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4,945 Commits over 639 Days - 0.32cph!

44 Days Ago
Toggle all the cart button animators when the store is not visible
44 Days Ago
Added debug.printanimators to print the status of all the animators in the scene
44 Days Ago
merge from store_atlases
44 Days Ago
Fixed arctic and floor wallpaper pack brandings alpha
44 Days Ago
merge from main
45 Days Ago
merge from store_atlases
45 Days Ago
Sofa and shipping container fixes
45 Days Ago
Fixed CoverImage uv issues when using textures instead of sprites
45 Days Ago
Atlases cleanup, fixes
45 Days Ago
Restored missing assets on exhibit decor pack and floorpaper pages
45 Days Ago
Fixed jungle building skin sprite atlas not referencing the right folder
45 Days Ago
Fixed bad merge on UI_Settings.cs
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
merge from menu_warmup_fixes
45 Days Ago
merge from main
45 Days Ago
Store DLC tab ref fixes
45 Days Ago
Compressed some ui assets, fixed some refs
45 Days Ago
Fixed some texture refs not using sprites
45 Days Ago
Fixed soundtrack dlc page still referencing some assets
45 Days Ago
Removed mipmap on more store stuff
45 Days Ago
Set sprite packing mode to enabled again, ffs
45 Days Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
45 Days Ago
Empty more store pageoverlay texture refs
45 Days Ago
More store texture refs moved to sprites
46 Days Ago
merge from main
46 Days Ago
Enabled mipmaps on all atlased, need to review if they all need it later
46 Days Ago
Store page overlay are now using sprites instead of textures Converted all pages
46 Days Ago
Store steam DLC atlases
46 Days Ago
merge from cargo_oilrig_path_fix
46 Days Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
46 Days Ago
merge from main
46 Days Ago
merge from store_atlases/coverimage
46 Days Ago
Frontier atlas
46 Days Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
46 Days Ago
Enable sprite packing on build
46 Days Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
46 Days Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
46 Days Ago
merge from menu_optims
46 Days Ago
merge from menu_optims
46 Days Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
46 Days Ago
merge from main
46 Days Ago
Filled all the refs in all takeovers, removed the direct page reference field
46 Days Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
46 Days Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
46 Days Ago
merge from main
46 Days Ago
merge from naval_update/deep_sea
46 Days Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
46 Days Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
46 Days Ago
merge from skinglowtester_fix