userFlaviencancel
reporust_rebootcancel

8,327 Commits over 1,035 Days - 0.34cph!

1 Year Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
1 Year Ago
merge from ui_overhead_optimms
1 Year Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
1 Year Ago
Crosshair disables its canvas when hidden
1 Year Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
1 Year Ago
merge from main
1 Year Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
1 Year Ago
Removed canvas on health vital, use a canvas group instead
1 Year Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
1 Year Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
1 Year Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
1 Year Ago
Community UI canvases are toggled off when they're empty
1 Year Ago
merge from twitchdrop_mipmaps_fix
1 Year Ago
Fixed twitch drop campaign image generating mip maps
1 Year Ago
Fixed shockbyte texts not set as dynamic
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
1 Year Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
1 Year Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
1 Year Ago
Add a delay before invoking the deep sea server tick after a server restart
1 Year Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
1 Year Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
1 Year Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
1 Year Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
1 Year Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
1 Year Ago
merge from naval_update
1 Year Ago
merge from deep_sea
1 Year Ago
ValidBounds checks cleanup
1 Year Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
1 Year Ago
merge from deep_sea
1 Year Ago
merge from main
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed
1 Year Ago
TMP_Text now checks if the cached canvas is enabled before registering itself Fixes texts being registered when enabled in a disabled canvas
1 Year Ago
Added ui.printTexts to debug the active dynamic texts
1 Year Ago
Set all tooltip texts to dynamic
1 Year Ago
Fixed settings and server browser scaled texts not marked as dynamic
1 Year Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
1 Year Ago
Added Is Scale Static field to RustIcon editor
1 Year Ago
merge from main
1 Year Ago
Fixed entrance portal buoys spawning out of valid bounds
1 Year Ago
merge from deep_sea
1 Year Ago
Fixed deep sea exit portal not working
1 Year Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
1 Year Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
1 Year Ago
merge from naval_update
1 Year Ago
Fixed deep sea marker not extending to the end of the screen
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
LoadingScreen toggles its soft mask
1 Year Ago
DeathScreen toggles its canvas too