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5,421 Commits over 700 Days - 0.32cph!

11 Months Ago
Firing the catapult will block the push interaction for 2 seconds
11 Months Ago
Can't feed swimming horses
11 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
11 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
11 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
11 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)
11 Months Ago
Tweaked mounted ballista colliders
11 Months Ago
Static ballista rig setup Updated icon
11 Months Ago
merge from primitive/deployable_ballista
11 Months Ago
Mounted ballista detailed colliders
11 Months Ago
Reverted 111575 (restored mounted ballista rig)
11 Months Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
11 Months Ago
Make sure to reset leading flag when leader player dies
11 Months Ago
Tweaked siege weapon constructables deploy volumes
11 Months Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
11 Months Ago
Updated mounted ballista and ballista name and shortname Manifest
11 Months Ago
merge from primitive/deployable_ballista
11 Months Ago
Reduced the temp ragdolling maximum time
11 Months Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
11 Months Ago
Tweaked horse ground angle update rate convar values
11 Months Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
11 Months Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
11 Months Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
11 Months Ago
Horse legs animator tweak, added Transparent layer detection
11 Months Ago
Ram's head collider change when broken Tweaked vehicle server collider
11 Months Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
11 Months Ago
Louder battering ram impact sound
11 Months Ago
merge from primitive
11 Months Ago
Fixed NRE when hitting tugboat with the battering ram
11 Months Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
11 Months Ago
Rotate player when rotating the static ballista
11 Months Ago
Fixed saving
11 Months Ago
Fixes, can mount static ballista
11 Months Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
11 Months Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
11 Months Ago
Battering ram metal impact
11 Months Ago
Battering ram engine exhaust effet
11 Months Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
11 Months Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
11 Months Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
11 Months Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
11 Months Ago
Tweaked battering ram door max angles
11 Months Ago
New battering ram dismount pos
11 Months Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
11 Months Ago
Removed the 30s repair delay on the battering ram head
11 Months Ago
Fixed ballista not repairable when hammering its subentity
11 Months Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
11 Months Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
11 Months Ago
Make sure to stop any stationary siege weapon chassis visual update tick
11 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground