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4,959 Commits over 670 Days - 0.31cph!

12 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
12 Months Ago
Ballista bolt effects tweaks
12 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
12 Months Ago
merge from main
12 Months Ago
merge from wire_slack_fix
12 Months Ago
merge from storagemonitor_passthrough
12 Months Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
12 Months Ago
PowerCounter and ElectricSwitch minor optims
12 Months Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
12 Months Ago
Electric button minor server optims Cleanup and formatting
12 Months Ago
Storage monitor server optimization
12 Months Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
12 Months Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
12 Months Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
12 Months Ago
Updated battering ram icon
12 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
12 Months Ago
Implemented catapult animations
12 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
12 Months Ago
merge from main
12 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
12 Months Ago
Implemented towing back on new horses
12 Months Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
12 Months Ago
Restored hibox, protection, mounting logic and corpse
12 Months Ago
Code cleanup Collision damage tweaks
12 Months Ago
BaseRagdoll compile fix
12 Months Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
12 Months Ago
Replaced the metal bonk effect for something more appropriate
12 Months Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
12 Months Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
12 Months Ago
merge from ragdolling
12 Months Ago
Physics tweaks, updated grounded checks
12 Months Ago
Revert ProjectSettings
12 Months Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
12 Months Ago
12 Months Ago
compile fix
12 Months Ago
Horse gaits (walk, trot, canter, gallop) Tweaked speeds
12 Months Ago
Fixed inputs not set to 0 when dismounting Added some debug to visualize forces wee impulse forward when jumping + some tweaks
12 Months Ago
Increased Y inertia tensor to fix the residual rotation caused by gravity Reduced drag so the horse takes longer to decelerate from max speed to 0 after releasing inputs
12 Months Ago
Fixed NRE in SkeletonEditor
12 Months Ago
Changed rotations to use relative torque Added some friction and restored drag + speed and collider tweaks
12 Months Ago
Removed debug Tweaked prefab rigidbody
12 Months Ago
Better ground alignment
12 Months Ago
Better jump controls Client head IK tweaks
12 Months Ago
Horses can jump (wip) Tweaked server colliders
12 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
12 Months Ago
Baseline Horse movements using physics like vehicles
1 Year Ago
Prevent player dismounting from temp ragdoll mountable
1 Year Ago
Reduced the limbs rdrag and added bounciness
1 Year Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
1 Year Ago
merge from siege_weapons