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5,409 Commits over 700 Days - 0.32cph!

44 Days Ago
Deep sea: - Removed the rad volume on the exit side of the deep sea - Rad volumes are now server only - Portal backing colliders are now parented to portals, that way they're deleted when we destroy the portals - Code cleanup
44 Days Ago
merge from naval_update
44 Days Ago
merge from cargo_egress_fix
44 Days Ago
Fixed cargo still able to go through oil rig when egressing
45 Days Ago
merge from deep_sea
45 Days Ago
merge from naval_update
45 Days Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
45 Days Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
45 Days Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
45 Days Ago
Fixed floating city losing their global networkness on save restore
45 Days Ago
merge from naval_update
45 Days Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs
45 Days Ago
Fixed copypaste merge fuckery, restored copyboat commands
45 Days Ago
Null checks in UI_DropsController to prevent menu NRE when loading playground
48 Days Ago
merge from rpg_storepage
48 Days Ago
Close button stays in front of the skin viewer Fixes
48 Days Ago
Added skin viewer in the RPG store page
48 Days Ago
merge from main
48 Days Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
48 Days Ago
merge from rpg_storepage
48 Days Ago
Updated RPG store video
48 Days Ago
RPG steam icon
48 Days Ago
Fixed RPG store page using the wrong atlas
49 Days Ago
merge from main
49 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
49 Days Ago
Tweaks
49 Days Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
49 Days Ago
Added RPG to weapons category Fixed some owned tag issues
49 Days Ago
merge from rpg_storepage
49 Days Ago
RPG launcher store page
49 Days Ago
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49 Days Ago
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50 Days Ago
merge from laserdetector_tests
50 Days Ago
Added a laser detector test for fast moving vehicles detection
50 Days Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
50 Days Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
50 Days Ago
More laser detector tests Cleanup
50 Days Ago
Throw and fail the test if SpawnEntity failed
50 Days Ago
Added laser detector tests
50 Days Ago
merge from untranslated_strings_fix
50 Days Ago
Fixed untranslated strings showing the token instead of defaulting to English
50 Days Ago
merge from hackweek_automatedtesting
50 Days Ago
Added commands to print the test list in a readable format Code cleanup
50 Days Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
50 Days Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
50 Days Ago
Added a test spawning and killing all entities, looking for NREs
50 Days Ago
merge from main
50 Days Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER