userFlaviencancel

3,765 Commits over 547 Days - 0.29cph!

5 Months Ago
Horses poop faster with the digestion boost modifier
5 Months Ago
Tweaked apple world model collider so they don't roll too much when dropped on the ground
5 Months Ago
Added horse modifiers support Added horse gallop speed mod, added to apples
5 Months Ago
merge from crafting_update
5 Months Ago
merge from cookingv2
5 Months Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
5 Months Ago
merge from main
5 Months Ago
merge from ioentity_optims2
5 Months Ago
RF broadcaster and receiver flag networking
5 Months Ago
Storage monitor only network flags
5 Months Ago
Lights and ceiling lights network optims Only network the flags, and only when necessary
5 Months Ago
merge from ioentity_optims2/timer
5 Months Ago
I love you Plastic for selecting all changed files by default
5 Months Ago
Client predicted timer switch, removes the network update every frame when a timer is running Also changed the client Update for an invoke, fired when necessary
5 Months Ago
Root combiner network optims
5 Months Ago
AND, OR, XOR: check flags changed before sending the flag network update
5 Months Ago
AND, OR, XOR switch network optim Replaced the full network updates for flags only
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
5 Months Ago
Corpse inventory saving/loading Added workbench corpse
5 Months Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
5 Months Ago
Furnace corpse prefab
5 Months Ago
Wip first pass of container corpses On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside The corpse can be hammered by the original owner to restore the original entity and regain access to the loot Added new convars
5 Months Ago
merge from laserlight_green_fix
5 Months Ago
Fixed laser light color selection showing red twice - green was using the red token
5 Months Ago
merge from sirenlight_culling_fix
5 Months Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
5 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
5 Months Ago
merge from horse2_fixes/handling
5 Months Ago
Fixed horse head motion going crazy at low framerates
5 Months Ago
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5 Months Ago
merge from horse2_fixes/handling
5 Months Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
5 Months Ago
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5 Months Ago
merge from flamejet_optimisation
5 Months Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
5 Months Ago
merge from flameturret_optimisation
5 Months Ago
Fixed FlameJet.LateUpdate being called on idle flame turrets (saves ~0.45ms per frame for 60 idle turrets)
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from fonts_fallback
5 Months Ago
Bunch of arabic font tweaks to fix the weird line spacing