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6,847 Commits over 882 Days - 0.32cph!

42 Days Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
43 Days Ago
Wire tool tests
43 Days Ago
Fixed wire isolation not working on player boats
43 Days Ago
Restored chippy arcade assets filtering mode
43 Days Ago
Save the last open category in F1 items and vehicles tabs
43 Days Ago
Phrases update
43 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
43 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
43 Days Ago
Phrase contexts
43 Days Ago
Fixed copypaste names not being truncated in list view
43 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
44 Days Ago
merge from rfreceiver_modding_fix
44 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
44 Days Ago
merge from steaminventory_newitem
44 Days Ago
merge from main
44 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
44 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
44 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
44 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
44 Days Ago
Fixed the mess with ice throne showing as Ice King Pack
44 Days Ago
merge from storepage_abyss_fix
44 Days Ago
merge from storepage_frontier_fix
44 Days Ago
Fixed hazmats named Abyss Pack in the abyss pack store page Added a proper token for Abyss Pack
44 Days Ago
Added missing railroad planter box to the frontier DLC store page Also fixed triangle planter redirect
44 Days Ago
Missed one more DigitalClockAlarm pooling issue
44 Days Ago
Compile fix
44 Days Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
44 Days Ago
Fixed electric furnace gibs not being skinned
44 Days Ago
Fixed DigitalClockAlarm pooling issue
44 Days Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
44 Days Ago
Test result stacktraces are now populated correctly with captured errors
44 Days Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
44 Days Ago
merge from automated_testing/raid_recorder
44 Days Ago
Added some new raiding tests
44 Days Ago
merge from automated_testing
44 Days Ago
merge from main
44 Days Ago
merge from selectionhistorywindow_optims (editor only)
44 Days Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
44 Days Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
45 Days Ago
Added electric furnace to render scene
45 Days Ago
merge from main
45 Days Ago
merge from steaminventory_newitem_fix
45 Days Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
45 Days Ago
45 Days Ago
Small UIHUD optims
45 Days Ago
Missed a meta
45 Days Ago
Moved HotReloadSettings.asset to an editor folder
45 Days Ago
Suppress all the shader error/warning logs on server startup
45 Days Ago
merge from electricfurnace_emission_fix
45 Days Ago
Fixed missing script warning spam when starting a server, caused by the new automated tests classes