userFlaviencancel

4,380 Commits over 609 Days - 0.30cph!

4 Months Ago
▄█ ▅▇▉▉ ▆▄▆▍▊ ▍▅▆▍▅ ▍▋▇▅ ▇▊▍▅▄▆▋▍▌▇▅
4 Months Ago
▇▌▌█ ▉▊▅█▄▊▍▌▍ ▉▊▉ ▅▅▄▊▅ ██ ▄▅█▄▇ ▇▄▋▉▉▅ ▍▄▌▌▄▇▊▉ ██▄▉▊ ▇▅ ▌▇▊▋▄▉▍█▋ ▆▄ ▊▋▅ ▄▌▇▆▌ ▊▊▊▇▅▋▄▊ ▍▍▍▊▌ ▊▆▉▋▅▌▉▉▄ - ▊▅ ▉▍▊, ▌██▉ ▋▆▌▋▉▆ ▍▉▄▄▍▍█▌▊▆ ▄▉ ▊▆▋ ▉▋▆▉▍▉▋ ▅▄▅▅▉▇▆█ ▄▍▊▇▋ ▉▌▉ ▊▄▅▆▍▋ ▊▇ ▌▅▌▅█▉▅
4 Months Ago
▋▍▋▋▅ ▄▌▍▋ ▉▋▉▌
4 Months Ago
▉▊▌█▄ ▊▄▌▇▊▄ █▅▍'▉ ▅▍ ▇▆▌█▅▄ ▄▄▅█▉▍ ▅▋█▅▉▍▉▉▊█▌
4 Months Ago
▄▇▅▆ ▉▌▉▇▆▇▇▋█ █▌▉'█ ▋▆ █▇▍▌▊▍▉▉ ▍▊ ▇█▅▋▉▊▉▋▄▆▆ (▌▊▍ ▊▆▍▆▊▄▄▆ ▌▅▌▋▅██ ▆▄ ▆▊▊▍▍▅▍▍▌▇▌ ██ ▍▉▊▍▅█)
4 Months Ago
▍▅▇▇▋ ▇ ▌▇▋▌█▉ ▊▇▄▄▋▆ ▅▌ ▌▍▅▆▉▍▅ █▉▄▍▅▅█▆ ▇█▆▉▄▋▉▊▆▅█ ▌▊▊▉ ▋▄▆▄▍ ▄▍▄▌▋▅ ▇▋▊▍▆█ ▆▅▊▊▉▊▅▅ ▆▆▍▅▅ ▅▉▌▍▇▍
4 Months Ago
merge from main
4 Months Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
4 Months Ago
merge from trianglehatch_deploy_fix
4 Months Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
4 Months Ago
merge from swapseat_binds
4 Months Ago
Added swap to seat 7 and 8
4 Months Ago
Fixed an oversight in swapseats
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from building_los_fix
4 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
4 Months Ago
merge from main
4 Months Ago
merge from hbhf_adjustablerange
4 Months Ago
Code cleanup, formatting
4 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
4 Months Ago
merge from swapseat_binds
4 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
4 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
4 Months Ago
Bind menu now supports multi key binds
4 Months Ago
Added swap seats binds to the options menu
4 Months Ago
merge from main
4 Months Ago
Added new binds to swap seats in vehicles - CTRL + 1 -> driver seat - CTRL + 2 -> seat 2 - etc (will be bindable the controls menu)
4 Months Ago
merge from neonsigns_newinputs
4 Months Ago
Added new inputs to animated neon signs to control which frame you want to display - if 'Power In' has power, cycle normally - if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle - if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered - same with inputs frame 2, 3 etc
4 Months Ago
merge from hackweek_wiresnapping
4 Months Ago
Cleanup, fixes
4 Months Ago
Fixes when snapping from a port away from a wall
4 Months Ago
Fixed pipes blocked in corners when snapping
4 Months Ago
merge from main
4 Months Ago
Fixed heavy plate items not having pickup sounds
4 Months Ago
merge from inputfield_rtl_fix
4 Months Ago
Fixed input fields in RTL mode having keyboard arrow button navigation flipped
4 Months Ago
merge from convexmesh_warnings_fix
4 Months Ago
Missed one usage of ScrapHeliGibs_Part002
4 Months Ago
merge from inputfield_rtl_fix
4 Months Ago
Input field character limit pass
4 Months Ago
Added a 128 character limit to RustInput.Normal, so we don't have 0 char limit by default Restored smart alarm character limits
4 Months Ago
merge from inputfield_rtl_fix
4 Months Ago
Use Arabic instead of Farsi when running FixRTL on text strings
4 Months Ago
Ran DoPrepare on advanced and pure crafting quality tea items (they were using the same item ID)
4 Months Ago
merge from hotreload_warning_fix
4 Months Ago
Another HotReloadSettingsObject warning fix attempt, only strip the class content instead of the whole file
4 Months Ago
merge from convexmesh_warnings_fix
4 Months Ago
Simplified scrap heli gibs collider meshes, fixes ScrapHeliGibs_Part002 and Part046 warnings