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5,618 Commits over 762 Days - 0.31cph!

1 Year Ago
merge from main
1 Year Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
1 Year Ago
Tweaked static ballista deploy volumes and dismount pos
1 Year Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
1 Year Ago
Static ballista mount/dismount sounds
1 Year Ago
merge from main
1 Year Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
1 Year Ago
Tweaked turn speed when holding ctrl Tweaked head movements
1 Year Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
1 Year Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
1 Year Ago
Skeleton compile fix
1 Year Ago
Compile fix, don't use Skeleton to reset bone pos for now
1 Year Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
1 Year Ago
Restored horse animation speed reset when exiting ragdoll
1 Year Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
1 Year Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
1 Year Ago
Duplicated and null ingredients ItemDefiniton tests
1 Year Ago
Fixed ice high wall double ingredients
1 Year Ago
1 Year Ago
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1 Year Ago
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1 Year Ago
Phrase update
1 Year Ago
Fixed battering ram arm not hitting decor colliders If no entity is hit, it now checks for decor colliders and considers them valid targets, triggering impact effects/animations etc Toned down the collision damage
1 Year Ago
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1 Year Ago
Fixed typo on catapult ammo item desc, removed extra spaces
1 Year Ago
Fixed propane bomb and firebomb both missing their item information panel
1 Year Ago
Fixed ballista reload animation still playing locally after dismounting
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
1 Year Ago
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1 Year Ago
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1 Year Ago
Deployed explosives explode when the ground they're deployed on is destroyed
1 Year Ago
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1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
1 Year Ago
Polished explosive bomb effects, added fuse sound
1 Year Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
1 Year Ago
Fixed propane bombs not deployable on roofs Physics materials
1 Year Ago
Fixed deployable explosives short culling distance
1 Year Ago
merge from primitive
1 Year Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
1 Year Ago
Fixed supply drop flyhack kicks, for real this time
1 Year Ago
merge from primitive/batteringram_playercollider_fix
1 Year Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
1 Year Ago
Disabled static ballista deployment on tugboats, will revisit later
1 Year Ago
Fixed static ballista mount culling too early
1 Year Ago
merge from primitive/techtree_constructable_infopanel/
1 Year Ago
Added the constructable item info UI panel to the tech tree as well
1 Year Ago
Added the constructable item info UI panel to the tech tree as well