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8,327 Commits over 1,035 Days - 0.34cph!

1 Year Ago
merge from naval_update/floating_cities
1 Year Ago
Added back landmark info to floating cities 1 2 3 and 4 S2P 1 2 and 3
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from Halloween_25_Update/PH/storepage
1 Year Ago
Skin viewer halloween fixes and tweaks
1 Year Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
1 Year Ago
Fixed skull trophies name text material in the skin viewer
1 Year Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
1 Year Ago
merge from naval_update
1 Year Ago
merge from Halloween_25_Update/PH/storepage
1 Year Ago
Updated krieg backpack store media
1 Year Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
1 Year Ago
DLC tab background fading
1 Year Ago
Atlases, cleanup
1 Year Ago
Warhammer store page
1 Year Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Fixed shockbyte popup icons not being marked as dynamic
1 Year Ago
merge from main
1 Year Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Codegen
1 Year Ago
More deep sea logs Added tree count to deepsea.printentitycount
1 Year Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
1 Year Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
1 Year Ago
Chinook avoids the deep sea side when randomising its spawn position
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from deep_sea
1 Year Ago
Added a DeepSea folder for its weather presets
1 Year Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
1 Year Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
1 Year Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Added Baked Shore Vectors component to Tropical3
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Disable fog in the deep sea, until we fix it
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
1 Year Ago
merge from naval_update
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Fixed chat and sleeping bag clusters texts appearing blurry
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Added hierarchy path for non menu, game or engine UI in printCanvases command. Easier to spot canvases from entities
1 Year Ago
Fixed F1 tools tab hud toggles not initializing correctly following 133710, causing half of the hud to disappear when opened