userFlaviencancel

4,380 Commits over 609 Days - 0.30cph!

4 Months Ago
ParticleTestMap crap file
4 Months Ago
Added a flex element to the ui context scene, so flexed prefabs look nice when opened
4 Months Ago
merge from main
4 Months Ago
merge from wallpaper/floor
4 Months Ago
Compile fix
4 Months Ago
merge from wallpaper/floor
4 Months Ago
Minor folder changes
4 Months Ago
Nuked _GroundTests folder
4 Months Ago
merge from main
4 Months Ago
engine.json update
4 Months Ago
User interface settings tab done Added new categories to organize the settings a lil bit New tooltips
4 Months Ago
Screen tab
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
Tooltip images
4 Months Ago
Settings tooltip setup
4 Months Ago
Renamed UISettings class
4 Months Ago
Gameplay settings
4 Months Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
4 Months Ago
Settings menu dropdown, cleaned up styles
4 Months Ago
Settings scrollbar Toggle tweaks
4 Months Ago
Settings menu progress
4 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
4 Months Ago
Settings menu search bar
4 Months Ago
Settings UI prefab variant setup Audio tab
4 Months Ago
Settings slider tweak prefab
4 Months Ago
Started wiring settings menu
4 Months Ago
Change UI_Context_scene to match the new menu reference resolution
4 Months Ago
Bootstrap scene: new UI and localization
4 Months Ago
Restored explosion radius
4 Months Ago
merge from main
4 Months Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
4 Months Ago
Rockets and C4 splash damage wallpaper through walls
4 Months Ago
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4 Months Ago
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4 Months Ago
Input fields character limit tweaks for player report, bug report and crafting ui
4 Months Ago
merge from neonsigns_newinputs
4 Months Ago
When frames have the same power amount, the last updated frame takes priority
4 Months Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
Fixed doorway wallpaper conditional model issues
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
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