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
2 Months Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
2 Months Ago
merge from naval_update
2 Months Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
2 Months Ago
merge from naval_update
2 Months Ago
merge from deep_sea
2 Months Ago
Fucking plastic selecting my hidden changes by default ffs
2 Months Ago
Set the deep sea fallback exit position as the entrance portal position (if it exists), instead of the beach Teleporting a boat to the beach isn't going well
2 Months Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
2 Months Ago
merge from main
2 Months Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
2 Months Ago
merge from deep_sea
2 Months Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
2 Months Ago
merge from naval_update
2 Months Ago
Set all ghost ship lights to important, trying to fix the flickering shadows