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4,959 Commits over 670 Days - 0.31cph!

11 Months Ago
merge from hackweek_horse_rewrite
11 Months Ago
Added a light with configurable color to ice sculptures
11 Months Ago
Compile fix
11 Months Ago
merge from twitch_rivals_2024/twitch_rivals_flag
11 Months Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
11 Months Ago
merge from main
11 Months Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
11 Months Ago
merge from siege_weapons
11 Months Ago
Codegen
11 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
11 Months Ago
merge from siege_weapons
11 Months Ago
merge from qol_io_rotation
11 Months Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
11 Months Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
11 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
11 Months Ago
Removed useless override in base siege weapon
11 Months Ago
Fixed battering ram NRE
11 Months Ago
Manifest Codegen
11 Months Ago
merge from main
11 Months Ago
merge from battery_fullcharge_slot
11 Months Ago
Restored medium battery power in slot importance
11 Months Ago
merge from battery_fullcharge_slot
11 Months Ago
Make sure the aux output drain can’t exceed 1
11 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
11 Months Ago
Battery code cleanup
11 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
11 Months Ago
Added a "Fully Charged" output slot to all batteries Will output 1 power when the battery is fully charged
11 Months Ago
Re-applied 107994: fixed battery deplete and charge commands not replying with the correct battery name
11 Months Ago
Battery code cleanup
11 Months Ago
Make sure to set the full flag even when the current power in is 0 Fixed half full and very full flags not set correctly, this fixes the electric arcs effects not showing correctly on the medium battery
11 Months Ago
Catapult projectiles cleanup
11 Months Ago
Added new ballista bolt items
11 Months Ago
Compile fix
11 Months Ago
Siege tower prefabs
11 Months Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
11 Months Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
11 Months Ago
merge from creativemode_io_text
11 Months Ago
Only show the creative mode text when a pending wire is active
11 Months Ago
Added a creative mode text in the IO hud UI when wiring stuff with creativemode.unlimitedio enabled
11 Months Ago
merge from teslacoil_tweaks
11 Months Ago
Reduced tesla coil power usage by increasing their damage so they need less power to kill (35 power -> 25 power)
11 Months Ago
merge from main
11 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
11 Months Ago
Siege tower decay reset when used
11 Months Ago
Updated catapult icon
11 Months Ago
Collision effects and minimum collision force tweaks
11 Months Ago
Siege weapons decay